First of all, improving your grammar would help, but depends on doctrine, different units have different attack and defense output, and flying bombs can be devastating to an early army, the benefit to you would be immense after multiple strikes. but 2-4 AA depending on sender and receiver doctrine.
1st day with flying bomb
axis doctrine countries has any advantage with flying bomb at first day ??
secret lab , air factory , flying bomb cost + destroyed enemy cities to capture
is it good for you ?
4 artillery + 1 flying bomb production better than 5 artillery for first day ?
Post a Reply
Please log in to post a reply.
18 Replies
I meant flying bomb cost ( secret lab , air factory , production cost ) + destroyed enemy cities to captureFox-Company wrote:
First of all, improving your grammar would help, but depends on doctrine, different units have different attack and defense output, and flying bombs can be devastating to an early army, the benefit to you would be immense after multiple strikes. but 2-4 AA depending on sender and receiver doctrine.
is it good for you ?
for example you produce 4 artillery + 1 flying bomb from 5 cities at the same time
Äąs it better than 5 artilleries ?
I need more detailed answer so I use this forum and I already mentioned my question about axis doctrine and first day production
Depends on your target, if you need to strike now, making some Flying Bombs will be better, and the cost to actually use a Flying Bomb is worth what it does, the cost is high but the same secret lab and airport can be used over and over, so it then becomes profitable to make Flying Bombs over Artillery. if this is not what your asking, i am truly confused.Undaunted wrote:
I meant flying bomb cost ( secret lab , air factory , production cost ) + destroyed enemy cities to captureis it good for you ?Fox-Company wrote:
First of all, improving your grammar would help, but depends on doctrine, different units have different attack and defense output, and flying bombs can be devastating to an early army, the benefit to you would be immense after multiple strikes. but 2-4 AA depending on sender and receiver doctrine.for example you produce 4 artillery + 1 flying bomb from 5 cities at the same time
Äąs it better than 5 artilleries ?
I need more detailed answer so I use this forum and I already mentioned my question about axis doctrine and first day production
I don't think flying bombs are worth building. If city destruction is your goal it's much better to wait until you can research the next step and use rockets, which can't be shot down. Over the course of a full game you'll get much more benefit from a day1 artillery than a day1 flying bomb, which will barely dent your opponent's economy.
Well about half the units in the game aren't really worth building
Fair point.Z. Sakki wrote:
Well about half the units in the game aren't really worth building
Flying bomb without any doctrine bonuses:
Production cost sum: 1820
Damage vs Province morale: 12, damage vs buildings 12:
Hitpoints of lvl1 production building or Industry: 20
Construction cost sum of lvl1 production building: 7200
Construction cost sum of lvl1 Industry: 6400
-> You need 2 Flying Bombs to destroy a lvl1 production building or Industry. This costs you 3640 resources in total. The enemy has to spend 6400 or 7200 resources to rebuilt that building. If the enemy isnt online at that moment and doesnt rebuilt the building fast enough they will also lose much time from stalled productions. Additionally the enemy loses 24 province morale, reducing their resource output and increasing production/construction times.
Based on this calculation its actually benefitial to hammer enemy production/economy provinces with Flying Bombs, because the enemy loses more and more resources over time, so after some strikes you will outproduce them. of course you also have to factor in some research costs and building costs on your side, so you would have to do multiple strikes for it to be worth it.
You may have an additional benefit of destroying some enemy units as well with your strikes, but you would have to avoid too strong stacks or your bombs will be shot down before impact.
Of course it also means that you get less spoils of war when conquering them as less buildings will be intact. So might be useful in a situation where you have to face a strong player, where a prolonged war might cost you much more.
so TLDR: Flying Bombs are worth it in certain early game situations.
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)
All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).

replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
Yuck, no too slowDestructo the Great wrote:
replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
If speed is your main concern, consider focusing on armored cars instead. Same armor class as light tanks, but stronger against infantry (the most common unit by far due to AI), faster, reveal militia, and better at anti-air (granted, not a big issue when facing mostly AI). It feels like the only real role for light tanks is beating other people's starter armored cars during the early days of the game.
If you're playing a human, the air weakness and medium tank weakness is killer, and if you're playing AI, there aren't that many light armor targets to feast on.
better firepowerFox-Company wrote:
Yuck, no too slowDestructo the Great wrote:
replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
Too slow, i'm a Blitz kinda person, the faster you take it the less time they have to fight back, espically in Africa, Allied LT is averaged on 50-112 speed depending on level and terrain.Destructo the Great wrote:
better firepowerFox-Company wrote:
Yuck, no too slowDestructo the Great wrote:
replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
LT only works for noobs. Active players would see your tanks and destroy it immediately with medium tanks. If you want speed, go with armoured carsFox-Company wrote:
Too slow, i'm a Blitz kinda person, the faster you take it the less time they have to fight back, espically in Africa, Allied LT is averaged on 50-112 speed depending on level and terrain.Destructo the Great wrote:
better firepowerFox-Company wrote:
Yuck, no too slowDestructo the Great wrote:
replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
I only ever use LT's yet i've still won multiple games.Destructo the Great wrote:
LT only works for noobs. Active players would see your tanks and destroy it immediately with medium tanks. If you want speed, go with armoured carsFox-Company wrote:
Too slow, i'm a Blitz kinda person, the faster you take it the less time they have to fight back, espically in Africa, Allied LT is averaged on 50-112 speed depending on level and terrain.Destructo the Great wrote:
better firepowerFox-Company wrote:
Yuck, no too slowDestructo the Great wrote:
replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
L.U.C.K.Fox-Company wrote:
I only ever use LT's yet i've still won multiple games.Destructo the Great wrote:
LT only works for noobs. Active players would see your tanks and destroy it immediately with medium tanks. If you want speed, go with armoured carsFox-Company wrote:
Too slow, i'm a Blitz kinda person, the faster you take it the less time they have to fight back, espically in Africa, Allied LT is averaged on 50-112 speed depending on level and terrain.Destructo the Great wrote:
better firepowerFox-Company wrote:
Yuck, no too slowDestructo the Great wrote:
replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
A.K.A. Good PlayerDestructo the Great wrote:
L.U.C.K.Fox-Company wrote:
I only ever use LT's yet i've still won multiple games.Destructo the Great wrote:
LT only works for noobs. Active players would see your tanks and destroy it immediately with medium tanks. If you want speed, go with armoured carsFox-Company wrote:
Too slow, i'm a Blitz kinda person, the faster you take it the less time they have to fight back, espically in Africa, Allied LT is averaged on 50-112 speed depending on level and terrain.Destructo the Great wrote:
better firepowerFox-Company wrote:
Yuck, no too slowDestructo the Great wrote:
replace light tanks with medium tanks plsFox-Company wrote:
Light Tanks, Artillery, and Tactical/Attack/Strategic Bombers are a set up to win any 30 Player or below game modejubjub bird wrote:
Eh, I think mech inf and flying bombs are the only units I've never used, unless you count nukes as my games almost never last long enough to bother with them. (and I know some people use mech inf all the time, so that's probably a bad example.)All the unit types have some value, depending on what your opponent is using. I think the problem is more so that 99% of opponents are either noobs or AIs, so you can default to a pretty small selection of units and you'll be in great shape almost all the time (which is my normal play style).
Post a Reply
Please log in to post a reply.