previously only used for elite games, now standard for all games, it has an improved diplomacy system. He no longer stands still watching the player invade 8 nations simultaneously and wait for his turn to invade but rather simulate how another player should behave in that situation. He will call trade embargoes on you and declare war depending on how threatened he feels. To avoid these situations you have to be less warmonger, do a lot of trade on the market or declare war before attacking. He has a system of his own to judge how much he "trusts" you, trying to simulate how a player would behave seeing someone making war and his army quantity constantly increases I give a practical example but obviously the concept is important and not the numbers since the latter are placed "at random" to easily explain complex codification formulas: at the start of the game you are 100 with confidence with all nations, if you attack without declaring war it drops by -30, if you attack by declaring it drops by -15. If you amass troops it has a -1 for every 2 units, if you put a trade or buy a trade they give you +3, if you are attacked it gets a +5 of friendship and support, if it is attacked without the declaration it gets a +10; If it is below 50 the AI puts you embargoes, if it is below 40 it declares war, if it shares the transition to the AI it gives +10 if it provides the maps to the AI you get +20 etc etc. Due to the distance there is a multiplier of factors (if you are Canada, for example, Turkey does not care if it invades Cuba. But Morocco may already be interested, so the multiplier will be higher)
AI Popularity
It's day 12 of my HWW game and almost each relationship I have with every country is trade embargo and my popularity is at an all time low. Can someone suggest a strategy on how i can raise my popularity?
thanks.
photo here

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thanks, but what do you mean by the last sentence?
It means that Turkey would care less if you invade Cuba, since they are wayyyy far away.yahya_ wrote:
What do you mean by the last sentence?
Morocco is pretty close to Cuba, so they may start getting worried and deduct more points from their trust.
giving RoW to all IA countries on day 1 will help popularity almost 20 points.
the state of the war: 
People don't care after day 6, so most people forget the game for 2 days and come back to be seen as an AI.
Spiffolo- This is great information, thank you for sharing.
One question....What do you mean when you say if a country "shares the transition to the AI it gives +10%"?
Specifically, I don't know what the term "shares the transition" means....How do you "share the transition" with AI??
"Nobody can hurt me without my permission".- Mahatma Gandhi commenting on his perspective on Call of War.
I always give all AI share map on day 1, and always embargo, then declare war, then attack. I also give share map or RoW to all player nations who turn AI. It also tends to help.yahya_ wrote:
It's day 12 of my HWW game and almost each relationship I have with every country is trade embargo and my popularity is at an all time low. Can someone suggest a strategy on how i can raise my popularity?thanks.
photo here
Donk
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Also, how did norway get so powerful in your game lol.
Donk
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The information is there for those who know where to find it.
Please read this very detailed guide about popularity: Popularity with Elite AI
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Signatureyahya_ wrote:
NerdyMario wrote:
It means that Turkey would care less if you invade Cuba, since they are wayyyy far away.Morocco is pretty close to Cuba, so they may start getting worried and deduct more points from their trust.yahya_ wrote:
What do you mean by the last sentence?
Spain without the s.yahya_ wrote:
the state of the war:
So, what's the difference between attack with or without declaring war ?Spiffolo wrote:
previously only used for elite games, now standard for all games, it has an improved diplomacy system. He no longer stands still watching the player invade 8 nations simultaneously and wait for his turn to invade but rather simulate how another player should behave in that situation. He will call trade embargoes on you and declare war depending on how threatened he feels. To avoid these situations you have to be less warmonger, do a lot of trade on the market or declare war before attacking. He has a system of his own to judge how much he "trusts" you, trying to simulate how a player would behave seeing someone making war and his army quantity constantly increases I give a practical example but obviously the concept is important and not the numbers since the latter are placed "at random" to easily explain complex codification formulas: at the start of the game you are 100 with confidence with all nations, if you attack without declaring war it drops by -30, if you attack by declaring it drops by -15. If you amass troops it has a -1 for every 2 units, if you put a trade or buy a trade they give you +3, if you are attacked it gets a +5 of friendship and support, if it is attacked without the declaration it gets a +10; If it is below 50 the AI puts you embargoes, if it is below 40 it declares war, if it shares the transition to the AI it gives +10 if it provides the maps to the AI you get +20 etc etc. Due to the distance there is a multiplier of factors (if you are Canada, for example, Turkey does not care if it invades Cuba. But Morocco may already be interested, so the multiplier will be higher)
If I declare war first, and attack 1 minute later, is that declared or not ?
