10-day Solo Speedrun | Ukraine in Clash of Nations

I am starting my first 10-day speedrun attempt, an idea inspired by @_Pyth0n_ in this thread: Solo Victory in 10 Days: Is It Possible?

The idea conceived by @_Pyth0n_ could be for any map - I have chosen Clash of Nations for a few reasons. Firstly, it has the fewest Victory Points requirements. Secondly, it’s full of new players, making it much easier to win with! Also, I hope that this thread and Python’s idea will inspire more people to attempt similar speedruns - and posting my results and reports on the 22 player map would be easiest for everyone to streamline the best strategy for that map, as it is probably the simplest and easiest permanent map.

Okay, so I chose Ukraine. Python thought Sweden might be a good choice due to its relatively abundant resources - we have yet to see how it compares to Ukraine. Personally, I chose Ukraine because of its proximity to so many Comintern nations. It has the Axis doctrine, so deals 25% more damage than Comintern. This is a huge advantage in the early game especially - I can choose to easily blitzkrieg two of Caucasus, Romania, Communist Russia, or Poland. Also, Ukraine is relatively central, giving it massive potential for a speedy expansion in every direction. However, this could also be a disadvantage - if three players surrounding me team up, I’ll have a hard time fighting them off whilst maintaining my momentum for the speedrun.

Note: I won’t be using any boosters or gold during this game. Perhaps I’ll regret it, but I want it to be fair if others try this!

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Okay, so onto the actual game I joined. In this original post I won’t make any screenshots, mostly because I’m on my phone and it’s just worse! I will report on everything though, and in future I hope to make reports using my laptop.

The game I joined seemed to have an average number of newbies in it, and pretty much zero players with my experience. The complete newbie accounts are: Algeria; Canada; Caucasus; Communist Russia; France; Germany; Finland; Romania; Libya; Morocco; Northern USA, Poland, Spain; Sweden; Yugoslavia. The highest account level is the Southern USA, level 89. He also has the only player k/d of over 1 - it’s 1.21. This is useful for me, as he is far away and so I can focus on all the newbie accounts to give me a boost earlygame. All in all, a good starting map for a speedrun for me!

To try to keep my popularity up in the early stages of the game, I have shared map to every AI country except Crimea and the Cossack Republic, and right of way to every human country except Poland, the Russian Empire, Communist Russia, Turkey, Romania, and Caucasus.

I start with the same units as everyone else - 18 infantry; 2 armoured cars; 3 anti-air; 1 interceptor. These are all level 1. My interceptor is very near to Caucasus, so I used it to scout out cities near me - Rostov has 1 anti-air and 1 infantry; Krasnodar has 1 armoured car and 1 infantry. All the rural provinces I scouted (Anapa; Yeysk; Belaya Glina; Salsk) have 1 infantry, and Yeysk also has an interceptor and airstrip.

I decided to invade Caucasus and Romania first. I could’ve gone for Crimea, but I decided it wasn’t worth the effort just for one city and a slight morale boost from the capital, especially when I’m trying to Blitzkrieg as fast as possible for as many resources as possible.

The Caucasian city Rostov produces rare materials, and is the closest piece of Caucasian land to Ukraine. Being the only land route to Caucasus, it provides a bottleneck - this means Caucasus can’t sneak attack me from any other side except the sea.

The Romanian city of Iasi is separated from Ukraine by just one forested rural province. It produces goods.

For both countries, I plan to move south once I’ve taken the city specified. In Romania, I’ll move from Iasi to Constanta (metal) via a goods province. In Caucasus, I’ll move from Rostov to Krasnodar (oil) via a goods province. For both countries, I allocated 9 infantry and 1 armoured car. My interceptor I am using to continue scouting Caucasus, and my 3 anti-air I have retreated to my capital of Kiev - they would just slow me down. I forced marched all of these armies (except the anti-air) for around 45 minutes to an hour. I have now (2.5 hours into the game) cancelled the first 7-8 forced marches to save on health - the back 2-3 units need to catch up faster.

