Next pl season suggestion

I vote to not share VP per coalition but to count the individual victory points at the end of the round, and give 10% for lone wolf and -10% for 2 players coalition and -20% for 3 players coalition

Post a Reply

Please log in to post a reply.

71 Replies

ChaosWarlord wrote:

To begin with, neither competition nor coalitions are the issue in this league. What is the issue is the mandate to compete for a score that is comprised of a full years worth of games.
That may be a major concern of yours but the issue Mark brought up has to do with NAPs and point sharing within a coalition which is the main ongoing issue we have been adjusting over the last year or so. Although most players do want to do their best in a season most are not overly concerned about their season ranking and don't mind playing a game here or there for fun. There is a lot more to it than the season tally and I'd say learning peoples various abilities and personalities is of more interest than their points. That being said, doing away with the season tally, or modifying it might be agreeable to some or perhaps the majority. However, for most new players, what keeps them away is worry about getting clobbered in the game they are considering, not their season tally.

for me i dont think playing with players ranking is a good point, after all, this is a league and leagues are based on many rounds same as in all sports, to compete in the league you have to play all the games, and in the end there will be winners with rewards from Bytro. (please roko if you can remind us what are the rewards as there still is 1 last round this season) For new players they should learn from their 1st season, and prepare for their 2nd season to compete in it, and if a players misses a round its his problem, the name of the tournament is player league and to participate in a league u must have the time for it or just participate in some rounds for fun.

My issue was with the naps and game wars to get more action and not change all the player league system:P

I am simply going to refer back to my first post in this suggestion thread. The problem that this thread was started for, was to find a way that large coalition NAP's did not hurt the game as they are now. That would simply be to remove coalitions and restrict both RoW and Share Map, as well as NAP's in general. So how about, breaking the NAP rules down to; Day 1-10 three NAP's max, day 11-20 that must drop to two, day 21-End, only one. Share Map and RoW is allowed between NAP partners. With this, you bring back the individual competition, eliminating the need for all the how do we split the points and be fair rules, and at max, only one partner at the end would still keep the individual competition spirit alive.

Thanks for listening :)

MarkAchkar wrote:

there will be winners with rewards from Bytro
Ok, so I've been really busy myself this last week and haven't had the time to keep up with this thread. After reading what's been said though, one line sticks out like a neon sign to me.

There are rewards, for players who win this league???

"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL

Yea of course , but i cant remember how much gold or hc for the winners , roko can check it for us

I think you get the same prize for the PL like we have in German Liga.

  1. 20.000 Gold and two month HC
  2. 10.000 Gold one month HC
  3. 5.000 Gold two weeks HC

but I think the main reason to play the PL is not the prize. It's more the thing itself's and the non gold rule.

I don't know it's exactly but we have in the German Liga only a small amount of players that plays all games from a season. Most players missing one or more games. So I was thinking to make a season by only 3 games or find a other ranking system.

What do you think about to make a ranking with only the best 3 games from all 6?

Xarus wrote:

but I think the main reason to play the PL is not the prize. It's more the thing itself's and the non gold rule
Thank you very much for the explanation. I had honestly believed that this league competed for a score at the end of the year and nothing more. This changes much, and explains so many things. For me personally this is one of those rare times when you are learning something new (6 mos playing CoW, Player's League 2 games, 4 games total) and discovering one piece of information unlocks so many answers.. an enjoyable experience, Thank You. :-)

I would also like to believe that the love of the game is paramount for players who choose a pure, gold free experience such the Player's League. It is the central idea *around* which I formulated my idea of a monthly race to the finish, a.k.a. my idea of the one month league with a monthly reset for all players. A reset that made you start with a clean slate on Day one free of any concerns for what happens 11 months and 30 days from then. A reset that demanded you make decisions with your nations supremacy as the over-ridding goal, preventing mass co-operation that limited your chances for personal success.

That's a tall order to ask when there are real, tangible benefits to be gained.

For me the costs of gold and HC are almost negligible. But others may not feel that way, and honestly how can we expect them not to play the game like it really matters?

*edit*

"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL

ChaosWarlord wrote:

What is the issue is the mandate to compete for a score that is comprised of a full years worth of games.
Has anyone informed Chaos that the PL seasons are 6 months, not a full year?

