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How to NAP/ NAP info

First of all NAP's are not part of the rules they are Honory deals between the players.

Below are what most players agree on that are the NAP's code of conduct, and if any points is not agreed upon, it can be changed

1- When making NAP's always mention ending the NAP on day-change x-y, example NAP until day-change 7-8

2-Always mention if a NAP has a cancellation clause, example 48hrs cancellation, the NAP can be dissolved with a 48hrs notice

3-Always mention if its an individual NAP or coalition NAP, players joining a coalition after a coalition NAP is made will not be part of the NAP, and the NAP needs to be re discussed to add him/her.

4-any players should not be allowed to use ur lands and attack a player that u have a NAP with

5-If u have a NAP with a player and he attack ur ally, u do not have the right to break the NAP and attack him thats why choose ur NAP's and allies wisely

6-if u have a NAP deal with a player, scouting his lands with planes with the centre of the scouting circle is inside his territory or even flying by deep in his territory, can be considered an act of war and that player has the right to shoot down that plane and declare war, but its preferable to always send a warning message 1st.

7-always renew NAPs 2 days before they expire and always make sure u have the status of all ur NAP very clear, if a coalition do not communicate constantly that will be a good reason to always check ur NAP's directly with the other players. Do not wait for the last day to renew NAP as the other player have the right to reject the renew and attack u at daychange

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