Day 1: Persia (Kriegmaker's Persia)
Notice: This guide is intended for fun only. That's all thank you!
Report:
Today I play as Persia, it is a country that is located in the middle east. It's doctrine is Axis which has bonus for attack but has reduced production times as a tradeoff (I don't want to be too technical here). Anyway, we start with this scenario on the map in the beginning. Our priority is to organize our forces to meet any of the enemy's advance.
The survival of our nation depends on these elements:
1. If our neighbors plan on becoming inactive.
2. If we settle for a peaceful and diplomatic alliance.
3. If we expand well enough and our neighbors does not care.
4. If our neighbors are not planning to gang us up.
Number 4 is pretty dangerous if your neighbors are planning to gang up this may spell doom to us. We should hope for the best that the opposite of scenario 4 does not happen.
Troop organizationa and deployment

The movement of troops indicate of my planned deployment. In my strategy, Tehran is protected by some troops leaving some territory open and it is ok. In my strategy, I plan on body count and kills. I do not plan in holding ground especially if the enemy has a lot of units in a stack. I will first find a way to wither it down before I kill it.
In this strategy I am planning to
1. Create stacks that could prevent a potential attack.
2. Reinforce those stacks of 3 infantry each with Armored Cars
3. Since the doctrine favored tanks and motorized infantry I will rush then in research
4. If I see hostile neighbors or inactive players I will attack them
Here is the deployment of my troops in this game while playing as Persia
Urmia - 3 infantry + 1 AC(production)
Kermanshah - 3 Infantry + 1 AC
Ahvaz - 3 Infantry + 1 AC
Zahedan - 3 Infantry + 1 AC (production)
Amol - 3 Infantry + 1 AC (production)
Note: Production = under production
Research
Since the country is a landlocked nation it is best to start with land units first in research. Armored car and infantry will be the first ones to be researched. Next two units will also be crucial as well. Depending on your style and speed you are intending to play the game here are my tips at this stage.
Aggressive:
Light Tanks
Artillery
This will give you an early advantage in artillery which will be helpful in dealing damage while your frontline units engage. Also, the speed will be slower since artillery has slower movement speed as well.
Super Aggressive:
Light Tanks
Motorized Infantry
These units give a boost of speed at the expense of motorized infantry being a weaker unit. However, by building motorized infantry this will give you an advantage in dealing damage at the enemy at their flanks or capturing their unprotected provinces. This is very useful in fast paced early blitzkrieg.
Buildings
You will build Tank plant at Kerman at Tabriz. Location of your production buildings is also important as well. You will first build each separately to lower cost and to ensure these units arrive in time.
Resource management
In day 1 you are not expected to spend too much on production since
1. You have infantry and some Armored Cars
2. You will only worry in deploying them first
3. It is crucial for you to deploy your troops where they "needed" to be so that when an attack comes you can react.
In this stage you are not expected to attack but to build your forces necessary to your strategy. Therefore at this stage I am planning to make armored cars first. Depending on my researched units I will also fast produce them as well while managing my resources.
Here is the plans in the cost for reinfocing the stacks.
Goods
450 x 3 = 1350
Manpower
970 x 3 = 2910
Steel
680 x 3 = 2040
Fuel
570 x 3 = 1710
Cash
1280 x 3 = 3840
This will still give you more resources for more research and for building units since you will have 9 to 10 k worth or resources plus 60k cash which you can use to buy extra resources.
That's all for day 1 report and I hope you enjoy my guide. Thank you for reading my "How to lose a game guide". The Kriegmaker is signing off!



