wildL SPQR wrote:
All right anyone else got something on their mind?I'm not sure about Province tradings... I'd like them to be not allowed, however it seems like a silly thing to ban but it is controversial and causing many issues...hmm
NAPs I'm still not convinced should be banned, first of all it's impossible to do, second of all, if you don't trust someone don't make a NAP with them - simple as that. It's optional and honor based which is the way to go.
I suppose I should say something, since I am not afraid to be vocal in the Newspaper
1) NAP's: I think they should be done away with in the sense of, you don't need a contract to back up any agreements players make. Let any wheeling and dealings between players go on, that is a major part of this game, the diplomacy. Though RoW and Share Map are still forbidden. There does not need to be anything said about a contract, its diplomacy after all. Some of the strongest in real history was done with nothing more then a handshake. Most players in this league will learn over time if someone is a person worth trusting or not.
2) Coalitions: Make them concrete with no backing out once joined for any reason. If a player goes inactive on a coalition, then I hope he gets treated as any PL player should be, we have agreed not to go inactive. I think with them being concrete, they will be less quick to form and more thought given into joining one. I would make a cutoff of some day, being the last day a new coalition can be formed.
3) Rockets, yes please give us rockets as right now the game is very unbalanced by the Air Force. Once a player is being hammered by a squadron of tac's it is near impossible to get any military units close to where the attacks originate, rockets would change this as the moment those planes land to refuel, that territory could be attacked from a distance, something we cannot do at this point. Yes, we too have planes, I know, but once your outgunned in the air, your in trouble.
4) Points system. Please keep it simple for the sake of the moderators, we do not want to make this game work for them. You may find my example below a bit off the wall, but I will try to explain it after.
We have 10 people start a game, at games start, the winning player would be sitting on 10 points, last place, being ten of them, would be sitting on 1 point. Now, thirty days of war take place. At the end of the thirty days, only 6 of the starting ten survive. Well the score for the map goes down. 1st gets 6 points, one for each remaining player, 2nd gets 5, on down to last getting 1. If you have a coalition as part of the mix, they points are addeded together and divided by the number of members in the coalition. So say, the coalition finished 1st, 3rd and 4th in the above example, their points would be 6+4+3, or thirteen divided by 3, giving each member 4.3 points. So with this scenerio in place, the solo player, who had the hardest road, scores 5 points for finishing second and actually wins the map. Would this not be realistic as he would have had a harder road of it. This point system also addresses a thought of giving a player a capital to survive till the end. If you want more overall points, it benefits you not to take out the player entirely.
5) Trading provinces: Only allowed if the traded province rebelled and can only be traded to the player the province rebelled from.
So my two cents worth and I apologize to anyone I might have offended in my little frustration rants in any game I have played. The previous disclaimer was viewed and approved by Nimbrel before she posted it!