Players League Map Poll

This month we would like to hear from you which map you would want to use for July

While not neccessary, include comments or explanations why you think the map would be best or of interest to you. Assume that we have approx 20 -25 players, but you may include and size map

The results are not binding.

:) :P

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56 Replies

patriota75 wrote:

Most of players was for change of map. I was only one who left it in protest. Others wanted change of map, but stayed even unhappy to play the 50 players map.
Though I haven't played in the PL for a few months, can say, for sure, that your reason for not wanting the 50 player match is reasonable. But you fail to understand that once the match has started, barring some major error, it is not right to just change everything because you have unfavorable conditions.

These matches last only a single month. And, though the PL is played by humans who mostly won't go inactive, it is very rare for a winner (coalition or solo) to come out on top before the match time-limit is reached. That is why the point system is so important....and it's why it works over a season of play. You can accumulate some points and not be the first place winner....or even second or third. And yet, if you do so in several matches in a season, you might actually rank in the overall season just because no one else won more than a single match in that season. Of course, there are some people who tend to win more than others, but that doesn't negate my logic, here.

patriota75 wrote:

Penalties are not for public debate, but should be publicly known. PL needs lots of changes if wants to grow. Starting from choice of map. I had much suggestions but I lost a will to write about it. I wish you all the best.
While it is nice that the staff customizes penalties per incident....and they are usually pretty fair about it, in my opinion....I think it would be nice if they were to create a more-concise list of penalties. It's fine that they are creative. But, though I think the moderators should be given some leeway on how they employ those penalties, having a baseline of penalties listed would give them a good starting point as well as giving the players something by which to gauge what likely will happen -- as punishment -- when they do violate the rules, or when they witness someone else violating the rules. Of course, that wouldn't violate the anonymity of those who are punished by staff when it occurs.

And, don't forget, the punishment usually fits the crime. However, it would be nice if the punishment wasn't quite as severe for accidental violations as for deliberate violations.

grandpooba52 wrote:

there are many who would agree with you

and it is okay to say so

but as you also said this is how bytro makes money so they can provide us with a game with no subscription fee

the best you can do when confronting a player who uses that much gold is to just leave the game and find another

Subscriptions aren't too fun, though I think premium accounts like High Command are actually worth it. But, it makes more sense to me that Bytro should return to old-school thinking. Make this game free-to-play for a single match at a time...and it can be gold-free also (to help with the next paragraph). But make it so you have to purchase the title to play multiple matches (and remove the restriction against non-staff starting multiple matches). Also ——— and for the live of me, I don't know why they don't do this ——— they need to add merchandise...both physical (i.e., mugs, hats, t-shirts key-chains, etc.) and in-game (e.g., animated sprites, themed skins, playable bonus rounds, special single-player skirmishes, etc.)

By implementing some of my suggestions here, Bytro could conceivably end their reliance on the premium-point model...if not at first, then over time they could slowly phase it out.

K.Rokossovski wrote:

I don't agree... I think it is our duty to vehemently fight them, even if it is a losing battle, to make them spend as much gold as possible to defeat us. In that way, a maximum amount of real-world cash flows to the developers of the game we all love so much, and make further enhancements possible. See it as a way for non-payers to contribute to the success of the game!
I will sometimes fight a golder. But if they are insanely buying up dozens of units on day one, I just quit. Why on earth would I want to throw everything I have at a losing battle only to hurt my stats? At least, if I quit early, I can avoid a protracted situation where I build dozens, if not hundreds, of units that will all be slaughtered? If I quit early, then my stats won't be affected nearly as much. And many players (far more than me) are obsessed with having good stats. So fighting an overwhelmingly-losing war makes no sense.

Aside from that point, it also makes no sense to fuel the adrenaline of the golder. If you REALLY want to punish them, don't try to make them spend more money. This won't change or correct their behavior. Instead, make them regret spending so much. If a person spends tons of money on a single match by using tons of gold, then finds that everyone quits on them, then they will have wasted their gold on a futile match with no competition. THAT, more than anything else, will make them think twice about spending too much gold and maybe temper them to be more reasonable.

I'm not saying they shouldn't buy gold, but let them spread it out more. The uber-golders are the only real problem in this game. Everybody else who uses gold will likely do so, more reasonably. And though I'm no fan of gold use and I do want Bytro to migrate away from that terrible premium-point financial model into something that makes a lot more sense, at least, until Bytro does abandon that model, we can strive to keep the excess from being a problem. And if that means abandoning a match to avoid rewarding a heavy golder with the satisfaction of making their abusive gold usage count for something, then I'm all in....by being all out. To the rest of the gold-using players, I am happy to fight on because I can beat most gold-using players in my sleep.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Diabolical, you are right that I do not understand the reasons why moderators did not changed map. Before map started they asked us what map to use because most of people complained on big map and fighting AI. 50 players map was reasonable choice for 24-25 people who sign up for this event. But on day one only 11 people started and on day 3 or 4 there were only 18 players. In my opinion in that moment the best solution was to change map, but that not happened. Previous month we played 22 players map and that map was over in no more then 15 days. Last 15 days we just waited to kill the game.

