Commando units' stealth is not done justice by using them to fight on the front line. Clustering any unit you can find to make a breakthrough is unwise (you should not research such units). Ideally, breakthrough units should be a mixture of powerful, strong units supported by artillery, able both to give and take massive damage. Stealth is pretty useless here. Therefore on most terrain, so are commandoes.Sewur wrote:
If thats where they shine then they are basicly usless.Ok, lets say they are behind enemy lines. They are slow, easy to find, no air defense. Armored car does the role way better.I will answer my own question then. They are breakthrough force because they cant do anything else. Which is weird.
In CoN Commandos have something special. In CoW their use is basicly:
-Hope that enemy artillery will run without stealth reveal and the artillery will run on your Commandos and there are no enemy aircrafts nerby or your Commandos are gone.
-Capture 1 province unnoticed and watch enemy aircrafts coming for your expensive Commandos.
Lately i defended use of Heavy Tanks but i dont see how you can do anything useful with Commandos other than use them for their raw stats in favorable terrain.
I think you misunderstand what I mean by "behind enemy lines". I do not mean "exploiting breakthroughs like cavalry"; that is the armoured car's job. Ultimately the purpose of this is to occupy land.
What I mean is the use of commandoes to make small raids into enemy territory to destroy buildings, kill vulnerable units, etc. which ideally they'll do in mountains or forests if fighting others. They will then move and do so elsewhere.
On the chance the enemy makes a breakthrough, they can also be used to ambush his armoured cars.
They can be moved onto side roads too. This prevents air attacks, and allows enemies to move past without noticing.