If you attack without declaring war than you surprise attack. With each surprise attack your popularity drops with 25%obmar45 wrote:
So, what's the difference between attack with or without declaring war ?If I declare war first, and attack 1 minute later, is that declared or not ?
Do this 4 times and the AI will declare war as you will have a very low popularity.
If you declare war and attack straight after you won't get this high penalty. However with each nation that you attack your popularity will drop with about 5%.
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Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!
CoW is primarily an arcade game. Very few players last more
than a few days in any game.
The "popularity" gimmick is used as a basis
for the arcade countries to participate in an active
attack role, rather than just passively building up
units that they are not programmed to use.
Good One!
I have a question: If you declare war to a very agressive country, does your popularity goes up? In my game, I attacked Turkey (that had very low popularity and was attacking like 5 countries), and it seemed my popularity went a bit up.Spiffolo wrote:
previously only used for elite games, now standard for all games, it has an improved diplomacy system. He no longer stands still watching the player invade 8 nations simultaneously and wait for his turn to invade but rather simulate how another player should behave in that situation. He will call trade embargoes on you and declare war depending on how threatened he feels. To avoid these situations you have to be less warmonger, do a lot of trade on the market or declare war before attacking. He has a system of his own to judge how much he "trusts" you, trying to simulate how a player would behave seeing someone making war and his army quantity constantly increases I give a practical example but obviously the concept is important and not the numbers since the latter are placed "at random" to easily explain complex codification formulas: at the start of the game you are 100 with confidence with all nations, if you attack without declaring war it drops by -30, if you attack by declaring it drops by -15. If you amass troops it has a -1 for every 2 units, if you put a trade or buy a trade they give you +3, if you are attacked it gets a +5 of friendship and support, if it is attacked without the declaration it gets a +10; If it is below 50 the AI puts you embargoes, if it is below 40 it declares war, if it shares the transition to the AI it gives +10 if it provides the maps to the AI you get +20 etc etc. Due to the distance there is a multiplier of factors (if you are Canada, for example, Turkey does not care if it invades Cuba. But Morocco may already be interested, so the multiplier will be higher)
I'm pretty sure it does.mathricc wrote:
I have a question: If you declare war to a very agressive country, does your popularity goes up? In my game, I attacked Turkey (that had very low popularity and was attacking like 5 countries), and it seemed my popularity went a bit up.Spiffolo wrote:
previously only used for elite games, now standard for all games, it has an improved diplomacy system. He no longer stands still watching the player invade 8 nations simultaneously and wait for his turn to invade but rather simulate how another player should behave in that situation. He will call trade embargoes on you and declare war depending on how threatened he feels. To avoid these situations you have to be less warmonger, do a lot of trade on the market or declare war before attacking. He has a system of his own to judge how much he "trusts" you, trying to simulate how a player would behave seeing someone making war and his army quantity constantly increases I give a practical example but obviously the concept is important and not the numbers since the latter are placed "at random" to easily explain complex codification formulas: at the start of the game you are 100 with confidence with all nations, if you attack without declaring war it drops by -30, if you attack by declaring it drops by -15. If you amass troops it has a -1 for every 2 units, if you put a trade or buy a trade they give you +3, if you are attacked it gets a +5 of friendship and support, if it is attacked without the declaration it gets a +10; If it is below 50 the AI puts you embargoes, if it is below 40 it declares war, if it shares the transition to the AI it gives +10 if it provides the maps to the AI you get +20 etc etc. Due to the distance there is a multiplier of factors (if you are Canada, for example, Turkey does not care if it invades Cuba. But Morocco may already be interested, so the multiplier will be higher)
Donk
Bytro game addict and avid CoW player.
"Γ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡΠ°ΡΠ½Ρ!
It does a bit
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