I built one local industry in an oil-producing province: Dnepropetrovsk. Upon discussion with Python, I decided I wouldn’t build any industry in my cities for now - I’ll have to rely on expansion to do that for me. I anticipate early having little food, as of the 4 cities I plan to take before I go to sleep, none of them produce food, and I’m not going through any rural food provinces. Furthermore, I don’t have any core food-producing rural provinces.

As for the units I want to focus on? I want to keep it as narrow as possible, so I don’t have to spend extortionate amounts, especially considering I’m Axis. For speed, I’m researching light tanks, armoured cars, and motorised infantry. I will also research higher levels of infantry, and use the upgrade trick (if you know you know) to skip to level 3 infantry for the cost of level 2, hopefully for the majority of my starting 18 infantry. I will also build interceptors for air defence of my ground stacks - anti-air, even SP AA, would just slow me down. I won’t build any ordnance or secret - secret takes too long to research and build, and ordnance is incredibly slow. I’m betting on the hope that my light tanks and motorised infantry will be able to engage artillery in combat before they deal me too much damage! I was also thinking of building a few submarines. I am still undecided on this, as it would require building a naval base, which I think may just be a waste of my time. For now, I’ll ignore the naval tab and hope Turkey doesn’t go by sea to invade me.

I have build two tank plants, in Poltava and Kiev. I also built two barracks, in Voroshilovgrad and Odessa, and one aircraft factory in Kharkov. I build my barracks in the two cities closest to Caucasus and Romania, so I could research level 1 infantry immediately, and start producing it in these two cities. I build the tank plants more central because at first I will be producing armoured cars and light tanks, which are faster to reach the front line. The decision to make the aircraft factory in Kharkov was to save myself time and resources on an airstrip - level 1 interceptors in Kharkov are already in range of my only airstrip (which the game generated) in Mariupol. I will build further airstrips so my interceptors can reach every corner of my empire, but for now it’s easier to have them all concentrated near one country, especially when the Mariupol airstrip cost me nothing.

As I type this I am 2 hours and 40 minutes into the game. I have researched level 1 armoured car and infantry, and am producing them in my tank/barracks cities. I have also started building level 2 barracks in Voroshilovgrad and level 2 tank plant in Poltava - this is because it will give a very slight boost to the speed of the production (due to my morale being at 70%). Time will tell whether this was worth it or whether I should’ve saved it for something else! My two armoured cars have 1hr15 and 1hr30 left, and my two infantry have 1hr and 1hr15 left. I am researching motorised infantry (6 hours left) and light tanks (45 minutes left). Once light tanks are researched, I will first start producing them in my tank plant cities, then I will research interceptors. After that, there’ll be nothing left to research on day 1, and I can focus all my energy on planning my routes and logistics.

Research tab:

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Planned invasion of Caucasus:

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Planned invasion of Romania:

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Overview of Ukraine:

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Have a blessed day <3

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128 Replies

Claudio NVKP wrote:

Grozny to Lisbon in 10 days.
It shall be done, Lord Sidious.

SamPGS_17 wrote:

Nah, I feel like doing a full play through - if I get too busy or don’t feel like it anymore then I will stop putting so much detail in. I don’t mind if no one reads it as long as it’s a record of what I’ve done! That being said, I would like this 10-day speedrun to become a popular thing - although it’s true I’m doubtful it will, sadly.
Yes, unfortunately it prolly won't be more than a passion project for the both of us, at least for a while. Still, if it means it will improve my horrible stats and better my knowledge of the game, then I will continue testing this theory.

SamPGS_17 wrote:

If I have to sacrifice units, I will - I need to expand fast.
You make a good point. I am hesitant to adopt this mentality, but it makes sense. I do terribly dislike the wasted resources it represents tho.

_Pyth0n_ wrote:

Claudio NVKP wrote:

Grozny to Lisbon in 10 days.
It shall be done, Lord Sidious.

