your 10 most useful units

this is the second part of the list that will cover #6-10. but first, a quick recap of #1-5:

1. Infantry for their versatile and having no weakness on any terrain

2. Light Tanks for their speed, strength, and cost and importance in the late game.

3. Artillery for their ability to attack troops and take no damage in return.

4. Anti-Air for their ability to protect both stacks and cities from air raids.

5. Submarines for not being seen by any unit except naval bombers and protecting areas from convoys.

For the complete list of #1-5, click here. Now, on to the second part:

6. Tactical Bombers: over all one of my favorite units. these are great for knocking out any ground unit. they are also great in stacks because with the combined firepower, they can wipe out Anti-Air guns. they are also very important to attack Railroad Guns. Railroad guns are terrible at defending against aircraft so with tacs, you can wipe them out easily. They are also good when patrolling because unlike interceptors, they won't receive much damage from patrolling. speaking of which...

7. Interceptors: these planes are great for attacking other planes. while on petrol, they will attack any plane that enters their circle or patrol. They are best for counter attacking tactical bombers but are also good at escorting other planes, giving them extra protection from other planes. interceptors also do a small amount of damage to ground units and ships. if you are willing to take a huge risk, you can use them to counter attack Convoys and militia. but those are the only to things I have found they were good against.

8. Medium Tanks: this tank combines greater fire power and slower speed to make this unit. I find them very useful when supporting Light Tanks on an attack. A common mistake players make is sending them through cities. Medium Tanks (along with any other tank) are anything but good in cities. They are also bad in mountains so the best place to use them is on open fields where they get huge advantages. leave the mountains and cities for infantry.

9. Cruisers: Cruisers are overall my favorite naval unit. they have medium range, great fire power against subs and other ships as well as land units, and what better way to top it off with Anti-Air support as well? Cruisers are the best naval unit. they are good at bombarding troops on ground (which is what I use them for) and also good at escorting capital ships (Battleships and Aircraft Carriers). Even though they don't have the best firepower against Subs, they are still great at attacking them.

10. Motorized Infantry: OK, I will be honest. I don't use this unit very much because I never get around to researching it. this unit takes infantry, makes it faster, and adds additional strength to it. Sense it is a infantry unit, it has no disadvantage in cities and is also very economical, compared to Machined Infantry. they are great for infantry support with tanks and also for defending areas threatened by enemies. these are also better defensively so are good at guarding from infantry charges.

OK, no you guys can criticize this list :) .

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Not much reference to doctrine. Each has its own advantages and disadvantages.

Personally I like speed but if I am facing an experienced player with pan- Asian I would go with heavier units. Pan Asian rrg is imo not worth the time/rss

In WaW and pacific where you probably will have to cross water- and your opponents know it then your best units are spies; sometimes you’ve got to know where and what of kind of navy they have.

It’s been said by many of the gray beards that a balanced approach is the best way to get to mid game. I’ve found that one style may work against one opponent, but then ( if a large map) you may need a different build to take on another opponent who has built 180 degrees different from the first.

Back to naval units. I don’t care what they are- if you leave them in one place too long they will soon be gone, your opponent will have time to counter. Yep! really, I’ve seen people do it then they lose em.

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Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

I honestly quite agree with bmfox. However, I usually prefer a single 10 stack of lvl 4 Strat bombers, to destroy cities, and lots of tac bombers for rapid support. I also utilise paratroops quite differently. I normally use them to take out ai or secure and defend coastal provinces while my troops disembark, and sometimes to step over nuked zones. I also use nukes quite a lot. theres not much you can do when you entire front is covered with fallout.

hilo8 wrote:

Honestly my game strategy is somewhat unorthodox compared to many posts here.

In the early game, I like to spam:

1. commandoes

2. Motor Infantry

3. Rocket/normal artillery

4. Battleships

along with a limited amount of

1. Tac Bombers

2. interceptors

3. light tanks

4.armored cars.

Depending on the terrain and location I am fighting.

