CoW 1.5 Tip on Naval Stacks

Naval warfare in CoW 1.5 is fundamentally different from 1.0 for two reasons:

1. Destroyers reveal subs at a distance.

2. Transports have high HP (see the Article on Transports)

What happens when you factor in these changes?

1. Naval Bombers are no longer a must-have research.

Playing against skilled opponents in 1.0 used to require an investment into naval bombers. With their limited range, it was difficult to get away with anything less than level 3-4, at which point the range became "reasonable" enough for an air grid. Less than that, and you ended up trucking bombers by land, because you could never build enough air fields. In the meantime, the enemy subs are decimating your surface ships. Now that destroyers can replace naval bombers for sub detection, bombers are not nearly as important as before.

2. Naval stacks only need 1 destroyer.

The primary function of the destroyer is to detect the subs at a distance. Yes, they can fight. They are good at fighting subs, at close range, trading shots and eventually sinking. But once a sub is detected, all ships can fire on it. Why get into a close range battle? Shoot and scoot, shoot and scoot. The subs cannot catch you. Once you do some damage, they get even slower. I typically only need to shoot-and-scoot once or twice, then the subs drift closer slowly as they die under constant bombardment.

3. Easier to specialize.

1 destroyer is the core of every naval stack. That leaves 9 more fighting spots, and 10 additional HP meat shields. Add 1 cruiser for the view range (have to see what's around you) and some AA cover. That leaves you with 8+10 slots left.

What kind of stacks does this open up?

1. Bombardment Stack.

The most basic, most universally applicable stack is bombardment. You have 1 destroyer detecting subs, 1 cruiser detecting surface and air units, leaving 8 slots for Battleships. That can do a lot of damage to coastal targets and normal surface fleets.

This is my go-to stack. My typical setup is 1 DD + 1 CL + 8 BB.

2. Anti Air Stack.

You're going to need this to support naval invasions, or counter surface fleets carrying naval bombers. In addition to the standard 1 destroyer + 1 cruiser, the AA stack has a mix of carriers and cruisers. Depending on your carrier research, that could mean 1-2 carriers with 8-10 Interceptors each, or 3-4 carriers with 4-6 interceptors. The rest is filled with 6-7 cruisers. They protect the fleet from bombers while the interceptors are away, or refueling. And the cruisers provide some bombardment ability against small groups of destroyers/subs.

My typical setup is 1 DD + 8 CL + 1 CV carrying 10 interceptors. This is enough for most invasions. Assuming your opponent has similar research levels as you, the opponent would need 30+ naval bombers to stop you. If you're afraid of rockets, just add some HP in the form of transports (next). By the time the opponent builds enough rockets to sink your fleet, you should be able to take 1 province, build an air field, and move your interceptors. The carrier group has done its job, and it can go home.

3. Meat Shield Stack.

Research level 4 transports. Take a standard bombardment stack. Add 10 transports filled with cheap, disposable army units. That's an extra 250 HP in your navy stack. It's like an extra 5 battleships. You can now get into gun fights with fewer losses.

4. The Nasty Surprise Stack.

Take a stack of 10 submarines, and add 10 level 4 transports. You have just over-powered your submarines. A greedy opponent will see 10 undefended transports and rush in with their surface navy. Your subs will tear them to pieces. Even a good opponent, who knows how to detect subs, will get more than they bargained for. The transports can effectively double the HP of your submarines, making them more effective in battle. 10 destroyers attacking 10 subs + 10 level 4 transports, who do you think will win that fight?

By specializing your stacks, you can beat enemies who follow more traditional tactics. The typical enemy stack looks like this: 5 DD + 3 CL + 2 BB. Your bombardment stack will tear it to pieces. If the enemy starts to load more battleships, you're going to run into something like this: 3 DD + 2 CL + 5 BB. Time to add some transport meat shields. When the opponent tries to copy you, stacking battleships, that's when you flip the script. Time for a Nasty Surprise stack of subs and transports, tearing his battleships to pieces.

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33 Replies

Well i dont know what kind of enemy you fight but if you base heavily on battleship is Easy to counter your strategy, good players usally diverse their army composition, when i go for coastal raiding against good players it's literally imposible not find a Lot of naval bombers.

