1 militia vs 1 inf of course. But think about how much total strength and HP you can make per hour for each if manpower didn't slow you down.
Pax Romana Zombie Challenge

Pax Romana is hosting a Zombie Challenge to the community. We will be doing the 22-player map, with 21 players maximum.
Set-up:
7 'Human' players
12 'Zombie' players
Map:
To be decided by poll
Rules:
Human Players:
- Humans can only build Militia units. No other units are allowed. Use the terrain and build forts wisely!
- Humans can build the following buildings only: Industrial Complex, Infrastructure, Naval Bases, Barracks, Forts
Zombie Players:
- Zombies can only build Infantry units. No other units are allowed (including motorized and mechanized infantry)
- Zombies can NOT build forts! If you capture a territory with forts, you can not rebuild it! If you capture a territory that a fort is building in, you must cancel the build. If we see a zombie-controlled territory finish a fort, you will be disqualified from further Pax Romana games.
- Zombies can build the following buildings only: Industrial Complex, Infrastructure, Naval Bases, Barracks
All starter units will be removed from the game at game creation.
This will be an UNRANKED game, it will not hurt/help your stats in any way!
Any abuse or ignorance of rules will put you on the blacklist of users not accepted into future games/challenges.
By signing up, you agree to the rules above. Please state Human or Zombie for your desired role. You will receive a message via forum PM with game details when we start.
Proposed layouts for infection (subject to change)
European Infection:

European Stronghold:

East vs West:


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which I found was well demonstrated in the game with miltia obviosuly I tried to stay to strong areas forts+forests, but we got spread thin. we might have been able to hold the lines a bit better had we had faster units.DxC wrote:
It is not hard to understand given the manpower limitation, but excluding that you could build much more power and HP per day with militia. The forts would just be a defensive and resource bonus on top of that. Excluding the manpower limitation, the only advantage Inf would have is speed.
To be honest, I think it would have made more sense that the humans had infantry, and the mitlia were zombies..

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
Take 25 militia and try and defend a whole country starting on day one, not gonna happen lol.
Infantry are good at sitting in one spot defending . . . that is it, period.
You have to move them? Takes forever. Need to attack with them? Don't . . ever. lol
I've thought about a few different ideas to balance and maybe even doing inf vs commandos. Not sure if a game can be set up that way but we can ask.
Or as mentioned above, zombies militia and human infantry. Zombies would need to far outnumber the humans to start or even some sort of restriction on the infantry not sure what, possibly no forts.
Like to hear what everyone thinks would be a fun balance. 
Former Something or Other
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Maybe only lvl 1 forts for humans?Genghis Khanson wrote:
Or as mentioned above, zombies militia and human infantry. Zombies would need to far outnumber the humans to start or even some sort of restriction on the infantry not sure what, possibly no forts.
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