SamPGS_17 wrote:

Nah, I feel like doing a full play through - if I get too busy or don’t feel like it anymore then I will stop putting so much detail in. I don’t mind if no one reads it as long as it’s a record of what I’ve done! That being said, I would like this 10-day speedrun to become a popular thing - although it’s true I’m doubtful it will, sadly.
Yes, unfortunately it prolly won't be more than a passion project for the both of us, at least for a while. Still, if it means it will improve my horrible stats and better my knowledge of the game, then I will continue testing this theory.

SamPGS_17 wrote:

If I have to sacrifice units, I will - I need to expand fast.
You make a good point. I am hesitant to adopt this mentality, but it makes sense. I do terribly dislike the wasted resources it represents tho.
Tbh there’s no other way to play - we can’t play safe or long-term so we have to take some level of risk.
Have a blessed day <3

SamPGS_17 wrote:

_Pyth0n_ wrote:

Claudio NVKP wrote:

Grozny to Lisbon in 10 days.
It shall be done, Lord Sidious.

SamPGS_17 wrote:

Nah, I feel like doing a full play through - if I get too busy or don’t feel like it anymore then I will stop putting so much detail in. I don’t mind if no one reads it as long as it’s a record of what I’ve done! That being said, I would like this 10-day speedrun to become a popular thing - although it’s true I’m doubtful it will, sadly.
Yes, unfortunately it prolly won't be more than a passion project for the both of us, at least for a while. Still, if it means it will improve my horrible stats and better my knowledge of the game, then I will continue testing this theory.

SamPGS_17 wrote:

If I have to sacrifice units, I will - I need to expand fast.
You make a good point. I am hesitant to adopt this mentality, but it makes sense. I do terribly dislike the wasted resources it represents tho.
Tbh there’s no other way to play - we can’t play safe or long-term so we have to take some level of risk.
True, but my mentality is that thoroughness may prevail over speed; we shall see with the results from your game ^^

Nah, speed and quickly invading people is more important than waiting and planning things out. You saw how well Germany did in ww2! Especially the USSR! They didn’t even need to plan for logistics or anything!


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Nah, speed and quickly invading people is more important than waiting and planning things out. You saw how well Germany did in ww2! Especially the USSR! They didn’t even need to plan for logistics or anything!
Instead of a 10-day victory, Germany got a 10-day ass-kicking. I plan for the former, not the latter.

Okay, time for day 3. I don’t expect it to need as much detail, but again we’ll see!

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I am now first, even including the coalition of Italy, Turkey, and Germany. No one else apart from the players seen in this screenshot has over 50 victory points.

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As you can see, I am progressing slightly slower than yesterday, with my VPs only increasing by 40 compared to yesterday’s 50. I expect this trend to continue - I am only set to take 2 or 3 cities by day 4 I think. Here is an overview of my land so far:

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As you can see, I’ve taken almost all of Caucasus by now. The only province Caucasus has left is occupied by a stack of one medium tank and two infantry. I am at the moment compiling a stack which should be able to kill it and take the province. When it’s stacked it should look like this: (the only units you can’t see are two armoured cars at approx 80% health)

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As for Romania, things are going well - I found their medium tank, stacked along with 2 infantry. The stack I used to deal with it was made up of one infantry level 2; one motorised infantry level 2; three light tanks level 1; four armoured cars level 1. That stack is now continuing through Romania to take Debrecen, Budapest, and come round to just north of the Yugoslav capital of Belgrad.

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In Bulgaria, a singular infantry unit took back Sofia, so I’m sending back my original 10-stack to deal with it. That 10-stack lost some units, and it is now made up of fewer low-level infantry. This is expected - we will see whether the economic boost was worth it to essentially sacrifice these units.

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Talking of my economy, it’s doing much better than I had originally expected! I can’t provide a screenshot of the full economy, as I’m on mobile at the moment, but here is the full report as it is approx 4 hours into day 3. If you’re not @_Pyth0n_, feel free to skip the economy and building reports - this is mostly so we can look at this speedrun and see what is viable in terms of economy for Ukraine specifically, and so we can compare different speedruns. Python, sorry for making you read this - you did ask for detailed economy reports! If you don’t wanna read it you don’t have to.

