Looks great man!
Air Wolf
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[UNOFFICIAL][WIP] CALL OF WAR PUBLIC GUIDE
THE ULTIMATE GUIDE TO YOUR COUNTRY'S VICTORY
Your Countries' Survival ADVANCED
IN THIS GUIDE YOU'LL LEARN ABOUT...
...AND MORE!
ENJOY! [Work In Progress]
IF YOU WOULD LIKE TO HELP US IMPROVE THIS GUIDE, MESSAGE ME
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Looks great man!
I appreciate ithillbillybonez wrote:
Looks great man!

Pretty good(haven't read the whole thing, but still looks OK). However, this would be better served in the community created guides, so this doesn't get buried under everything in this section...
Consider it done.NovaTopaz wrote:
Pretty good(haven't read the whole thing, but still looks OK). However, this would be better served in the community created guides, so this doesn't get buried under everything in this section...
Looks good what I have seen of it guys. Adding this to my required reading for newbies list
That's what I intend to do after I'm done.NovaTopaz wrote:
Pretty good(haven't read the whole thing, but still looks OK). However, this would be better served in the community created guides, so this doesn't get buried under everything in this section...
Thank you!VorlonFCW wrote:
Consider it done.Looks good what I have seen of it guys. Adding this to my required reading for newbies list
To you specifically @SuggestedSuggest, but anyone else who wishes to help, We should set a date we hope for release of this guide. Perhaps by 1019?
Yeah, we should. I think it should be by the end of February. By then we would have everything complete, as well as edited, refined, and updated.NukeRaider33 wrote:
To you specifically @SuggestedSuggest, but anyone else who wishes to help, We should set a date we hope for release of this guide. Perhaps by 1019?
Maybe that is a bit to ambitious. maybe mid-April?SuggestedSuggest wrote:
I think it should be by the end of February. By then we would have everything complete, as well as edited, refined, and updated.
Alright thenNukeRaider33 wrote:
Maybe that is a bit to ambitious. maybe mid-April?SuggestedSuggest wrote:
I think it should be by the end of February. By then we would have everything complete, as well as edited, refined, and updated.
We could use all the help we could get. If anyone want's to help please reply
Really nice work guys,yous are all getting a like ![]()
A note on guide advice, may post more as I read. Good attempt , but to see this rather soon in it I gotta wonder.
From guide
"Also, Airbases become necessary in late game, so build them in every province early on, preferably on day one. "
Terrible advice , a good way to resource bankrupt novices on day one. Also building airbases every prov is a horrible waste, in time and resources spent by building so many, especially early game when resources are "slim".
i suggest
Initially a player only needs 1-3 airbases built to level 2 in core Industrial complex provs for tactical bomber production and building tactical bombers is possible only after research for tac bombers is completed.. Additional airbases(lvl1) can be built as needed within flying range of each other and/ or in range of enemy units/provs. If you don't want to use planes don't bother building airbases at all. If you just want to have fighters for defense and no tac bombers all you need is lvl 1 airbases to use them; And you also will need fighters researched and an Industrial Complex at lvl 1 in a same province as a lvl1 airbase to build them.
These sentences could be added
Any air unit only needs a map visible lvl1 airbase to operate from. Being visible means an airbase is half built or more, or half damaged or less. (10 or more HP's at lvl1). Planes can be moved longer distances by truck (or ship if not a carrier using aircraft) and is much slower than flying between airbases. Planes will automatically turn into trucks if their flying range is exceeded.
An additional paragraph could be the following, though this might be too long or technical for beginning players
Total number of airbases and airbase levels is governed by plane building needs and the flying range between airbases(either within Tac bomber and/or fighter range) for quick movement between bases and operational distance(in Tac bomber and/or fighter range usually, or sometimes just strategic bomber range) needed to reach/attack enemy units/provs ,and to an extent enemy airbases if they will be captured. This adds on to the chain of airbases within range of each other so planes can be flown quickly across countries/continents/oceans/and whole maps. LvL 3 airbases are only needed for strategic bomber and rocket production. Planes are not for everybody , tactical bombers though are great destroyers of enemy. The more often you can check on a running game , the greater you can use planes for effect.
regards,
chris
Yeah, I agree, that is not good advice.ChrisPerrien wrote:
"Also, Airbases become necessary in late game, so build them in every province early on, preferably on day one. "
What I would add is that building 51% of airbases (meaning 9 hours from start, when full is 18 hours to complete) is good option for saving resources and also when the province get captured by enemy, they cannot use airbase but have to build it from scratch, which takes time for him and his airplanes to join fight. This is relevant to provinces not producing planes, but just airports in fields, without industrial complexes.
Sorry everybody, Just letting you know that we won't be able to finish before April, like previously mentioned. However, I think that the finished product should be out before September.
If anybody can help, please reply and I will send you the link. Two people still take quite a while to produce a finished product.
I'd help. I know there is a bunch of errors in the units section I wouldn't mind fixing... Might be wrong(been a few months since I checked on it), but even so, I do have some time to do stuff for it.NukeRaider33 wrote:
If anybody can help, please reply and I will send you the link. Two people still take quite a while to produce a finished product.
Thank you. Please leave your google gmail address and I will share it with youNovaTopaz wrote:
I'd help. I know there is a bunch of errors in the units section I wouldn't mind fixing... Might be wrong(been a few months since I checked on it), but even so, I do have some time to do stuff for it.NukeRaider33 wrote:
If anybody can help, please reply and I will send you the link. Two people still take quite a while to produce a finished product.
does need to be updated but it was pretty good if you where a beginner reading this
We are approaching the final stages of this guide, and we need strategies. Anyone who can help, message me and Ill share it with you. Anyone who can help, please help. Thank you.
Just had a quick look, you are missing quite a few terms right off the bat and some are wrong:

You missed many, so I will make list and hope I don't forget any either:
NOTE: I have not heard any vernacular for transport ships, so they could be TS I guess.
CV - Carrier
CVN - Nuclear Carrier
BBN- Nuclear BB
SS- Sub
SSN- Nuclear sub
CC- Cruiser
DD- Destroyer
TD- Tank Destroyer
Moto inf- Motorised Infantry
RINT- Rocket interceptor, although both this term and the unit are rarely used
Int/fighter- Interceptor
SB- Strategic Bomber
NB- Naval Bomber
LT- Light Tank
MT- Medium Tank
HT- Heavy Tank
The ones you got incorrect were "SBE" as "State Based Efficiency", and Tac. Bombers for tactical bombers. SBE should be SBDE which means State-Based Damage Efficiency and Tac. Bombers should be TB. Also the term "mech". I guess it works fine for mech inf, but usually mechanised infantry is just called mech inf.
I probably missed out on a few myself, but these are all the terms that have been around here for years, even before I joined in 2016. So I think(or at least, hope) these are the terms players still use. I'll read through the guide as much as I can and suggest further edits, but I doubt I'll read the whole thing.
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