About rules, people say they will obey it but I saw new players who did not understand it right, and some others who do not obey it in purpose. Most of the violation of rules must be reported from players, and I do not like to complain, so I saw violations that were not punished. Maybe other players saw them too, or saw some other violations. Fines should not be discussed but I think they should be public.

I had many fights against gold users, and you can beat them in late game. Only way to beat them is that they quit, maybe it is to expensive to them or they just get bored. Sometimes I managed to make coalition with them and then the job is much easier. Once I was playing 100 map, got attacked on day one, two waves of attacks I turned down and then he attacked me with 4 tanks. I offered alliance and he accepted. Then I saw that he has 20 light thanks, among big army. How can you resist that on day one? I went left, and he went right. We finished that map in 15 days with coalition win :) Where is the fun? Strategy? Use of gold made COW just a pay to win game... I applied PL because it is non gold game and I did not expected to fight AI. I do not cared if I will win or loose, I just wanted to see how it looks like when nobody uses gold.

In map I quit I was surrounded with friendly players, I had a good position, but I decided not to participate in protest, because it is boring to fight AI, and some of players did not have active player for neighbor. That is not equal conditions for everybody and I still think moderators made wrong decision not to change map on day 4. It would be much better if they did.

I have many suggestions how to improve the game, but I do not like to give them for free. Reason is that I am thinking to make similar game, so I am selfish. I will write some suggestions for PL. Sign up should be for whole season, and who wants to join latter he should not be rejected, he could be accepted in middle of game and advised what country to take, some country that is not in war or taken from other player. I think that is good way PL to grow.

"Then, when you run out of ammunition and the enemy continues to advance - to the bayonet, when they break your knife - to your hands, when they break both of your hands - to your teeth, when you get the last tooth knocked out, as long as you move, as long you are there - attack! When they mortally wound you, see to it that you fall in their way, so they have to go around you, jump over you or move you - bother them even in death!" speech of lieutenant Tasic before battle of Cer 1914.

First, I have just two words for you, my friend....."WHITE SPACE".

patriota75 wrote:

About rules, people say they will obey it but I saw new players who did not understand it right, and some others who do not obey it in purpose. Most of the violation of rules must be reported from players, and I do not like to complain, so I saw violations that were not punished
Just so you know, the moderators won't go revealing their sources....usually. And this is right. But, it's not being a stool pigeon to stand up for the rules and report the infractions. Those that enforce the law don't have eyes everywhere....though, in real life, they're sure trying to have eyes everywhere, with unconstitutional video and computer surveillance tactics. But that's another discussion for another day.

However, for this game to function fairly for the rest of us, it's important to report the rule breakers. Even if it's just a minor-sounding rule or an accidental infraction, the moderators can help the other person to avoid making the same mistake, again.

patriota75 wrote:

Fines should not be discussed but I think they should be public.
I agree, that fines should be posted along with the infraction in general. But the details....maybe not. What I don't like, is when one is told they are not allowed to discuss an infraction, and/or its punishment, when one is the rule violator. After all, if I make a mistake, should I not be allowed to discuss my own infraction, at least? After all, that's not exactly hearsay. If I make a mistake, since I am the source of the details, it makes perfect sense if I want to discuss it, that I should be allowed to do so, since I'm not at risk of getting the details wrong or of spreading a false rumor.

patriota75 wrote:

In map I quit I was surrounded with friendly players, I had a good position, but I decided not to participate in protest, because it is boring to fight AI, and some of players did not have active player for neighbor. That is not equal conditions for everybody
I agree with you, in part, here. While it might not be fun to fight the AI, the point of the random starting positions in these matches makes it such that we all have an equal chance at getting a good start or bad start. It might not seem fair, that in a larger map, some players are surrounded by an easy conquest while others not. But because of the random factor, we all can accept that adage, "you win some, you lose some". So long as neither the system nor the staff doesn't play favorites, I am fine with having a chance at having some AI neighbors vs. not having AI neighbors.

It's the luck of the draw...the roll of the dice.

patriota75 wrote:

I still think moderators made wrong decision not to change map on day 4. It would be much better if they did.
That might be something of a rule that could be established for the future. But since it's not a specific rule, I think that this is a mistake. Once a contest has begun, you've got to accept what you've been given. Unless you were deliberately and unfairly given unequal starting positions, I don't think there's any justification for a "false start" claim.

patriota75 wrote:

I have many suggestions how to improve the game, but I do not like to give them for free. Reason is that I am thinking to make similar game, so I am selfish.
Yeah, I considered doing the same a long time ago. Truth is, I could probably pull off a rudimentary form of this game. But what fun would that be? I'd have no staff, no funding, no players....it'd be just me vs. the computer. But, though I'm a software engineer, I'm also smart enough to realize that this kind of project requires thousands of man hours and multiple people with various differing talents to pull it all together.

You need programmers, game designers, game testers, graphical artists, network specialists, IT specialists, secretarial staffing, financial coordinators, someone to man the snackbar, janitorial staff, player helpdesk go-betweens (like the volunteer staff for Bytro) and various other sundry roles. You need facilities, numerous computers, in-house servers for the developers, server-hosting contracts for the player community, and countless other things. And we're not even talking about the funding for all this.