In the mid end game i retain my commando and motor infantry force but I begin to move towards sp artillery and spaa , interceptors, carriers and cruisers. These make sure I don't get bombed to hell. Occasionally I create Submarine wolfpacks of 10 militia and 10 subs to attack convoys. I do however begin to retire the light tanks from my ranks, switching them out in favour of tank destroyers, and attack bombers. This setup normally allows me to invade with minimal losses and moderate speed.

I found this at a very convenient time
My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

NEPTUNE the great wrote:

hilo8 wrote:

Honestly my game strategy is somewhat unorthodox compared to many posts here.

In the early game, I like to spam:

1. commandoes

2. Motor Infantry

3. Rocket/normal artillery

4. Battleships

along with a limited amount of

1. Tac Bombers

2. interceptors

3. light tanks

4.armored cars.

Depending on the terrain and location I am fighting.

In the mid end game i retain my commando and motor infantry force but I begin to move towards sp artillery and spaa , interceptors, carriers and cruisers. These make sure I don't get bombed to hell. Occasionally I create Submarine wolfpacks of 10 militia and 10 subs to attack convoys. I do however begin to retire the light tanks from my ranks, switching them out in favour of tank destroyers, and attack bombers. This setup normally allows me to invade with minimal losses and moderate speed.

I found this at a very convenient time
How would you spam such units even at level 1?

a. You don't have the high level production facilties for Commando's early game nor the resources to built those barracks, while they are frightfully expensive in terms of resources required.

b. Mot-Inf I don't know for sure, but I think it also requires barracks level 2 at least and it consumes mega amounts of Food, Oil and Manpower, which you don't have either early game.

c. RA only becomes available for research on Day 2 and needs some 17hrs to complete, after which you still have to produce, thus having RA only by Day 3.

d. Spamming Interceptor + Tacs? When did you research those while you were researching Commando's, Mot-Inf, LTs and ACs and RA? You have extra research slots or something?

As such it seems entirely impossible to spam that list of units.

This begs the question: what do you consider 'early-game' ???

And - not withstanding your scores being better than about 14 million other registered accounts - how does your advice translate into success, since you have a victory rate of 10%?

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How do you know people's victory rates?

Kalars wrote:

Needs an update after the Resources Ruined downgrade!
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Phillip Bosley wrote:

How do you know people's victory rates?
You simply look 'm up in their player profile?

Find the name in the rankings and click the player to see his profile.

Looking up the player profile gives you a rather important bit of info on your opponents when you step into a map.

You can see:

- how many games played

- how many solo vics

- how many coa vics

- K/D

and if you put a little bit of effort in it, you can determine:

- fav weapon type (and thus - if it is a good player - your countermeasures)

- whether it is likely a gold player or not, but gives an indication of the possibility you might encounter a lot of gold)

Ofc, some you won't find from forum activity, because their forum name will be different from their player name for any number of reasons.

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

hilo8 wrote:

Honestly my game strategy is somewhat unorthodox compared to many posts here.

In the early game, I like to spam:

1. commandoes

2. Motor Infantry

3. Rocket/normal artillery

4. Battleships

along with a limited amount of

1. Tac Bombers

2. interceptors

3. light tanks

4.armored cars.

Depending on the terrain and location I am fighting.

In the mid end game i retain my commando and motor infantry force but I begin to move towards sp artillery and spaa , interceptors, carriers and cruisers. These make sure I don't get bombed to hell. Occasionally I create Submarine wolfpacks of 10 militia and 10 subs to attack convoys. I do however begin to retire the light tanks from my ranks, switching them out in favour of tank destroyers, and attack bombers. This setup normally allows me to invade with minimal losses and moderate speed.

Not withstanding your scores being better than about 14 million other registered accounts - how does your advice translate into success, since you have a victory rate of 10%?

See my previous post why your set-up is totally impossible, unless you consider everything up to day 10-15 as early game....

STOP THE DUMBIFICATION in favor of P2W & fly-by phone players!
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"We can be wrong & we can know this and still do both" - a random Gen-Z, politician or gaming company CEO

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