[UNOFFICIAL][WIP] CALL OF WAR PUBLIC GUIDE

[UNOFFICIAL][WIP] CALL OF WAR PUBLIC GUIDE

THE ULTIMATE GUIDE TO YOUR COUNTRY'S VICTORY

Your Countries' Survival ADVANCED

IN THIS GUIDE YOU'LL LEARN ABOUT...

  • Every unit in the game, and their weakness
  • How to manage ones economy
  • How to boost production
  • Morale and boosting Morale
  • Strategies that will leave you the winner
  • The vast CoW community

    ...AND MORE!

SO WHAT ARE YOU WAITING FOR? READ THE UNOFFICIAL CALL OF WAR GUIDE TODAY!https://docs.google.com/document/d/11LExRZ_GqNZYJpM82s24D0IAhfboT6d5odbKTFS4rHI/edit?usp=sharing

ENJOY! [Work In Progress]

IF YOU WOULD LIKE TO HELP US IMPROVE THIS GUIDE, MESSAGE ME

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23 Replies

Looks great man!

Stringfellow Hawke
Air Wolf
Staff Sergeant Lvl 63
Looking for a few Good Men, Join Us Today!

hillbillybonez wrote:

Looks great man!
I appreciate it :)

Pretty good(haven't read the whole thing, but still looks OK). However, this would be better served in the community created guides, so this doesn't get buried under everything in this section...

NovaTopaz wrote:

Pretty good(haven't read the whole thing, but still looks OK). However, this would be better served in the community created guides, so this doesn't get buried under everything in this section...
Consider it done.

Looks good what I have seen of it guys. Adding this to my required reading for newbies list

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

NovaTopaz wrote:

Pretty good(haven't read the whole thing, but still looks OK). However, this would be better served in the community created guides, so this doesn't get buried under everything in this section...
That's what I intend to do after I'm done.

VorlonFCW wrote:

Consider it done.

Looks good what I have seen of it guys. Adding this to my required reading for newbies list

Thank you!

To you specifically @SuggestedSuggest, but anyone else who wishes to help, We should set a date we hope for release of this guide. Perhaps by 1019?

"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

NukeRaider33 wrote:

To you specifically @SuggestedSuggest, but anyone else who wishes to help, We should set a date we hope for release of this guide. Perhaps by 1019?
Yeah, we should. I think it should be by the end of February. By then we would have everything complete, as well as edited, refined, and updated.

SuggestedSuggest wrote:

I think it should be by the end of February. By then we would have everything complete, as well as edited, refined, and updated.
Maybe that is a bit to ambitious. maybe mid-April?
"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

NukeRaider33 wrote:

SuggestedSuggest wrote:

I think it should be by the end of February. By then we would have everything complete, as well as edited, refined, and updated.
Maybe that is a bit to ambitious. maybe mid-April?
Alright then

We could use all the help we could get. If anyone want's to help please reply

"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

Really nice work guys,yous are all getting a like :thumbup:

A note on guide advice, may post more as I read. Good attempt , but to see this rather soon in it I gotta wonder.

From guide

"Also, Airbases become necessary in late game, so build them in every province early on, preferably on day one. "

Terrible advice , a good way to resource bankrupt novices on day one. Also building airbases every prov is a horrible waste, in time and resources spent by building so many, especially early game when resources are "slim".

i suggest

Initially a player only needs 1-3 airbases built to level 2 in core Industrial complex provs for tactical bomber production and building tactical bombers is possible only after research for tac bombers is completed.. Additional airbases(lvl1) can be built as needed within flying range of each other and/ or in range of enemy units/provs. If you don't want to use planes don't bother building airbases at all. If you just want to have fighters for defense and no tac bombers all you need is lvl 1 airbases to use them; And you also will need fighters researched and an Industrial Complex at lvl 1 in a same province as a lvl1 airbase to build them.