-Money | 2,389/hour; 59,077/day (current stock: 7.1k)

-Food | 514/hour; 13,229/day (current stock: 1.7k)

-Goods | 329/hour; 8,723/day (current stock: 2.0k)

-Manpower | 456/hour; 12,643/day (current stock: 620)

-Metal | 558/hour; 13,817/day (current stock: 8.1k)

-Oil | 496/hour; 12,398/day (current stock: 4.5k)

-Rare materials | 391/hour; 9,542/day (current stock: 6.3k)

This is absolutely fantastic - I predicted that I would primarily be short of food, manpower, oil, and goods. So far I haven’t encountered too many problems with my relative lack of goods, although I intend to build some industry in my core goods city just in case. My abundance of food is unexpected and welcome - my industry paid off. Manpower will always be low - I am building a few recruiting stations to hopefully replenish my troops. Metal production is fantastic, and rare production is fine because I always have too many rares.

Here is also a full report of buildings in my core provinces: (cities in bold, provinces with no buildings not mentioned)

Odessa (rares):

-Level 1 barracks

-Level 1 industry

Kiev (oil):

-Level 1 tank plant

-Level 2 recruiting station

-Capital

Dnepropetrovsk (oil):

-Level 2 local industry

Kharkov (metal):

-Level 1 aircraft factory

-Level 1 industry

-Level 1 recruiting station

Kursk (metal):

-Level 3 industry

Poltava (goods):

-Level 2 tank plant

-Level 3 recruiting station

Voroshilovgrad (food):

-Level 2 barracks

-Level 2 industry

Sumy (food):

-Level 3 local industry

Mariupol (manpower):

-Level 1 airstrip

I could’ve also done a list of how much industry I’ve built etc, how much it all cost, and whatever - but I won’t. Python if you want to you can do that yourself! Maybe we can do it sometime BEFORE another speedrun attempt so we can get in as much preparation as possible.

Okay, onto diplomacy! If you’ve skipped the economy bits and want to keep reading about the game, start again here…

Germany finally responded to my request to split Poland between us. He says that he will, but I’ll have to wait until he and Italy invade Yugoslavia. So far they haven’t touched Yugoslavia - I have no idea how long they’ll take to do this. If they don’t invade by the time I’ve cleaned up Romania, then I’ll go for the Yugoslav capital myself, and maybe the rest of it too. It’s got brilliant geography for my purpose - lots of plains, especially on the border with the Romani, and a few hills and forests. Only two mountainous provinces, both bordering the sea.

Germany, Italy, and Yugoslavia:

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A zoom in of Yugoslavia’s terrain: (i have selected the army I may use to take Belgrad)

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Finland messaged me - he wanted me to join his coalition. I respectfully declined, citing my reasons - I claimed I wanted to wait a few days to see how things stand on the map and players before I make a decision. In reality, of course, I won’t be joining any coalition - I’ll crush them all under my iron fist! All shall bow before Ukraine!

I messaged Turkey yesterday just to check in, as I had just taken the Caucasian land bordering Turkey. He hasn’t responded after 24 hours, so I’m not too worried about him.

My current research: (I have also researched level 2 interceptor, but not upgraded any units, everything else not shown is level 1)

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I have upgraded some of my units - I believe most of them I’ve already shown. If I remember, I’ll edit this post and include a list of all my armies. For now I’ve got to run to eat so rushing this finish.

As always, I appreciate everyone’s input.

Have a blessed day <3

Good job with balancing the economy! Hard task indeed.

The President

Alright, you have convinced me: Ukraine is definitely the better choice for the speedrun attempts. Sweden's terrain is just too much of a detriment, altho my third attempt is doing quite well (mostly because Finland is inactive ^^). I will compile the necessary data for Ukraine to see how optimal the gameplay can be mad, but so far, no major mistakes have been made by Sam, so his playthru may be sufficient as a guide for those who attempt the run.

Also Sam, your food production is off-the-charts! How did you manage to pull that off? The level 3 rural industry and level 2 city factory have proven their worth, but from where did you get all the metal and oil from? AC level 2 research is sorta cheap, but producing LTs and ACs is pretty expensive in terms of those resources. Not to mention ints taking some of the oil.

