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How to play the Pan Asian doctrine: Nationalist China day to day report on World at War

Hey Guys,

Welcome to my first day to day report.

It's the first Pan Asian country that I will play, lets discover what the buzz is about, Lets jump right in to it!

Lets start with the Pan Asian bonuses which are sick.

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Move speed +20%: think about the possibilities here. In artillery vs artillery battles you can attack and retreat now and the enemy will never be able to counter attack you. Same goes for your navy, just attack, retreat and repeat. Motorized or Mechanized infantry that are already the fastest unit in the game are now even faster. Planes who are already super fast are now even faster which gives you not only an edge in air vs air battles but you can fly faster to whatever threat that comes up.

+35 View Range: You see the enemy coming sooner than ever so you can prepare, they can't surprise you. Your fast units that are running havoc behind enemy lines can now see further and dodge easily any enemy units. The day 1 Armored Car now is just golden.

+20 Terrain Bonus: this only counts for the existing terrain bonuses so for example artillery gets now a +70% bonus in hills and mountains. Armored cars or Light Tanks now have +70% in plains. Regular infantry has +70% in cities. This is like perfect for players who are willing to give up ground and to retreat in a favorable terrain type where they have the advantage and make a stand there, luring the enemy in the trap.

-10% Hit points: Well there had to be a buff otherwise this doctrine would just be too overpowered.

Specific unit bonuses:

- Militia: the research to upgrade them is available sooner giving you an edge over your enemies.

- Regular Infantry: 10% extra hit points, additional 30% bonus in forests and their research is available sooner. It makes the Pan Asian Regular Infantry OP and makes it a strong unit all game long when upgrade along the way.

- Regular Artillery: 15% additional damage output to unarmored units (as most early units are unarmored this is a great bonus) 10% reduction in the production cost, earlier research acces which enables level 2 at day 2 and level 3 at day 4. Those bonuses combined with their additional doctrine terrain bonus makes this a very strong unit.

- Armored Car: gets a 20% bonus vs unarmored troops (combined with the total of 70% terrain bonus on plains, enemy infantry or artillery better not get caught in that terrain). With the extra speed and line of sight that comes with the doctrine an AC has become a dangerous unit. It makes the Pan Asian AC the best scout unit in the game and perfectly suited to monitor your coastline with only a couple of them.

- Light Tank: gets a 15% bonus vs unarmored AND light armored units. Additionally their research upgrades are available sooner which makes them perfect for early rush strategies.

- Interceptor: 15% additional range, 15% additional damage to planes and research earlier available. Together with their already increased speed the Pan Asion interceptor is by far the best in the game where you can dominate Air vs Air battles. Due to their extra range they are perfect as scouts and to get closer to enemy airbases to take out their planes.

- Naval Bombers: 15% additional damage against both submarines and ships, their research is available earlier on to upgrade them.

- Cruisers: Their upgrade research is available sooner.

- Battleships: 10% extra damage output vs ALL unit types!!!, 10% extra hitpoints (which equals the 10% Pan Asian health point penalty) and the upgrade research becomes available sooner.

- Aircraft carriers: knowledge upgrades are available earlier.

- Flying bomb: 20% more damage to all units and a 20% increase of production time. (as they are much weaker then a rocket, single use and can be shot down by interceptors they aren't interesting at all to produce)

Specific unit penalties:

- SP Anti Air: gets a penalty as it's later available in research. (It is OK as Pan Asian interceptors can do the same job)

- Heavy Tank: penalty, research becomes available two days later. (Doesn't bother me, I never use them as they are way too slow)

- Tank Destroyer: penalty, research becomes available later. (Doesn't bother me, the best anti tank unit for me is SP artillery and attack bombers)

- Nuclear rocket, Nuclear bomber, Nuclear bomb: penalty, research becomes available two days later. (I never use nuclear as it's mainly overrated due to both the cost and the research time)

First glance conclusion:

Positive: This doctrine is probably the best doctrine for the more experienced players who are familiar with all the game mechanics, terrain bonuses and unit strength and weaknesses. If you are active and you login the game frequently then this doctrine is perfect for you.

