First Days in 1.5
1.5 is a drastically different game than 1.0, however, if one knows how to play it, it can be just as much fun, if not more. This guide will teach you how to get set up in the first days of 1.5. It is general throughout doctrines, but you may want to modify it a bit based on your specific doctrine, and strategy. If want to see the differences between doctrines, check this page out: https://wiki.callofwar.com/wiki/DOCTRINES
(Note: Many of these tips are tailored towards PC users. While most of these will still work for mobile users, it is generally easier to accomplish them on PC)
DAY 1/DAY 2:
The minute you get into a map, open the diplomacy menu, and set your relations with all AI to Right of Way. This boosts your popularity, and will prevent most AI from declaring war on you later.
Research (Part One
After you finish setting AI relations, open the research menu. Now, your menu is different depending on what your doctrine is, but usually, the first couple of days don't differ that much. The first thing you want to research is Infantry. While you start off with plenty of Infantry, this will allow you to later research better ground units such as commandos. Research time differs based on your doctrine, but it shouldn't take longer than 30 minutes to research Infantry.
While your infantry is being researched, head over to the Ordnance section, and start some Artillery. Artillery is a vital unit in the early days of the game. It allows you to bombard enemy units while staying safe, far away from the battle. If you have High Command, you can set fire control, allowing you to use Artillery as a blockading tool.
Construction (Part One
While you are waiting for your research to finish, head over to the provinces tab, which is located at the right of the screen (PC only). Before you can start producing units, you first need to construct some buildings.
Your biggest concern in 1.5 is resources, so you can't waste them by constructing every single building in every single province. Instead, I like to construct each building in a different province.
Let's select the first province in the list, and open the construction menu. Now, find "Barracks" in the menu, and click build. Barracks allow you to build infantry troops. This isn't very important in the beginning of the game, but will be vital later on.
Now, head back to the provinces tab and select the second province in the list. Now, we're going to build an Ordnance Foundry. This will allow is to produce those vital artillery we started earlier.
You'll start to see a pattern here with what we're doing. Go back to the provinces tab and select the third province. Now, build a Tank Plant.
If you haven't noticed the pattern yet, we're going through the list and constructing a different building in each province. To keep things organized, we're going down the list in order. Once you run out of provinces (there should only be 4 or 5), go back to the top of the province menu and either queue the next building (if you have High Command), or wait for the current one to be done and then construct the next building. Stop once you finish queueing/building a Secret Lab, as we're going to do something different for the rest. At the end of this, you should be constructing 1 Barracks, 1 Ordnance Foundry, 1 Tank Plant, 1 Aircraft Factory, 1 Naval Base and 1 Secret Lab. (Note: You may not be able to build a Naval Base in all provinces, as Naval Bases can only be constructed in coastline urban provinces. Keep this in mind when constructing so you can shift things around.)
In your border provinces, construct Fortifications and Bunkers.
While you are waiting for your research and construction to complete, you can start forming coalitions or chatting with fellow countries in the diplomacy menu or in the newspaper.
Research (Part Two
Now that your previous research is done, we can start some new ones. First, go to the Armor section in the research menu. Now, start researching Armored Cars. Armored Cars have a great view range, are fast, and reveal stealth units. They have great offensive power against Infantry, and they are best used as scouts, as well as stacked with other units to increase view range.
Many players research Tanks as the backbone of their army. However this means that there are usually multiple tank vs. tank battles. Unfortunately, the basic tank, Light Tanks, don't do so well against other tanks and are mainly for Infantry. This means that we need some other units to defend against tanks. The best ground units to defend against tanks are Anti-Tanks, and Tank Destroyers. Unfortunately, at the beginning of the game we don't have the ability to research Tank Destroyers, and regular Anti-Tanks are pretty slow. You'll want them later but for now, we can skip them. Instead, let's head over to the Air section of the research menu. The best air unit to deal with Tanks is the Attack Bomber. Attack Bombers are available on different days depending on your doctrine. For Axis and Comintern, it is first available on Day 1. For Pan-Asian and Allies, it is available on Day 2.