These sentences could be added

Any air unit only needs a map visible lvl1 airbase to operate from. Being visible means an airbase is half built or more, or half damaged or less. (10 or more HP's at lvl1). Planes can be moved longer distances by truck (or ship if not a carrier using aircraft) and is much slower than flying between airbases. Planes will automatically turn into trucks if their flying range is exceeded.

An additional paragraph could be the following, though this might be too long or technical for beginning players

Total number of airbases and airbase levels is governed by plane building needs and the flying range between airbases(either within Tac bomber and/or fighter range) for quick movement between bases and operational distance(in Tac bomber and/or fighter range usually, or sometimes just strategic bomber range) needed to reach/attack enemy units/provs ,and to an extent enemy airbases if they will be captured. This adds on to the chain of airbases within range of each other so planes can be flown quickly across countries/continents/oceans/and whole maps. LvL 3 airbases are only needed for strategic bomber and rocket production. Planes are not for everybody , tactical bombers though are great destroyers of enemy. The more often you can check on a running game , the greater you can use planes for effect.

regards,

chris

ChrisPerrien wrote:

"Also, Airbases become necessary in late game, so build them in every province early on, preferably on day one. "
Yeah, I agree, that is not good advice.

What I would add is that building 51% of airbases (meaning 9 hours from start, when full is 18 hours to complete) is good option for saving resources and also when the province get captured by enemy, they cannot use airbase but have to build it from scratch, which takes time for him and his airplanes to join fight. This is relevant to provinces not producing planes, but just airports in fields, without industrial complexes.

Sorry everybody, Just letting you know that we won't be able to finish before April, like previously mentioned. However, I think that the finished product should be out before September.

"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

If anybody can help, please reply and I will send you the link. Two people still take quite a while to produce a finished product.

"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

NukeRaider33 wrote:

If anybody can help, please reply and I will send you the link. Two people still take quite a while to produce a finished product.
I'd help. I know there is a bunch of errors in the units section I wouldn't mind fixing... Might be wrong(been a few months since I checked on it), but even so, I do have some time to do stuff for it.

NovaTopaz wrote:

NukeRaider33 wrote:

If anybody can help, please reply and I will send you the link. Two people still take quite a while to produce a finished product.
I'd help. I know there is a bunch of errors in the units section I wouldn't mind fixing... Might be wrong(been a few months since I checked on it), but even so, I do have some time to do stuff for it.
Thank you. Please leave your google gmail address and I will share it with you
"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

does need to be updated but it was pretty good if you where a beginner reading this

We are approaching the final stages of this guide, and we need strategies. Anyone who can help, message me and Ill share it with you. Anyone who can help, please help. Thank you.

"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

Just had a quick look, you are missing quite a few terms right off the bat and some are wrong:

Forum attachment

You missed many, so I will make list and hope I don't forget any either:

NOTE: I have not heard any vernacular for transport ships, so they could be TS I guess.

CV - Carrier

CVN - Nuclear Carrier

BBN- Nuclear BB

SS- Sub

SSN- Nuclear sub

CC- Cruiser

DD- Destroyer

TD- Tank Destroyer

Moto inf- Motorised Infantry

RINT- Rocket interceptor, although both this term and the unit are rarely used

Int/fighter- Interceptor

SB- Strategic Bomber

NB- Naval Bomber

LT- Light Tank

MT- Medium Tank

HT- Heavy Tank

The ones you got incorrect were "SBE" as "State Based Efficiency", and Tac. Bombers for tactical bombers. SBE should be SBDE which means State-Based Damage Efficiency and Tac. Bombers should be TB. Also the term "mech". I guess it works fine for mech inf, but usually mechanised infantry is just called mech inf.

I probably missed out on a few myself, but these are all the terms that have been around here for years, even before I joined in 2016. So I think(or at least, hope) these are the terms players still use. I'll read through the guide as much as I can and suggest further edits, but I doubt I'll read the whole thing.

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