Negative: Most bonuses are for day one units so you start powerful, you can expand fast and it gives you an economical boost. However the doctrine becomes less dangerous towards the mid game and end game. Especially compared with Allies doctrine which becomes more dangerous over time or Axis and Comintern whom are more consistent throughout the game.

Negative: The doctrine has a lot of knowledge upgrades that are unlocked but that are mainly useless as you lack the resources in early game to actually upgrade those units.

Best tactic to use?

I'm thinking fully upgraded AC supported by a lot of planes. Full upgraded LT, infantry, artillery and rocket artillery in a stack to tag along and clean up the bigger stacks. Of course naval bombers, subs, aircraft carriers and battleships protected by destroyers and cruisers. I'll basically try to use only the units that give me bonuses and try to exploit my speed, view range and terrain bonus as much as possible. The AC backed up by my planes would be my main push troop.

BMfox
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Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
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68 Replies

Inelgible. You need to have done 2 playthroughs.

"So as long as there are men, there will always be wars"- Albert Einstein
"Football is a game of deceit"- Diego Maradona. Call of war is to.

BMfox wrote:

MiloK32 wrote:

Ah, what a thread
Maybe you should add me in your poll about the best play troughs :thumbsup:
But I did
The President

Thanks BMFox for this excellent post, I learned alot. I do have a couple of questions/comments tho:

1.) Roughly how many hours per day were you active during the campaign?

2.) 'Shoot and Scoot' seems like a game bug to me. In real life, you would think a unit fired upon when at least get one chance to fire back. Only counter to this is high-command fire-control and/or being active 24/7?

3.) 'Reveal all armies' seems way too strong. As I understand it, there is no realistic way to counter this unless you put a counter-spy in every single province. An attacker with knowledge of where ALL your forces are and what kind, gives a HUGE advantage. This is also not historically realistic. Maybe if it was just 'Reveal some armies'? Or if you have some reasonable number of counter-spies in general it makes it very low probability of happening.

Thanks again!

to counter Reveal all armies, place Intel spies on suspected nations capital, once u find their military sabotages, place Counter intel on those provinces.

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

svic64 wrote:

Thanks BMFox for this excellent post, I learned alot. I do have a couple of questions/comments tho:

1.) Roughly how many hours per day were you active during the campaign?

2.) 'Shoot and Scoot' seems like a game bug to me. In real life, you would think a unit fired upon when at least get one chance to fire back. Only counter to this is high-command fire-control and/or being active 24/7?

3.) 'Reveal all armies' seems way too strong. As I understand it, there is no realistic way to counter this unless you put a counter-spy in every single province. An attacker with knowledge of where ALL your forces are and what kind, gives a HUGE advantage. This is also not historically realistic. Maybe if it was just 'Reveal some armies'? Or if you have some reasonable number of counter-spies in general it makes it very low probability of happening.

Thanks again!

Good to hear it, that was the aim :)

1. It's hard to mesure my online time I guess. I'm pretty active and play both on PC and on mobile. I glance at my phone multiple times a day but I prefer to fight active battles and wars on PC as I find it easier to micro manage. I have HC, which helps a lot and I only play one game at a time so that I can focus on it. I take my pleasure in the quality and to make no slip ups. I would say I game at least 1 or 2 hours a day and more when i'm having an enemy that's putting up a good fight. I don't mind having only a couple of hours of sleep if it makes me win the game.

2. Shoot and scoot is an unintended exploit that has been around a long time but the devs will change it I've been told. When that I do not know.

3. Yes it's too strong, also this is in fact an exploit that has been around a long time. It's not realistic, spies cannot have all troop movements of an entire army. But just until the moment that it's no longer enabled I'll use it because your enemy will do the same. You cannot defend against it indeed because spies can be in any province and I change them into another province every day so there's no way that you will be able to catch them. Only dummies will put spies in your capital.

BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!