Oh, and on that, Bytro seems to be missing a merchandising department, which is too bad, because I'm sure they could get rid of the Gold if they'd sell in-game and real-world merchandise. But that's another discussion done on some of my other posts.

But, back to the main point...while I could develop my own version of this game, it would likely never amount to much because I'd be largely by myself. However, by contributing suggestions to Bytro, I can see some great ideas implemented that might not otherwise be done. And they have actually implemented some of my ideas, like the polar view map concept (DOMINION Antarctica, anyone?) Now, I've suggested that they allow the modding community to get ahold of the UI and rules set for variants on this game. And I've also suggested that they could offer free in-game benefits to those that contribute stuff that actually gets a popular following. And I've also got a bunch of stuff written, based on this, which you might want to check out.

But you can't do this on your own, man. Trust me, you just can't. So share your ideas.

Oh, and if you want to see some missed opportunities...some bright ideas for revenue, check this out.

patriota75 wrote:

Sign up should be for whole season, and who wants to join latter he should not be rejected, he could be accepted in middle of game and advised what country to take, some country that is not in war or taken from other player.
Since the maps have random nation choosing, advising on what nation to take would be impossible. That said, it would be more fair if the random chance were to let you take the good with the bad, getting an AI nation that hasn't been hurt or getting one on the cusp of defeat. Either way, you've been treated fairly since it's luck of the dice.

It's a gamble. But it wouldn't be fair to join in later, after some players have already been eliminated, and guarantee that you get a good nation at that point.

Tangential to this subject, I wish Bytro would undo their semi-recent rules change which blocks you from being a late-joiner to a match, beyond day 10 or so.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Diabolical, I am 43 years old. I know what is required for making a game I did not mean I will make it by myself. Just need enough money for realization my ideas :)

For Pl moderators, if this situation repeats you should consider changing the map in first 3 days. I do not know how was this one. maybe it lasted longer because it was bigger map,. Maybe some of players can share their experience of playing such a map.

"Then, when you run out of ammunition and the enemy continues to advance - to the bayonet, when they break your knife - to your hands, when they break both of your hands - to your teeth, when you get the last tooth knocked out, as long as you move, as long you are there - attack! When they mortally wound you, see to it that you fall in their way, so they have to go around you, jump over you or move you - bother them even in death!" speech of lieutenant Tasic before battle of Cer 1914.

Patriota, I am 44 years old. I am a software engineer, trained in this very subject of development. So, because of my age, I've clearly one-upped you. As for my profession...meh, it doesn't matter, just so long as I'm older. :P

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Does anybody can share experience and how it was playing map of 50 players with only 17 active players? Also I am interested to know what will map for september look like? Is there any information, how many teams, howwill be formed teams , what is their assignments?

"Then, when you run out of ammunition and the enemy continues to advance - to the bayonet, when they break your knife - to your hands, when they break both of your hands - to your teeth, when you get the last tooth knocked out, as long as you move, as long you are there - attack! When they mortally wound you, see to it that you fall in their way, so they have to go around you, jump over you or move you - bother them even in death!" speech of lieutenant Tasic before battle of Cer 1914.

I'm 52 yrs old. Did I win?

:saint:

we will know what map we are using when we know how many sign up

Grandpooba, I understand that, can you tell me more about teams and assigments?

"Then, when you run out of ammunition and the enemy continues to advance - to the bayonet, when they break your knife - to your hands, when they break both of your hands - to your teeth, when you get the last tooth knocked out, as long as you move, as long you are there - attack! When they mortally wound you, see to it that you fall in their way, so they have to go around you, jump over you or move you - bother them even in death!" speech of lieutenant Tasic before battle of Cer 1914.

world at war

i want role play world at war with 25 players others are AI

i hope u add continents wars

abdoer wrote:

i want role play world at war with 25 players others are AI
I am sorry but there will not be Role Play

patriota75 wrote:

Grandpooba, I understand that, can you tell me more about teams and assigments?
teams will be randomly assigned when we create the map

hey how u doing guys? I don't understand why are you changing all the time the maps and rules.

Pl are dying!!

We should back to the 22 map, with 3 members per alliance. That map and rules worked very well for a long time, don't understand why you changed it.

Now you are changing maps and rules all the time, and this way PL is very confusing.

Lets back to the classic format please!

I played 50 vs 50 map in random teams. Worse game ever. I was in loosing team. at the end it was 15 vs 2 of us, my teammate ended 5th I was 6 th in game. In my opinion this is wrong direction for PL. How can we play in teams when everybody looks to grab more points then other? I do not get it. I ask you to say more about this idea.

"Then, when you run out of ammunition and the enemy continues to advance - to the bayonet, when they break your knife - to your hands, when they break both of your hands - to your teeth, when you get the last tooth knocked out, as long as you move, as long you are there - attack! When they mortally wound you, see to it that you fall in their way, so they have to go around you, jump over you or move you - bother them even in death!" speech of lieutenant Tasic before battle of Cer 1914.

the teams will be limited in size to prevent an advantage being gained by number of players in one team

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