If Attack Bombers are not available for research in your doctrine, I suggest researching Interceptors. These will protect your Attack Bombers from other planes. They are also useful in defending your army from enemy bombers. If Attack Bombers are available for you, research them first and then research Interceptors.
Once your Armored Cars are done, research Light Tanks. These tanks are great for attacking light armor, which your enemies have, as all players start with a few ACs. They are also pretty quick, making surprise attacks and blitzkriegs possible.
Now, head over to the naval section and research Submarines. These units are great for forming naval blockades, scouting, and destroying unescorted convoys/capital ships.
After all of this, you should research Rocket Artillery in the Secret section. This may not be available on Day 1 for all of you, but should be available on Day 2 by the latest. This form of artillery is better for attacking infantry units, whereas regular Artillery is best for armored units, like tanks.
Unit Production:
Now we get to the fun part, building our army. Let's recall how we built a different building in each province. This now allows us to produce different units in each province. We are going to now take advantage of an awesome feature in the province menu. This is the Select All button. The Select All button is useful when you want to mass produce unit, but we are going to use it so we don't have to select each province individually. The button looks like a check box, and is at the very top of the province menu. Click on it. Then, click on the production button. You can go through the list and produce/queue Infantry, Artillery, Submarines, Light Tanks/Armored Cars (I recommend producing both, as LTs are best for light armor, and ACs are best for unarmored), Attack Bombers, and Rocket Artillery (you may have to wait till Day 2 to produce Rocket Artillery).
If you have HC, produce each of these, then go back and click the queue button next to each of them 4 times. This queues 4 more of each unit, allowing you to quickly build up your army. If you don't have HC, don't worry! You can log on whenever you want and produce more.
Construction (Part Two
Using the Select All feature, select all of your urban provinces and head to the construction menu. Now, find Industry, and click build.
Attacking AI:
While our buildings are under construction and our units are being produced and researched, we can prepare to invade AI nations. Stack 3 Infantry and 1 Armored Car. Create two of these groups. In 1.5, it is very important you grab urban provinces as quickly as possible. This gives you VPs, which you need to win, and it also denies your enemy the means to produce more troops. With most AI, there is usually one urban province, and there may be a few rural provinces. This means that you should head to the urban province first. Use your two stacks to invade the AI country.
DAY 3/DAY 4:
Construction:
Start to upgrade your Industry. Use the Select All feature and head over to the construction menu. Find Industry in the menu. Now, it should say "Industry Lvl. 2" instead of "Industry Lvl. 1." Press build. If you have HC, press the queue button next to Industry 3 times. If you don't have HC, wait until each Industry is complete, then construct the next level. Do this until your Industry reaches level 5, and you can't build anymore.
Remember, if you don't have enough resources to construct any of these, you can always wait a little bit!
Research:
By now, you should be able to research Tactical Bombers. These bombers are great at destroying Infantry and other unarmored units. Now, your air force will be able to tackle all sorts of ground units.
To defend against air and tank attacks, research Anti-Tank and Anti-Air.
You should also start focusing on your navy some more, if you're an island nation, or a coastal nation. First, research Destroyers. Destroyers are KEY to a navy. They, as the name implies, find and destroy Submarines. Capital ships such as Battleships and Aircraft Carriers are extremely vulnerable to Submarine attacks, and Destroyers will eliminate this danger.
Next, research Cruisers. Cruisers provide anti-air support to your navy. They are needed in a navy to protect it from Naval Bombers. They can also be used to bombard enemy ground troops from range.
Finally, research Battleships. Battleships are the most powerful naval unit, and can be used to destroy enemy navies, as well as to bombard ground units. Their only weakness is from Submarines.
Your naval research is complete for now, so let's turn our attention to upgrading.
Head over to the Infantry branch, and research Infantry Lvl. 2. Upgrading our units as early as possible will give us an advantage over our enemies who don't upgrade.
