Thought I'd open this topic up again.
As the situation is now, PL is just finishing up a 10P map. It looks like I will be finishing first, having 258 VP right now. The player in 2nd place is doing his first PL map this season and is a level 26 player. Reason for this is that the map ended in a 2 vs 2. So I coached the other player to defeat the 2 players that wanted to conquer the map together, instead we did.
This brings about the following situation. I will get 500+ points from only this map.
The level 26 player doing his first PL map of the season will end with around 450. Putting him 2nd in the PL lead board as it currently is. Most other players average around 250 points for the season so far, or farr less than that.
So basicly, PL will become unplayable for me for the rest of the season. I have a massive target on my head because by ending first in, really only on this map, I suddenly have a lot more points then everyone else. The player ending 2nd has double the amount of points of most othe players after playing only 1 map, them having played 3.
The current point system seems to be a bit off to me. Differences should not grow to become this big midway through the season. It makes the PL into a multiple games VP gathering join foces war. I'd welcome suggestions to make PL about playing without gold without the VP issue comming into play as much.
It honestly also makes every players move very predictable. All I need to do is check someone's VP in the ranking and I can be somewhat certain of the direction they will take on a map. In reverse, there will likely be unions to take out players with a large amount of points first after which the backstabbing can begin. It just takes away the fun for me.
I think a system that would make it more possible for players to win the PL even if they join later in the season would be more fun for everyone.
Maybe something like this would be better.
14 players entering a PL map? Points rewarded could look like this:
1 st place 13 points
2 nd place 12 points
3 rd place 11 points
4 th place 10 points
5 th place 9 points
6 th place 8 points
7 th place 7 points
8 th place 6 points
9 th place 5 points
10 th place 4 points
11 th place 3 points
12 th place 2 points
13 th place 1 points
14 th place 0 points (meaning you would be the first on this map to be without provinces).
It would mean that there is also some sort of a reward for those that outlast others when being defeated while on the defense.
It would also still reward those that end maps in a high position, but will not make it impossible to catch up to someone when you end 6th place and then the next map you end higher. It also takes the amount of players into account. Ending first in a map with 14 players is obviously harder than ending 1st in a map with only 10. This point system would take that into account.
What does everyone think?