I think it was mentioned a page or two back.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

WayneBo wrote:

Has anyone informed Chaos that the PL seasons are 6 months, not a full year?
LOL... nope, thanks! 8)
"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL

I'm trying like heck to use everything I've learned in 30 years as a gamer to provide gaming experience that will encourage the better players of CoW to want to participate in this league. I'm also doing so with (obviously) less than a full picture of what's going on here. Thanks to you who helps me bridge the two! :-)

"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL

Xarus wrote:

What do you think about to make a ranking with only the best 3 games from all 6?
In light of what I've learned the last few days, I would say that is a very enticing option.
"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL

ChaosWarlord wrote:

Xarus wrote:

What do you think about to make a ranking with only the best 3 games from all 6?
In light of what I've learned the last few days, I would say that is a very enticing option.
While this is an interesting topic it is a hijack of the original post. Although I may be wrong, I think this is the first protest of the league season duration. I don't think most people really care about it and it hasn't been an issue. I would say it is worth thinking about giving some handicap to people that can't play the whole season, but this should be discussed in a new thread. It is unlikely that Mark cares about the gold or HC, he just likes to kick ass.

And he does it so well.

As the December round starts tomorrow, are we going to experiment with anything discussed in the last three pages to feel it out, or just stick with the same rules and make adjustments in January?

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

Peter Mat wrote:

As the December round starts tomorrow, are we going to experiment with anything discussed in the last three pages to feel it out, or just stick with the same rules and make adjustments in January?
No, I think this is about changing league rules for the new season. December will be playerd by the old rules.

To me, the main issue raised in this thread is wether scoring is indivudual or as a team. I'm in personal favor of team scoring (even though I realize it has inherent problems!) but I will set up a poll about it shortly.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

My opinion is that you need to change the focus of the game from points aggregated at the end of a season to that of individual accomplishment within a single month. I believe I've given some helpful suggestions on how to do this, but that's for all of you to decide.

Without a change in focus I honestly can't see playing in the PL again. I don't have time to waste by being the "odd man out" when the entire map is convinced to attack just your coalition alone because of a "score to be settled". I'm all for competition, just REAL competition.. not like what I experienced during last months game.

"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL

Something to think about. If we truly want to encourage and promote new blood to the PL, we could restrict some coalition formations. For instance this month Barbarians are composed of the #1, #3 and #6 seeds for the season. If we limited coalitions to no top 5's are allowed to combine in a coalition, it would force experienced players to bring newer players into their coalition where they would hopefully learn and become better players. For the first month of any season you would use the final standings of the previous season to determine the restriction. This would have created a competition between Mark (#1) and Maximmillas (#3) for Roko (#6) as a partner. Who knows maybe Nimbrel at #5 would have entered the bidding war for Roko's attention.

I have not spoken to anyone who is happy about facing this months Barbarian group, but we soldier on.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

Peter Mat wrote:

Who knows maybe Nimbrel at #5 would have entered the bidding war for Roko's attention.
I tried, both him and Mark. The moment I saw who was in Great Britain, France and Spain, I knew my days were numbered, but still, I did try to sell my soul for a NAP. I had a brief moment of hope when I saw Algeria attack Spain, but that was squashed just as quickly seeing Morocco's response.

Now the Pope is simply sunning on the beaches of Tunis waiting to see what country swings the killing blow :)

I'm sorry guys, I have been demotivated about the PL recently. Causes are several, including personal stuff, Bytro's refusal to fix the broken air combat system (and we have seen the results of that!), and dwindling player interest in the PL as a whole. It all resulted in disregarding my duties as the PL mod, and again, my apologies for that.

But I'll get myself over this and start up the next season.

Now about rule changes.

Since we all agree that the cause of recent stagnation has been in long-term NAP's, and coalitions basically ARE unbreakable end-game NAP's, I suggest we forbid them. Share-map and RoW would be allowed with a maximum of TWO players, and not with any AI's.

We get rid of achievements; people lately don't even bother to report them anymore. If re-introduced, they should carry significantly more points. I'm open to discussion on this, I still like the idea in general...

There will be no sharing of points anymore; every player's score is simply his VP score at the end of the game.

Since there hasn't been a sign-up thread, I'm delaying the start of the new season until january 6th (next saturday). This means that the january game will be shorter than usual.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

Post a Reply

Please log in to post a reply.

Back to Community Events
Quick Launch