Also, you might want to stop producing units and focus on upgrading now. MPs gonna be your weak spot, as you are awash in resources (I'm still baffled), so a couple recruiting stations might go a long way on day 1 in further testing.

@_Pyth0n_ not on PC so can’t quote bits of text, will just respond here.

For your first paragraph - appreciate it, although I know I haven’t played perfectly. And yes - Sweden could possibly be good if they had more countries to invade, but they’re only bordered by Finland, and then they’re limited by the Baltic nations. I do hope this play through can become a guide for future speedrun attempts!

To be honest, yeah, I was so surprised about my food! I’ll always be a little low in it, as it is needed for motorised infantry as well as recruiting stations. I think it’s basically because I had an excess of oil, metal, and rares - so I could actually afford to build industry/local industry in my core province. I was also helped by taking two food cities relatively early.

As for my metal and oil? I think that local industry is underrated. I already had two rural metal core provinces, plus my city, which is already good - that plus industry being built AND conquering cities has proved a potent combination. I also suspect my lack of manpower affects this though - if I had unlimited manpower I could’ve spammed so many LTs! I have got 4 ints btw, but only level 1. They’ve been sorta useful… idk if I’m gonna scrap them in favour of attack bombers in future attempts, that way I can kill newbies’ medium tanks more easily. I may even be able to produce attack bombers and ints! We’ll see. It’s a learning experience.

Agreed about recruiting stations - in another attempt I think I’ll focus on industry in food and oil provinces, as my metal and rare materials will be okay for the first couple of days without industry. That way, I’ll increase my food production, meaning I can build more recruiting stations earlier. Whatever I do, MP will be the limiting factor.

As for focusing on upgrading, as you said, I’m awash in resources! For now, I’ll focus on production of LTs and ACs due to my excess metal and oil. In a day or two I will pause production to allow a mass upgrade, but I am losing a few of my original infantry stacks - went down from a peak of 40 units to 34 at the moment.

Appreciate the input as always.

Have a blessed day <3

SamPGS_17 wrote:

They’ve been sorta useful… idk if I’m gonna scrap them in favour of attack bombers in future attempts, that way I can kill newbies’ medium tanks more easily. I may even be able to produce attack bombers and ints! We’ll see. It’s a learning experience.
Very intriguing idea. The sad part about planes is that the bombers take so long to research, so you won't have them until day 2 at the very least in enough numbers. Then again, you have the spare resources, so maybe a strat might be to build ints until the att bomber is made, then spam those with the resources you have. MP will be annoying tho.

As for the rest of your points, no further discussion is necessary as it would just be restating the same point, and since I agree will all of the points anyways.

Damn, this is making me want to jump in again!


CarKing the 6th of the Abrahamic Caliphate

Sorry all who’s following this, I’m super tired plus I had something on this evening so no daily update. A quick summary is that I’ve taken most of Yugoslavia, and since it’s day 4 the military reports show me and Germany both have 6% armies, Germany is 1st and I’m 2nd. I’m on 170 victory points. I have also invaded Poland with the help of Finland. My economy is doing fine, manpower production is up!

Will hopefully post one of the usual detailed reports tomorrow. Apologies again!

Have a blessed day <3

Damn Germany!


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Damn Germany!
It’s alright, I believe I have about double his economy and almost double his victory points, I’m also doing better in terms of units lost per war than him, despite me just absolutely sacrificing everything. In the next couple of days I’m gonna completely soar past him, and hopefully take him and Italy out in one swoop, perhaps with the help of Finland. I’ll then go for the rest of Eastern Europe, including the Russian Empire and Cossack Republic, before heading towards Turkey, Egypt, and North Africa. I’m hoping to have achieved all this by day 9, and then I’ll be maybe 100 victory points away from a solo win. As I have said, I don’t expect to get the 10-day win on my first try, but perhaps next time as Ukraine once I’ve solidified my strategy!
Have a blessed day <3

Okay, so it's time for another report! Apologies for the lateness of this one, I appreciate it's been a while.

