Pax Romana Zombie Challenge

Pax Romana is hosting a Zombie Challenge to the community. We will be doing the 22-player map, with 21 players maximum.

Set-up:

7 'Human' players

12 'Zombie' players

Map:

To be decided by poll

Rules:

Human Players:

  • Humans can only build Militia units. No other units are allowed. Use the terrain and build forts wisely!
  • Humans can build the following buildings only: Industrial Complex, Infrastructure, Naval Bases, Barracks, Forts

Zombie Players:

  • Zombies can only build Infantry units. No other units are allowed (including motorized and mechanized infantry)
  • Zombies can NOT build forts! If you capture a territory with forts, you can not rebuild it! If you capture a territory that a fort is building in, you must cancel the build. If we see a zombie-controlled territory finish a fort, you will be disqualified from further Pax Romana games.
  • Zombies can build the following buildings only: Industrial Complex, Infrastructure, Naval Bases, Barracks

All starter units will be removed from the game at game creation.

This will be an UNRANKED game, it will not hurt/help your stats in any way!

Any abuse or ignorance of rules will put you on the blacklist of users not accepted into future games/challenges.

By signing up, you agree to the rules above. Please state Human or Zombie for your desired role. You will receive a message via forum PM with game details when we start.

Proposed layouts for infection (subject to change)

European Infection:

European Stronghold:

East vs West:

Pax Romana Communications Officer

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144 Replies

StrangeTalent wrote:

Humans were quickly overrun. Our multiple forts of ~5 militia was no match for stacks of 15+ zombies rushing through our lines.
Romania stands strong!!

Resistance will fight for ever

what is dead may never die!

otherwise, I would have thought it to make more sense, the zombies being miltia, with bigger numbers, and the resistance being infantry. Think about it...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Any chance that a mod can end the game? Seems it's ranked...

SpiritNOR wrote:

Any chance that a mod can end the game? Seems it's ranked...
Im human, and still standing strong!

haha,


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Im human, and still standing strong!

haha,

You have no grain....

Quasi-duck wrote:

oceanhawk wrote:

Im human, and still standing strong!

haha,

You have no grain....
or do I..........

muhahaha


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

or do I..........

muhahaha

No grain producing provinces. And if what you told me is true, you have 40k militia to feed...

Quasi-duck wrote:

oceanhawk wrote:

or do I..........

muhahaha

No grain producing provinces. And if what you told me is true, you have 40k militia to feed...
come find out :P

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

I'll just wait for your troops to rebel.

Quasi-duck wrote:

I'll just wait for your troops to rebel.
wont be happening any time soon...

come for a fight :P


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

When is this happening again?

PhantomNiqht
RPU Website Manager

Bluephantom956 wrote:

When is this happening again?
It's over.

I meant when are we doing the NEXT round xD

PhantomNiqht
RPU Website Manager

Bluephantom956 wrote:

I meant when are we doing the NEXT round xD
Dunno, I think the Battle Royale is the next round. Not sure.

I think I need to go back to the drawing board on this one, zombies stomped the humans :P

Pax Romana Communications Officer

StrangeTalent wrote:

I think I need to go back to the drawing board on this one, zombies stomped the humans :P
Swap it, humans are infantry and zombies are miltia

zombies also out number the humans...

plus we could have done better, but in the end it was a tick tock till it was over....


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Was man power a major limiting factor? I imagine it would be. Other than that I'm having a hard time understanding why infantry would so easily beat militia + forts.

DxC wrote:

Was man power a major limiting factor? I imagine it would be. Other than that I'm having a hard time understanding why infantry would so easily beat militia + forts.
It was for Sweden. I could build 3-4 troops a day at a max, right up there until I had some good land in mainland Europe and some high level barracks.

DxC wrote:

Was man power a major limiting factor? I imagine it would be. Other than that I'm having a hard time understanding why infantry would so easily beat militia + forts.
I don't know why it is hard to understand. Infantry is much better than militia. Avoid hills and forts if possible and there is no hope for militia. Perhaps if humans were able to fortify their border provinces or to work together better they would have been able to survive longer.

It is not hard to understand given the manpower limitation, but excluding that you could build much more power and HP per day with militia. The forts would just be a defensive and resource bonus on top of that. Excluding the manpower limitation, the only advantage Inf would have is speed.

DxC wrote:

It is not hard to understand given the manpower limitation, but excluding that you could build much more power and HP per day with militia. The forts would just be a defensive and resource bonus on top of that. Excluding the manpower limitation, the only advantage Inf would have is speed.
Speed and higher strength.

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