Blue Collar PL league

Passing on a proposal put forward by Nimbrel:

So, due to Pete not competing in the Player's League due to working each day and not being able to keep up with the popular 24/7 crowd the normal Player's League attracts, has kept me thinking of what would be a fun, monthly contest, that would also take into consideration work each day, but be fair to all players. Here it is, give me your thoughts.

Blue Collar Player's League

All rules of the normal Player's League are in effect with the following exceptions.

1) NPC countries, the ones that will never be player controlled are not subject to the day 3 change peace period. So you can enter a game on day one and attack said NPC countries.

2) A player may only capture one territory per day. A player may use artillery, strategic and tactical bombers to bombard as many territories as they wish, but they may only move to capture one per day.

3) World Herald Rebellions do not count towards this one territory per day limit, so morale weakened by bombardments, spy activity, to cause rebellions is fair play.

4) No coalitions. All diplomacy is on the honor, NAP type agreements. Per Player's League Rules, one cannot get NPC countries to give ROW, NPC countries must be fought if moved into.

Let me know what you think.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

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I feel a one-prov rule is too little, unless the one month period is also dropped. In that case, it will of course become extremely slow, we will be well into 2018 before it finishes.

I have heard about a different type of play for semi-active players though (thanks @miech!). In this variant, players are only allowed to have two (or three) logins a day, with a maximum of 20 minutes for each login. Record of logins is kept on an external chat client like Skype ("I'm logging in now... signing of now..." etc)

Of course this variant requires a lot of trust, as it is impossible to check if players adhere to it, and cheating is very easy.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

A wonderful idea! And a good place for new players, so we could drop the SPL.

I agree with Roko, a limit of one territory per day would make the game too slow.

Suggestion: Max of one City per day, unlimited amount of non-city provinces are allowed.

In a game I am playing with Pete, he made a good suggestion. Mechinized Units can push through to a second. I dont want to put anything unlimited on the board as far as captures go, as that once again puts the player who might just log in once in the morning and once at night, due to work and family, at a disadvantage. This thread is to toss out ideas and gauge interest, if we get enough then perhaps a test game in September.

Yes, the mechanized would make sense given WWII tactics with mobile warfare. We would likely need to define mechanized as when I suggested it I originally thought tanks then thought about Jeeps, but jeeps are not truly mechanized but more motorized. You could also allow more provinces then just one additional by mechanized to speed play, which in turn promotes the concept of defending in depth to prevent the breakthrough.

Putting Coalitions back into the mix would give you a little more separation on points, though diplomacy still exists in either. Without the coalitions how much of the "you broke the agreement" would filter in?

How would we deal with capturing a province, but loosing another province unexpectedly. Are we allowed to counter attack same day or would we need to wait for day change? Puts an interesting wrinkle in tactics depending on how you define. By capturing a province early you would theoretically leave yourself wide open to wherever an opponent wanted to hit you, therefore is it more advantageous to take your target province late in the day?

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

has anyone polled how many are interested?

Estimate of how many think they are at a unreasonable disadvantage with the presnt set up?

I presume that i would be included as one of the few who have almost unlimited time and access, but even i have a rl that frequently restricts my access. I frequently travel and not able to get online for 2 days or less. This week has been one of those weeks, but i dont believe that we need a special league with special rules. If you or others feel that you cant compete then maybe you should find a turn based game where you can enjoy the game

Also if you believe that you need a friendlier game create one and password it and invite those that would like to join. That's what pete did whenhe created the supply drop game

If you are going away for over a day during a PL game, you are at a serious disadvantage. Yes, players that can get on more frequently have an advantage over those that can't.

I also feel a one province capture per day rule is too much. I would suggest two provinces. Don't know how you could enforce it though.

I find the idea of no alliances interesting.

i think this post should be under find coop and not under PL!! the PL is a tournament and is not an RP nor a random game, its like alliance wars , simply if u feel weak in such games just join random games and make coop games.

Sorry for being direct but that's just me.

I put these rules together because a player had been discussing such a concept, its not here to replace the existing players league in any way, shape or form, nor does it apply to them with the single exception, that the base rules are the same. It was one person, who works, does not have access from work, and a family, who discussed such a game. As of this post, I will refrain from writing anything more on this thread and just consider, sadly for him, this idea closed.