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So, I won't include the military report since I did that in a short message earlier in this thread. It's now Day 6, and things have been chundering along quite nicely. Here is the leaderboard:Forum attachment

As you can see, I'm doing fine, and certainly ahead of the coalition. However, I need to pick up the pace a bit - I need an average of 7 or 8 cities taken per day if I want to get to 626 victory points by the end of day 10.

Just to make things clear - I'm counting 10 days as how many VPs I have at the start of day 11. This is because at that point I will have played for a full 10 days - if I counted the victory points at the beginning of day 10, I will have only played for a full 9 days.

Okay, so in the last couple of days I have taken almost all of Communist Russia, except for two rural provinces near the border of Finland which I'll leave alone and hope he conquers soon. I am on very good terms with Finland - I was just about to invade Communist Russia, when he asked me to 'save him'. So I told him, like a good ally, I would take Communist Russia - they were at war with each other. It must be noted that Communist Russia was AI, so I took all its cities pretty much within a day. At the same time, I was able to finish off Yugoslavia and Poland (with the help of Germany and Italy), and I even managed to sneak in a cheeky Blitzkrieg of Albania! Here is the map as it stands:Forum attachment

I'm relatively happy with the position of my armies. My only concern is how long it'll take to conquer Eastern Europe, Finland, and Sweden (possibly Norway too), and then get back in time to conquer Turkey, Germany, and possibly Egypt and Italy (not sure how many VPs I'll require) before the end of day 10. I'm considering utilising infrastructure - it's either that or forced march, which I would hate to have to do because it decreases my armies health and damage capabilities more than they already are. However, I'm also low in goods! This is quite a dilemma.

I have just commenced the invasion of the Russian Empire - it should be over, bar a couple of huge northern rural provinces, in under 24 hours. This will advance me 50 VPs further towards victory!Forum attachment

I am also preparing for the invasion of the Cossack Republic, which I've put off until now because I'd hoped either Caucasus or the Russian Empire would invade it. Unfortunate - it is Axis, but it stands in my way. I'm hoping that some units involved in the invasion of the Russian Empire will switch to come down south, and invade into the north of the Cossack Republic. Here is my invasion preparation: (with my main army highlighted)Forum attachment

Argh, I have to eat! Okay, so I'll just leave you with some images of the newspaper economy reports, my economy as it stands, and all my units currently. I didn't take a screenshot of research, because my screenshot of all my armies covers everything I've researched. Everything except interceptors - those I've researched to level 3, just not upgraded mine yet.

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As always, I welcome and value everyone's input.

Have a blessed day <3

Probably beat you take out the coalition ASAP. The thing about them is that they have large countries, and that if you take say the core part of Germany, the rest will probably be empty and easy to take. It’s also best to take them out before their greater resource production catches up to you. You should be able to quickly wipe Germany and Italy out in one fell swoop, and then take Iberia after.


CarKing the 6th of the Abrahamic Caliphate

My advice: don't bother tryna conquer Turkey. In the map it seems they are inactive (are they?) and even if they aren't, the mountains and Black Sea are big hinderances to conquering fast. I would've suggested you skip invading Russia with your main force, blitz Germany and Italy with your main forces, told Finland to attack Russia, backstabbed them with a secondary force you either split from the main force (if you can spare them) or make new ones. Adding up all the VPs that is 230 VP, meaning you'd only need 80 VP, which you can prolly salvage from Finland in time (the math was done mentally, so it might be inaccurate lol).

Taking out Spain as well during that should hell make things easier.


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Taking out Spain as well during that should hell make things easier.
Spain might take too long; mountains and all, only for 60VP. Prolly best to save for last only if there is time.

It’s not like those armies will have any other use. He might as well storm it after and grab those cities, while the other half of his army goes ahead and takes over Finland and the east. You might not gain enough in the even harder terrain in the north, and Turkey would take crossing a sea. S(pain) may be somewhat hard, but it’s a good option to secure points just in case. Either that or you naval invade Sweden after taking Germany or something lol.


CarKing the 6th of the Abrahamic Caliphate

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