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Players League season 2 discussion thread

Hello all,

The new season is underway, with 22 players having joined the May game, a full roster!

With a new season, I would like to suggest and implement a few changes, based on the experience in the previous season

The things I am thinking of, are:

- Change how the PL ranking is done, several pointed out to me they arent entirely happy with the point system.

- Change the rule system to be less complex and overbearing

- Thinking of each PL having a 'special rule or handicap'. Think of suggestions like 'All units may be builded' or 'No Light tanks allowed'

- 2x 10 player games for June, instead of the 22p map. Perhaps have different rules on either

What I am personally thinking of regarding the rules, is:

- Max 2 allies, but you may freely choose who you ally, the 'threeway alliance rule' has proved to be broken by various players and for others it became very hard to find allies at all. In my view this cure (to prevent 'chained alliances)' is worse then the ailment. Alternatively we can perhaps scrap the alliance ruling altogether and let it work out in the game itself. Every player should have the freedom to ask himself 'ok, I have 3 allies, that means 25% chance I will be backstabbed - is it worth it?'

- Sab/Econ spies a declaration of war, I think that is up to the individual ruler to decide its worth a war or not.

- Peace period increased to 48 hours, or even 72. Including AI's.

- Im in favor of the no rockets policy, but they might return on occasion

Please have the discussion below in a constructive manner. Did I miss anything at all to put on the table? Please mention it.

Edit:

We opened some polls about the future of the Payers League -> go this way

45 Replies

Both versions with coalitions are public, if you be a part of a coalition, all other players knows how is on you side. That what i mean with "open rules". One version is only for three players - one is without limit of players, but all other players knows who is allied with who.

The "no limit" version is good if we play only 30 days.

I think we can make one or two games with the coalitions options and than we must think about it. Coalitions have shared intelligence for all members!

Suggestion:

Maybe we can make exit rule for all kind of contracts in the PL. All kinds of contracts between players can be canceled within a peace period of 48 hours. It means to leave a coalition, cancel a NAP or to kick some out of a coalition!

So no player can be sure, that he will be not to be betrayed in the end. ;)

The polls will end on 05/29

you find it here: click me

Let's get July started Xarus! I hope it is on the Pacific map as well.

Thanks wild

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