I think itβs better having S.W.A.T. than normal police.
Edit:
Whoops.. there arenβt SWAT in ww2 lol
they should add police to the game and can level it up yo riot police.
these units should be able to fight rioters and/or prevent riots.
I think itβs better having S.W.A.T. than normal police.
Edit:
Whoops.. there arenβt SWAT in ww2 lol
wot, bruh its ww2, plus you got militia combine two boys together and they will prevent revolts or you could have one unit roaming the captured territory to reclaim if revolts happen
I think youβre right. Iβm at fault here. Forgot there was no SWAT. But honestly I think there should be another way to avoid revolts other than placing troops or using gold.
Revolts have been nerfed, and even though it brings me great pain to see those couple of provinces switch and ruin that perfect annexation, I can't really think of another mechanic besides removing revolts.
I believe revolts are only relevant by having a navy/airforce bomb provinces to oblivion and have them switch over to your side. But then again this doesn't really make sense as to why after having a province reduced to rubble 0% morale, the masses would rise up and overthrow their government in the middle of lets say germany. (Also doesn't really make sense for islands as well, with an even smaller population).
'
If anyone sees this I would like to know why we should even have revolts in the first place if they keep getting nerfed? Seems like feature that's just eh.
yeah. Itβs also totally unrealistic. In a war, you would be in high risk to even step outside, let alone have a revolt.
Yeah, i have some suggestions as well,
One, add freight planes(Carries infantry and tank)
Two, add some lovely mines and minesweepers(this thought is directed to the person who used blitzkrieg)
Three, add combat medics and normal medics( mechanics for tanks artillery planes etc.)
I think it would be a lovely addition for riot polices as well.
revolts ARE totally unrealistic, as is the absurd 'popularity' mechanic, expansion penalties, distance to capital penalty,
all of which punish success!
I wish I had the energy to refute all of these suggestions, but it is so futile since by next week they will be back in some other shape or form. Sorry if I sound so cynical, but I assume all of these suggestions have been debated by the Bytro team, and decided to either be "added at some point in the future" or are just scrapped. I wouldn't hold my breath, at least not until the Beta Client is throughly finished and incorporated into the game.
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