@Nimbrel, i do not want u to close the post, just relocate it to the coop forum, as long as this has no conflict with the current pl i totaly support it and i will join in it as well, but the current pl round has so few players and if we add another type of pl as well like this blue collar we will have the pl players split and we will fail in making both rounds.

Nimbrel, don't quit on the idea because of one negative response, some of the others gave some useful feedback on the idea. I don't mind running it under a PL label, we could re-label current PL to "Player's Premier League" or "PL Classic" or something, then have different events under it, like this one, or Shallow Pool (btw is that still running, @WayneBo?). Mark's remark about dilution is a genuine concern of course, but no reason to disband the idea because:

- diehards will run both events anyway;

- casual players who are on the top of their toes for premier league who consider quitting the PL would dilute to non-PL games, better keep them under the umbrella in case their schedules ever change;

- casual players playing in this league will still keep a connection to PL, recommend it to others they know, point them to PL where they might become diehards.

So please, work out the idea and try to get it off the ground!

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

K.Rokossovski wrote:

Shallow Pool (btw is that still running, @WayneBo?).
Not this month. I was on travel and didn't post an announcement.

Then I saw Nimbrel's idea, which I consider superior to the SPL. New members could start in the BCL, since by definition, it will be lower intensity.

Okay then, to continue rules discussion.

One territory per day, but mech units can break through for a second. Mech units include:

Armored Cars

All Tanks

Mech Inf but not jeeps.

Tank Destroyers

Remember, you can take territories by rebellion that do not count to the daily limit.

Discuss

Why not jeeps? I'd say they're motorized enough...

And there 's no set one-month period for this game, right?

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

It will be played on a limited time period and I did not include jeeps due to their lack of armor for such a push. The object of this game is not to conquer the entire map, but to allow a competitive platform for the type of player we are addressing here.

So, if we went with a month, for the time limit. Current rules discussions could have you conquering from 30 - 60 territories, not to include what you can get to rebel.

Hypothetical: We have 22 players and use said map. The game is not going to be one person against 21 others, it will be a random placement with a player needing to direct his game towards the 3 - 4 neighbors he or she has.

I'm not sure. When diehards participate, they would still be all about arty and planes, just focussed on destroying troops instead of provs.

30-60 provs, considering losing some provs as well, you could take over one country in said month. That would usually mean you would only fight your immediate neighbors and noone else. In that case, you need a different scoring system, probably ranked?

It would also need to have a ban on transferring provs (specifically for a ranked point systems, but I think in general cause it would be abused).

What about the small neutrals, you can take just one prov of them as well? In the early games, when you just don't have mech forces yet, it would mean, for example, taking Czechoslovakia would cost a week. If majors are NPC, it would take the whole month. I understand it would not be about that, but it would still make "traversing" territory to get somewhere else neigh impossible. Consider a scenario where you play Egypt and both Turkey and Libya were NPC... very boring month.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

If I couldn't be on much and still wanted to play PL I would get HC and still build the right buildings and the right units 24/7 and move units to the right place to help the coalition defensively or otherwise. I would donate units to the most effective/active/(expedience positioned) member of the coalition when appropriate.

That's just me. If this slowed down game is attractive to people then go for it.

My personal opinion focuses to the fact " there is no chance to find a league that will satisfy 100% all players."

Moreover, what you describe is a custom between friends who play casual games without any pressure. Why is it nessecary to form a league or set official rules? Those who are interested accept and play it, i would also join if there is no 1 province / day when i am with limited time :D

Therefore, i do not see any meaning to this as an official type of league. I can understand the comptetive nature of pl games that makes them dificult to play 100% all the time for many players. But one advantage of a player can be the time he is on, he is sacrificing this time from something else, why should we cut the benefits?

Also, another advantage of a player can be experience, should we limit players to those under 50 level then?

A question has been presented:

Would it be better to use the 3 a day logon for 20 minutes limitation? Or just the 2 province a day limit?

But not both.

Comments welcome.

2 province a day limit is best. It can be easily monitored whereas the logins can't.

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