Also even if you have just 1 destroyer to detect submarines, battleship lack attack against them, 10 submarines on 1 group can easily destroy this navy composition.

Yeah you lost some damage output with 10 10 10, but it's a solid group hard to counter.

"Si crees que esto tendrΓ‘ un final feliz, es que no has estado prestando atenciΓ³n"

Danieliyoverde123 wrote:

Yeah you lost some damage output with 10 10 10, but it's a solid group hard to counter.
Than imagine your stack split up but almost in the same location and dealing the double damage output. However it's rare to see a player with this many naval units. Or it must be a world at war map past day 20.
BMfox
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BMfox wrote:

Danieliyoverde123 wrote:

Yeah you lost some damage output with 10 10 10, but it's a solid group hard to counter.
Than imagine your stack split up but almost in the same location and dealing the double damage output. However it's rare to see a player with this many naval units. Or it must be a world at war map past day 20.
@BMfox

Gotta see you on more Pacific Campaign maps then! Fleets easily the size of 50+ around 14-16 days. It gets intense!

Exhibit A was one of the major battles and this was only 15-20% of the fleets in the area.

Forum attachment

Tribunate wrote:

BMfox wrote:

Danieliyoverde123 wrote:

Yeah you lost some damage output with 10 10 10, but it's a solid group hard to counter.
Than imagine your stack split up but almost in the same location and dealing the double damage output. However it's rare to see a player with this many naval units. Or it must be a world at war map past day 20.
@BMfox

Gotta see you on more Pacific Campaign maps then! Fleets easily the size of 50+ around 14-16 days. It gets intense!

Exhibit A was one of the major battles and this was only 15-20% of the fleets in the area.

Forum attachment

Oh, dear! I've played on the Pacific map before... but that's 100 units x 5 = 500 ships in the area?
"A single death is a tragedy; a million deaths is a statistic." - Joseph Stalin
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I'd have to do a hard count but that's probably right. My fleet was north of my allies pictured here it was around 70ships.

He still had another 25 behind this to supplement.

7 other nations were in this war as well not being pictured with fleets of their own.

Tribunate wrote:

I'd have to do a hard count but that's probably right. My fleet was north of my allies pictured here it was around 70ships.

He still had another 25 behind this to supplement.

7 other nations were in this war as well not being pictured with fleets of their own.

How do you even get fleets that big? That just seems impractical. Surely being an asian based land power would do well in this game mode?

Went back to see the archived game and was going to screenshot it all but got lazy haha.

Those two fleets were probably about 30% of the total Navy force in the area though. At the time definitely a lot less. But after this shot was taken there were a lot of ships lost in the great war.

whowh wrote:

How do you even get fleets that big? That just seems impractical. Surely being an asian based land power would do well in this game mode?
Have you played the Pacific campaign? If you don't have a solid navy you might as well resign. It should be a good 1/3 (maybe more!) of your army composition.

Here is what you need to know about Naval forces.... don't build too many...

Tribunate wrote:

Have you played the Pacific campaign? If you don't have a solid navy you might as well resign. It should be a good 1/3 (maybe more!) of your army composition.
No actually I have never and the one time I did I was a noob and stuck in siberia. But still, explain to me why you can't do what I suggested?

BMfox wrote:

It's like you forgot that if you split them up you will double the attack of the unit If you deal the double amount of damage to your enemy than you will take the half less damage yourself. That's way more efficient. If you have those 10 cruisers only to get more HP then that's very expensive in terms of time and resources.
Couldn't you just split your stack in 10s once you start attacking another fleet/army for SBDE, then you rejoin it back before the subs or the naval bombers start targeting you?

I tried one time with 8 stacks of 10 of battleships and cruisers and annihilated a fleet of 45 in no time :D

whowh wrote:

Tribunate wrote:

Have you played the Pacific campaign? If you don't have a solid navy you might as well resign. It should be a good 1/3 (maybe more!) of your army composition.
No actually I have never and the one time I did I was a noob and stuck in siberia. But still, explain to me why you can't do what I suggested?

In order to win that map you have to own your continent, a few islands and the other continent as well.

There is Asia, Oceania, and North America. You have to cross water to win the game. If you only tried to make a strong land based army it would be eaten alive by even an average player with moderate size navy.

I usually like to split naval units into many different stacks

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