Yes, AI will be building other units. Attacking them may not be a wise decision...


Pax Romana is hosting a Zombie Challenge to the community. We will be doing the 22-player map, with 21 players maximum.
Set-up:
7 'Human' players
12 'Zombie' players
Map:
To be decided by poll
Rules:
Human Players:
Zombie Players:
All starter units will be removed from the game at game creation.
This will be an UNRANKED game, it will not hurt/help your stats in any way!
Any abuse or ignorance of rules will put you on the blacklist of users not accepted into future games/challenges.
By signing up, you agree to the rules above. Please state Human or Zombie for your desired role. You will receive a message via forum PM with game details when we start.
Proposed layouts for infection (subject to change)
European Infection:

European Stronghold:

East vs West:


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Yes, AI will be building other units. Attacking them may not be a wise decision...

I agree, that is a good point85r wrote:
AI can build other units than just Soldiers or Militia!They may be a better barrier to the zombie invasion than any other barrier
Might be hard for just wave after wave of infantry to break, or miltia.. but even still that can be used to ones advantage..
otherwise, I propose, that Zombies cant make RoW with AI.. cos lets be honest, no nation will jsut let zombies walk down the street

If you think Greater Romania is hard, look at Spain.
3 cities on the water? How do I defend that. lol
Why do you consider AI nation humans by default? They could be zombies, too. Or they could be some other entity...oceanhawk wrote:
otherwise, I propose, that Zombies cant make RoW with AI.. cos lets be honest, no nation will jsut let zombies walk down the street
yea lol, that worse than me.. Id say spain and romania are the worst.. but Id say we can handle it85r wrote:
If you think Greater Romania is hard, look at Spain.3 cities on the water? How do I defend that. lol

meanwhile, Yugoslavia is nice and cosy lol

#AIaliensParamunac wrote:
Why do you consider AI nation humans by default? They could be zombies, too. Or they could be some other entity...oceanhawk wrote:
otherwise, I propose, that Zombies cant make RoW with AI.. cos lets be honest, no nation will jsut let zombies walk down the street

They could be lol, but they have troops and an army, so I dont think they Zombies..Paramunac wrote:
Why do you consider AI nation humans by default? They could be zombies, too. Or they could be some other entity...oceanhawk wrote:
otherwise, I propose, that Zombies cant make RoW with AI.. cos lets be honest, no nation will jsut let zombies walk down the street

triple likeStrangeTalent wrote:
#AIaliensParamunac wrote:
Why do you consider AI nation humans by default? They could be zombies, too. Or they could be some other entity...oceanhawk wrote:
otherwise, I propose, that Zombies cant make RoW with AI.. cos lets be honest, no nation will jsut let zombies walk down the street

The unintended beauty of European Stronghold is no Human nation is really safe. They all have borders to protect immediately.

HUMANS! Remember your advantages. Use them!
+75% attack on Hills AND Forests.
The ability to make fortresses.
The ability to create militia (Slowly) anywhere on any province.
Days 8-12 are going to be easiest to defend if you follow the tech tree and make it until then.
The zombies have to spawn at industrial complexes. This means if will kill their nests they will be weakened!
TORCH THEM LIKE SHERMAN TORCHED THE SOUTH!!!
I have a question about the rules towards Forts. What if the province already has forts , and say you plan for your army to take over some provinces over night, and they're still building/upgrading and you can't cancel it?
Yes, cities are the breeding grounds for the zombies. I don't want to imagine how that works...

Just move them when you come online. Zombies may not build forts, they must cancel forts in progress, and they cannot guard territories with forts, they must keep moving forward.ProfessorComunism wrote:
I have a question about the rules towards Forts. What if the province already has forts , and say you plan for your army to take over some provinces over night, and they're still building/upgrading and you can't cancel it?
Picture a zombie horde, they aren't going to man city walls. They will just keep trying to attack

Wow, that is new, you didn't say that before. It is a disadvantage for zombies. What if whole human countries get covered in forts? Does that mean that zombies should not be allowed to stay in their cities?StrangeTalent wrote:
and they cannot guard territories with forts, they must keep moving forward.
So you are implying that at any point, a zombie nation (kencraft 400) he he, cannot strategically defend, but always must keep moving forward at all times?
Militia only really have a chance against Infantry by defending and are much slower.
Attacking as the "Zombies" should honestly be the natural thing to do because they have an advantage for it.
If all the zombies just decided to defend their is no way for the humans to effectively win and it goes against how the game is really intended. Attack if your a zombie, defend if your a human.
From the zombie player's point of view, it'd make sense to defend his core. That's how the game works.
Do you believe zombies would do so? That rule isn't anything set into stone, but rather a suggested rule? We need to nail down all the rules in one post.

Ew, no, that rule would suck. Who's to say they are not zombies who get home sick?
Rules:
Human Players:
Zombie Players:
What should be edited?

Rules sound good.
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