Good list, Nuke.
1. Failing to provide proper escorts for capital ships and ocean convoys is DUMB ---- with a capital "D".
2. Yup. Anti-aircraft regiments are one of the key components in winning any serious air war. Anti-tank regiments make excellent tank traps, especially in cities where armor strength and tank hit points are reduced by 50%. Both units, however, must be employed in sufficient numbers and supported by infantry or other units so they are not killed too easily and before they can inflict maximum damage on enemy attackers. Also, small correction: both L1 AT and L1 AA units move at 20 kmh, and L3+ AT units and L5+ AA units later graduate to 25 kmh.
3. Most players, even most experienced players, gratuitously use their infantry as cannon fodder. Infantry serves an important purpose in not only capturing cities, but in supporting AT and AA units in a variety of other terrain environments. Conventional infantry are the only ground unit that does not suffer some strength reduction in at least one type of terrain. That said, I rarely maintain more than 20 to 25 conventional infantry regiments, but I will add more commando units and mechanized infantry regiments when available.
4. This is your only point with which I take issue: I am not a fan of 50% complete L1 air bases in every province. Having a new L1 air base appear in a handy spot can give you a significant tactical advantage when your opponent does not see it coming. That said, an aircraft unit takes 15 minutes to refuel at a 100% complete L1 air base, and 30 MINUTES to refuel at a 50% complete L1 air base. If your opponent has rockets or a decent size air force of his own, that 30-minute refueling window provides a ready-made trap for any of your air units that are using that 50% complete air base.
5. Artillery, both conventional and self-propelled, are by far the most under-rated and under-utilized units in the game. And many players who do use them, misuse them, either by placing them on the front line of attack, or by failing to provide adequate AA protection when firing from behind the line. I could write a dissertation on this topic, but let's just say that arty is one of the key standoff (or ranged) weapons that can help you reduce your own casualties while inflicting disproportionately large losses on your opponents. For tactical bomber fans, arty is also the perfect complement to your tactical air force, either working in tandem, or arty working solo when your TBs are occupied elsewhere.
