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PL rules - effective season 2018-1

These are the Player's League rules for the 1st season of 2018:

1) Round usually start at the first day of the month, and run one full day short the normal length of the month (e.g. the january round ends at the day change from january 30th to january 31st). Exception will be published on this forum.

2) A coalition can have a maximum of three members. Players can create, join, leave, and disband a coalition at any moment they wish. There should be no loss of honor doing so; in fact coalitions should only be considered to be a tool for enforcing rule number (4) below.

3) At the end of the round, every player earns an amount of points equal to the victory points on the last day change of the round.

4) Having a Right-of-way or Share-map with a player outside a coalition is forbidden. PLEASE NOTE: this also includes NPC's and inactives. Players leaving a coalition are responsible themselves for adhering to this rule and must cancel SM/RoW upon leaving; former coalition partners must cancel it within 12 hours.

4a) Only exception to rule (4) are the former coalition members of an inactive player; they are still allowed to have RoW with the inactive player (after all they cannot cancel the RoW offer by the inactive nation).

5) GOLD USE IS FORBIDDEN!! We will set EXTREMELY harsh rules for breaking them... If you are caught using gold, you will be banned from the PL for the remainder of the season, unless you confess in a PM to the moderator within 1 hour of doing it, and are willing to accept, and cooperate in executing, a penalty which will be severe enough to make sure you never do it again (like... healing one unit will cost you three).

6) NAP's and other diplomatic agreements (other than those in the rules above) are not a part of the official rules, and will not be enforced by the moderators.

7) Tech stacking (using the same unit type of different levels in the same stack) is NOT allowed. You can swap units with other players even if your tech levels differ, but you are NOT allowed to merge them into the same stack. Offending stacks must be split immediatly at the request of any other player in the World Herald. Failing to do so within 12 hours, or if significant advantage was gained by breaking this rule, additional penalties may be imposed by the moderator.

8) Moderating decisions are final. Players must respect and obey moderating decisions, if they fail to do so they may be expelled from the round or even the PL as a whole at moderator discretion.

9) Be respectful: Morale rule based on staff ethics, Bytro ethics, and normal social ethics.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

69 Replies

- People have to post the time that they leave a coalition in WH

- Compare that to WH war declaration

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

I like the idea of also having a PL Teams league.

K.Rokossovski wrote:

- People have to post the time that they leave a coalition in WH

- Compare that to WH war declaration

so declare peace period for leaving coalition and paint target on back

cant respond more without being offensive

sorry

MarkAchkar wrote:

in March PL, every time we defeat a player, they replace him with another which kept the round challenging till there is no1 for us to fight
This is a PERFECT example as to why there should not be coalition changes.

MarkAchkar wrote:

on coalition issue: why punish 3 players if a players goes inactive or gets banned!
On THIS and ONLY ON THIS example, there should be an exception. But even for this example, I would limit the changes. If a player gets banned, then a coalition should be able to make a change immediately. But if a player goes inactive, then a coalition should not be allowed to make a change for 48 hours. If, during that 48 hours, the player returns, they must go back to their coalition. After the 48 hours, that player will be banned so that they can't return and thus the coalition can make a needed change. Some variation on these numbers is fine with me, but this is the only way to maintain the integrity of the PL and a strong rule against coalition changes.

Clanpred wrote:

This Diabolical guy seems to have verbal Diarhoea and is too full of himself. I'd avoid like the plague
Be my guest, Clownpunk. Avoid me. PLEASE avoid me. :D

grandpooba52 wrote:

MarkAchkar wrote:

on coalition issue: why punish 3 players if a players goes inactive or gets banned!

it all depend on the players u are making alliance with, some players are worthy to ally with them and some are not, its just a matter of choice, and the players backstabbing other alliance members wont go far in the league as their reputation will be bad.

Very easy to solve this:

1-i would vote to have a 24 or 48 hrs peace period if a players leaves a coalition btw him and his old allies.

2-the current setup will always give us an unknown variable in the round to be more unpredictable and fun, as alliances can always change and the round will be more competitive. in March PL, every time we defeat a player, they replace him with another which kept the round challenging till there is no1 for us to figh

i heartly agree with all but #1 i cant support unless the peace period doesnt have to be announced but then how would it be enforcedenforcement nightmare that the PL doesnt need
peace periods are always pointless as it adds too much to confusion and is easy to be violated, even if only by accident, without recriminations. MY way is better (no coalition changes except for banned (or inactive becoming banned)) in that it keeps things simple and forces people to behave and accept the fact that their coalition might just be losing when one of their partners lose.

It makes no sense in this kind of competition that you'd be allowed to keep replacing failed partners in the same match. THAT (and my strong opposition to backstabbing) is why I'm opposed to coalition changes within a PL match.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Couldn't we have some sort of observer to issue helpful reminders?

Also, I'm only one every 24(sometimes 47, as I sometimes skip a day, but make sure I get on early to avoid turning inactive) hours, any changes would have to come at the next play period, past the 12 hours. How would that work.

Also going to have to adjust to not instantly offering everyone Share Map.

One idea I had: Is possible to have a 8 hours per day where players can't attack you? I mean, each player can choose 8 hours, when they use too sleep, so in that 8 hours nobody can attack you. Possible?

we will be posting new rules or maybe it is more correct to say that we will be returning to the old rules

the rules will be posted in the Players League forum as soon as some details are finalized

If you are going to review rules:

I would not mind seeing a difference in AI versus player peace periods. Assuming player peace period remains at 48 hours, AI would be nice to have at 24 hours. This would give us a narrow window to absorb some of the smaller neutrals.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

thanks for the suggestion

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