General Nightman wrote:
I hope you all have found this guide useful, if I have made some mistakes, please let me know.
Would not dare go as far as to say you made a mistake, but when comparing the three arty's, I think the amount of resources spent could, but maybe should, be more detailed.
If you compare the three, I would not call regular artillery cheap since in manpower, they are twice as expensice as SP artillery is. They compare like this;
The most excessive resources spent of their kind are in bold and underscore
---------------------------------------Artillery-------------SP artillery-----------Railroadgun
Goods--------------------------------750------------------1000-------------------2000
Manpower---------------------------1000-----------------500--------------------1500
Metal---------------------------------500------------------1250-------------------3500
Oil-----------------------------------------------------------250
Money--------------------------------1500-----------------2000-------------------5000
Power gain per level
vs inf/armor------------------------0.5/0.5--------------0.5/0.5-----------------/
Attack vs inf/armor first lvl------1.5/1----------------2.5/2.5-----------------3.5/3.5
--------------------------last lvl------3.5/3----------------3.5/3.5-----------------3.5/3.5
When you compare the amount of units you get for the resources spent, the comparison looks like this. I used the materials spent on 2 railroadguns as the standard.
-----------------------------------------Artillery-------------SP artillery------------Railroadgun
Goods----------------------------------5.3-------------------4------------------------2
Manpower-----------------------------3----------------------6------------------------2
Metal-----------------------------------14--------------------5.6----------------------2
Oil ------------------------------------------------------------1500 oil spent on 6
Money----------------------------------6.6-------------------5-------------------------2
Power output first lvl--------------4.5/3-----------------10/10 | 15/15----------7/7
compared to lowest last lvl-------11.5/9----------------14/14 | 21/21----------/
number of resources-------------------------------------------------+50%
spent---------------------------------------------------------------------field bonus
HP total for amount
of units (lowest unit number)------15HP-----------------40HP-------------------40HP
Meaning that for the amount of resources you spend on 2 railroadgun, you get the number of artillery or SP artillery units standing under their respective headers. Their power output is the minimal number of units times the damage they do. In short you end up with 3 artillery, 4 SP artillery and 2 railroadguns. I had to cut out the oil entirely or else I could not make the comparison.
Things to take note of:
- that the SP artillery is actually the best amount of resources spent in terms of unit count. AND you get most speed, power output plus the best armor class with it. Without even applying their 50% open field bonus. Apart from spending 1500 oil spent on 6 SP artillery. Which, if you think about 1 tactical bomber costing 1250 in oil and almost 3 times as much in upkeep when comparing 1 on 1 is actually not all that much.
- Another thing to take not of is that although railroadguns to not cost oil in purchase, their oil upkeep is 75 a day, SP artillery only costs 50. So you could make the case that after enough time, railroadguns cost more in oil than SP artillery does, when compared 1 on 1.
- Also, the power of the railroadgun becomes more underwhelming when you compare the railroadgun (cost) to higher level artillery and SP artillery.
- Goods decide how many SP artillery you can build when compared to the railroadgun, but at the time the SP artillery can be built, this should hardly still be an issue
- I did do the power output calculation based on the minimum of 4 SP artillery units when comparing the same amount of goods spent on either of the 3 units. (You could also make a case for oil being a BIG factor and thus SP artillery would compare differently than is stated above. But at their cost of only 250 oil in initial purchase, I honestly think oil is not that big a factor. Though opinions might differentiate on this. Truth remains, if you have 0 oil, you will not be building any SP arty)
- Which type of artillery best suits your needs depends A LOT on which resource you have a lot of.
Since the game is a resource gathering army building game I think this comparison is important.
Also, you did not really mention the open field bonus SP arty gets.