Is Motorised Infantry good with Pan-Asian, as a replacement to armored cars? Moto is offensive and slightly faster but is available later and Armored cars are better against Inf, especially in plains. Moto inf gets a 20% buff in both cities and plains, so what according to you is better?

Edit: Moto is better against Light and Heavy armored vehicles.

Armored Car has more HP.

Wanna know about doctrines? This is the ultimate guide.
Doctrines

GeneralASWalter wrote:

Is Motorised Infantry good with Pan-Asian, as a replacement to armored cars? Moto is offensive and slightly faster but is available later and Armored cars are better against Inf, especially in plains. Moto inf gets a 20% buff in both cities and plains, so what according to you is better?

Edit: Moto is better against Light and Heavy armored vehicles.

Armored Car has more HP.

Motorized infantry should be used to counter infantry. Light tanks is used to counter light armored vehicles; it's the whole reason why it has a 15% LA dmg buff.

As for heavy tanks, leave that to the artillery.

Therworldtube wrote:

Motorized infantry should be used to counter infantry. Light tanks is used to counter light armored vehicles; it's the whole reason why it has a 15% LA dmg buff.

As for heavy tanks, leave that to the artillery.

Armored Cars are probl better for countering Infantry in Pan-Asian.
Wanna know about doctrines? This is the ultimate guide.
Doctrines

GeneralASWalter wrote:

Therworldtube wrote:

Motorized infantry should be used to counter infantry. Light tanks is used to counter light armored vehicles; it's the whole reason why it has a 15% LA dmg buff.

As for heavy tanks, leave that to the artillery.

Armored Cars are probl better for countering Infantry in Pan-Asian.
On defense, obviously

Therworldtube wrote:

On defense, obviously
Even on offense.
Wanna know about doctrines? This is the ultimate guide.
Doctrines

GeneralASWalter wrote:

Is Motorised Infantry good with Pan-Asian, as a replacement to armored cars? Moto is offensive and slightly faster but is available later and Armored cars are better against Inf, especially in plains. Moto inf gets a 20% buff in both cities and plains, so what according to you is better?

Edit: Moto is better against Light and Heavy armored vehicles.

Armored Car has more HP.

Mot infantry is a solid unit, fast and with a big line of sight so it would be even better with Pan Asian. However it doesn't get an additional bonus like Pan Asian armored cars get. Armored cars mix well with regular infantry as they are both a defensive unit. Motorized infantry is an offensive unit that's good in cities.
BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!

wow BMFox I dont know you but this is good thread, stranger called BMFox that I do NOT know. Anyways, nice to meet you unknown stranger

I am 100%, totally, absolutely Not GrandEmpire. I mean, my name says it all. ;)

BMfox wrote:

I had the largest army of 3% with a total of 64 units.
Wow, how do you have so many units? You must have trained 24on Day 3, because you trained 14on day 1 and 4 on day 2. I know Conquests give resources, but where so much from? How do you manage resources so well.
Wanna know about doctrines? This is the ultimate guide.
Doctrines

My tip for pan asian is, milita, infantry, artillery spam

The President

Both Militia and Infantry? I do only Infantry.

Wanna know about doctrines? This is the ultimate guide.
Doctrines

Milita is also good in pan

The President

But if you do both you may fall behind in other Tech or have a food problem.

Wanna know about doctrines? This is the ultimate guide.
Doctrines

Therworldtube wrote:

Motorized infantry should be used to counter infantry. Light tanks is used to counter light armored vehicles; it's the whole reason why it has a 15% LA dmg buff.
Never! What planet are you from? Motorized infantry should be led to assault lightly defended provinces containing infantry defenses, not to leave as meat sacks on the border walls. Motorized infantry have disadvantages when defending, and their speed and agility is wasted if you use the units for defense. I would suggest using motorized infantry in all doctrines except for comintern.
If you say there are no limits in the world, why do you say to keep trying until you get something right? There is no limit of wrong answers, you're wasting your life away for a goal you can never reach.
-Alexandera Nevsky

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