How to NAP/ NAP info

First of all NAP's are not part of the rules they are Honory deals between the players.

Below are what most players agree on that are the NAP's code of conduct, and if any points is not agreed upon, it can be changed

1- When making NAP's always mention ending the NAP on day-change x-y, example NAP until day-change 7-8

2-Always mention if a NAP has a cancellation clause, example 48hrs cancellation, the NAP can be dissolved with a 48hrs notice

3-Always mention if its an individual NAP or coalition NAP, players joining a coalition after a coalition NAP is made will not be part of the NAP, and the NAP needs to be re discussed to add him/her.

4-any players should not be allowed to use ur lands and attack a player that u have a NAP with

5-If u have a NAP with a player and he attack ur ally, u do not have the right to break the NAP and attack him thats why choose ur NAP's and allies wisely

6-if u have a NAP deal with a player, scouting his lands with planes with the centre of the scouting circle is inside his territory or even flying by deep in his territory, can be considered an act of war and that player has the right to shoot down that plane and declare war, but its preferable to always send a warning message 1st.

7-always renew NAPs 2 days before they expire and always make sure u have the status of all ur NAP very clear, if a coalition do not communicate constantly that will be a good reason to always check ur NAP's directly with the other players. Do not wait for the last day to renew NAP as the other player have the right to reject the renew and attack u at daychange

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30 Replies

It makes sense that the player that leaves an alliance should either confirm keeping or breaking of coalition NAPs that he/she was a party to.

@WiseOdin, NAP's are not a part of PL rules, they're impossible to enforce, in many cases it is debatable who broke who, etc, and I certainly wouldn't disallow players for breaking diplo agreements, and won't keep any sort of blacklist for this.

We can't keep individual players for keeping their own private blacklist of course.

As for leaving the coal and NAP's: should leaving a coal and immediatly attacking a (former) coal NAP partner be considered a backstab, and if so, what should be the grace period?

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

yes there should be a grace period of 24 or 48 hrs, also to allow withdrawal of troops btw the 2 players before canceling the row or alliance treaty and to deny backstabing

YES, I agree with the grace 48 hs period. This should be part of the official rules.

These are good guidelines for specifying your NAP, but each NAP needs to specify what the conditions are. If they are not specified between the NAPers in writing they don't really apply. It all needs to be spelled out explicitly.

Maximilianvs wrote:

YES, I agree with the grace 48 hs period. This should be part of the official rules.
while 48 hours is a good idea it should remain not official rules

only an agreement between individuals

grandpooba52 wrote:

Maximilianvs wrote:

YES, I agree with the grace 48 hs period. This should be part of the official rules.
while 48 hours is a good idea it should remain not official rulesonly an agreement between individuals

Agreed, it needs to stay under the umbrella of NAP which, even with expectations so well spelled out here, do not fall under official rules.

Here is a NAP I have in a regular game using the example OP provided:

NON-AGGRESSION PACT BETWEEN CAUCASUS AND GREATER ROMANIA (hereafter referred to as β€œparties”)

The Parties agree:

  1. This NAP will remain in effect from day-change 3-4 until day-change 10-11
  2. NAP is between the individual nations of Caucasus and Greater Romania.NAP does not apply to the coalition or coalition partners of either party.
  3. NAP can be cancelled for any reason if 48 hour notice is provided via diplomacy message.
  4. Parties will not grant right of way to any other nation, including coalition partners for the purpose of attacking the other party.
  5. If a party attacks an ally of the other party, the NAP remains in effect unless proper notice of cancellation is provided.
  6. Parties may agree to renegotiate and renew the NAP 48 hours prior to expiration.Renegotiated terms will be in effect upon expiration of previous NAP.
  7. Parties will not move units into any province controlled by the other party unless right of way is granted.
  8. Parties’ units must not attack the units of the other party.
  9. If both parties have units inside a province not controlled by either party, the units of both parties may remain until one of the parties reaches the province center, at which point the other party must vacate the province within 24 hours.
  10. The patrol radius of any aircraft may not cross the border of the other party unless express permission is granted via diplomacy message.
  11. The firing radius of any artillery type unit may cross the border of the other party.
  12. Parties may not conduct espionage of any kind against the other party.
  13. Parties may impose trade embargos on the other party.
  14. If a party discovers a violation of the NAP by the other party, they must provide written notification of the violation and nullification of the NAP to the other party via diplomacy message.Nullification will be in effect immediately upon receipt of written notification.
  15. Parties may declare war on the other party upon nullification or expiration of the NAP.

RadixxidaR.. :thumbup:

That is outstanding. About the most complete agreement one could hope for. Might I ask how the other party responded when you presented that NAP Agreement proposal to him/her?

CW

"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL

I requested they reply with "Agreed", and they did.

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