We also want better versions of our infantry units. Research Motorized Infantry. (Note: If you have the Comintern doctrine this won't be available until Day 5.) Motorized Infantry is a faster version of Infantry, best used to support your tanks while not slowing them down.
Similarly, research Self-Propelled (SP) Anti-Air, Self-Propelled (SP) Artillery and Tank Destroyers. These units are faster versions of Anti-Air, Artillery, and Anti-Tank. They are great for accompanying your tanks without hindering their progress.
Production:
If you are a coastal or island nation, start to produce your navy. First produce Cruisers. These will allow you to patrol your borders quickly. Next, produce Destroyers. These will spot and destroy enemy subs who dare to come near your coastline. Finally, produce Battleships. Battleships are the backbone of your navy (although Submarines are extremely important too).
Let's also produce some more air units. Produce a couple of Tactical Bombers. We also want some more Attack Bombers. Our starting Interceptor isn't enough, so let's produce two more Interceptors. Let's group all of our air units together.
Now, we need to provide support to our tanks. Produce some SPAA, SP Artillery, and Tank Destroyers.
Finally, let's upgrade our Infantry. Right click on the map, and using your cursor, draw a circle around your troops. Keep the right click held down, and when you finish, release your right click. A button that looks like a green up arrow should come up. Press on it. This begins to upgrade your Infantry to level 2.
DAY 5:
Construction:
Now we start building Recruiting Stations. Recruiting Stations will boost our manpower, which is needed to produce troops. Use the Select All feature, and head over to the construction menu, and navigate down to Recruiting Station. Click build.
Use the Select All feature, and head to the construction menu. We are going to start constructing production buildings in all of our urban provinces. We now have plenty of resources thanks to our level 5 industry. This is the part where HC really comes in handy. If you don't have it, it's still doable, but a bit more tedious. However, this is an important step if we want to keep our army large. Click the Build button next to Barracks Lvl. 1. This starts building Barracks in the 3-5 provinces that don't have them already. If you have HC, queue all of the unit production buildings. Otherwise, wait till barracks are finished, and construct Ordnance Foundry Lvl. 1. Keep going down the list until you construct all unit production buildings.
Production:
At this point, you can choose what you want to produce. Just remember to keep a balanced army, which allows you to counter all forms of enemy attack.
Research:
Research Railroad Guns. Railroad Guns are extremely powerful long range units. They are useful for bombarding enemies far before they reach you. They will serve you well throughout the game.
Attacking Players:
If players haven't attacked you already, they will. Instead of waiting for them come to you, you should go to them. Try to find someone near you. Send your planes or subs to scout their defenses, and try to find a weak spot, with little or no troops. Move your Light Tanks, SPAA, SP Artillery, Tank Destroyers, and Motorized Infantry into two groups. Prepare your planes to attack the border. Coordinate your attack, making sure that your planes and ground units strike at roughly the same time. This is a version of the blitzkrieg strategy. DON'T RUSH STRAIGHT TO THE CAPITAL!!! They will most likely have fortified the path, as this is an obvious move. Instead, take the urban provinces near you, and draw out their forces. Don't spread your units too thin. This makes it easier for them to destroy you. Instead, follow SBDE, and keep 10 defensive units and 10 offensive units in a stack.
Well, that's about it. You should have a good economy and a good military at this point. From here, you choose how you want to play. You can always ask in the forums or chat if you get stuck and need some help.
Please reply here if you have any suggestions or questions!
Acknowledgements:
Thanks to VorlonFCW for coming up with the idea for this guide, and thanks to Torpedo28000 for giving me his strategy for starting out in 1.5. BIG THANKS to BMfox, who's 1.0 guide this is based off of. Thanks as well to Genghis Khanson and dv8nt for helping out with specific mechanics as well as for helping me out with ideas and strategies. Thanks to the rest of the EN team for helping me out with questions I had, and thanks to all of you for reading!
