Xarus wrote:
If played the world map three times and in each round the players formed large allies with more than 5 nations. This is normal on large maps, but I think it will be more interesting for us if we have different rules for the PL than in normal games. That was one of the two reasons why we have the PL, the other one is that we know that they are a lot of good & active opponent on each map.For a fair fight we need rules, if we don't do it we have frustrated players that leaves the PL - how often we had pissed players about the situation, that his alliance members can't help a him, because he is allied with his enemy? Same in the series of games in 30K. Other problem is when you don't have a regimentation about the numbers of alliance partners you have to fight against your partners in end of a game, because only 3 players can end a round and if you have nor regimentation you need to build up big alliances in the beginning, because you know that your enemy doing the same!
I think with the four options we have now in the poll, the last option will be very special. But if we want to have a single players league this option will be awesome! In the end you have no friends, the partner from yesterday will be your enemy tomorrow
But we a democratic here in the PL and have a look to the votes of the POLL in the end!
A fair fight? One person is more skilled. It is unfair. Do we limit the more skilled player, then?
No. We provide a even platform for anyone to hop on and have a chance. That is all. We do not need silly alliance rules. If the players are the problem, the attitude should be fixed. Not silly rules thrown onto things to "Patch" things up.
If players get pissed about something, they need to get over themselves. This is a online game. A hobby. A fun game. They will lose. Adapt. Flow with what is.
If people decide to form big alliances, so be it. Diplomacy is also part of a Players League game. The reason the games are fun is because they are natural. Artificial game mechanics are a notion I despise. Very much so. If they form big alliances, then people can play psychological games with each other, and then it becomes another game on top of CoW. More fun. More enjoyment. People can then manipulate each other, or try. Or fight people people. And win. Or lose.
So no. No silly alliance rules are needed. Nor is a "democracy" in such a small community needed. Simply have one or two people make everything. Everyone gives them feedback. If they do a crappy job/Don't listen, people just don't follow them and do their own thing. Problem solved.
Moving on,
1: Ten player maps are the way to go. They are the most balanced of the maps.
2: Nein. Just a simple point system that cuts off every year.
3: No World Map. The World Map is extremely buggy, among other things. The novelty of artificial game mechanics, and "Bigger" is better, is a notion that has rotted out the SP1914 RP community and reduced it to a shell of its former self. Try to stay away from such things. The bigger the map, the harder it is to ensure rules are enforced - followed, as well as being able to notice rule breaks. A one hundred player map looks neat. It's shiny. It is a novelty. But the ten player map is the way to go. Simple. Easy. Not to big, not to small. Very well made. It simply works. And has had the most work put into making it. Etc.
4: No requirements. At all. The Player League serves as a community organization to play fun, Non-Gold games in Call of War, that anyone and everybody can join, provided they follow the rules. Requiring High Command, or a small amount of Gold is silly, and I feel goes against the spirit of the league itself.