Add rounds with Gold spam limit already?

Greetings, Generals.

Im one of them Commanders, who love the mechanics of this game and come back to it often.

Sadly, its downfall never got fixed over the years and will eventually make all good players stop playing it.

Unrestricted, unlimited gold spam.

Now I understand, that its a source of income for the lads who created it, so it can remain. But not in every damn round.

Good, competitive players like good, competitive games. Where one cannot buy his win out, if he lacks the skill, etc.

It makes a pro get bored and swap to something in the non-pay to win category.

So a balanced suggestion is to add Gold-limited games for at least some rounds (lets say 10k, 20k or 30k per person is something ok), which they can spend in that round if they wish and thats it.

Not only the game will become a bit more competitive, but it will increase its playerbase vastly and you will still make the same cash amounts, because more people paying less = less people paying more, no?

Otherwise, this game will die out eventually like them mobile pay to win games, although it has the potential to be a very defining game on the market. But allowing players to win their rounds by spending 150-200 euros in a round is some non-sense, from the 90s. Wake up my dudes devs and skyrocket your game where it should be, before its too late.

I wont paste particular screenshots here, to not name and shame, but..

There is always ways to make money, without relying on banker boys and such, first win the crowd, then get the profits.

Okay, hope this reaches some high-dev chap, although its been discussed many times over the years and the game is still shooting itself in the leg for some reason.

Yours,

Major Rommel,

Commander of the Armies in North Africa.

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32 Replies

DxC wrote:

K.Rokossovski wrote:

They might actually find a bigger whale than themselves, and that must be avoided at all costs.
Not sure about that. Most games are already easy enough to win or do very well in without spending gold so there wouldn't be any point in spending a lot in most games. I think there could be some attraction to a more competitive scenario where spending gold was valued and expected. I've seen videos of gig-whale diablo immortal streamers talking about how they love to play with other whales and pretty much anyone they pvp with has to be some kind of whale to be at a similar level. Just because someone likes to spend money on their games doesn't mean they don't want some kind of challenge, even if the challenge is who can spend more cash.
I also believe, that Whales will have even better time in a separate "Whale League", where they can become the biggest Whale, etc. Yes, it wont be as competitive as the other Leagues, but between them it will be a blast surely, I myself would love to spectate such games to see what happens if everyone is some sort of a whale in one round.

Regarding the "not enough players for Leagues" comment earlier, its obvious that the game in its current state wont have a big playerbase, because 90 % of people give up once they meet a whale in their normals and underestand there is no actual counterplay to it. Yes, you can win 80-90 % of the games right now without spamming too much gold, if u understand the mechanics right, yet those 10-20 % make even veterans like me get bored often and switch to other games until this is improved. Imagine playing some competitive game, League of Legends, Counter Strike, whatever and someone opens his bank account and levels up instantly to max lvl. Of course everyone else in this round will get bored and wont come back to the game again.

So what is discussed in this topic is solutions to this, since we want this game to grow and since its in its best form gameplay-wise at the moment, its a good time to get huge. Cash will flow then from everywhere, it wouldnt really be a concern, trust me. The only reason this game losses its players is because of the gold spam right now, everything else is perfect and should not go in vein.

Pablo22510 wrote:

freezy wrote:

CoW actually has much more concurrent players than Hearts of Iron 4
A simple search on steam db disproves this, but it's ok.
I looked up the weekly active numbers of HOI4 on steam db before commenting and compared it with our own weekly active numbers (which you cant see cos they are internal, and I am not allowed to share specific numbers). So if steam db doesnt lie then CoW has more active players than HOI4 by a margin. That's the info I can give you. Make of it what you want. I was not comparing HOIs numbers to CoW's Steam numbers tho (which you might see on steamdb), obviously CoW's steam-only numbers are miniscule, while I assume that the vast majority of HOI players are playing it on steam.

Sir Erwin Rommel wrote:

This, combined with being able to choose your doctrine at start will skyrocket CoW to where you cannot imagine.

Sir Erwin Rommel wrote:

Cash will flow then from everywhere, it wouldnt really be a concern, trust me.
These are quotes any insurance salesman (or fortune teller) would tell me as well to sell me whatever. Sadly there is not much backup to these claims besides personal theories and personal preferences.

Maybe some limits will be tested at some point in some tourneys or events, who know's. I cannot promise you anything in that regard, I can only tell you that it was discussed many many times internally already. This is an age old topic. Perhaps there will be movement on this front in the future. Maybe not. And I can't tell you when.

freezy wrote:

Pablo22510 wrote:

freezy wrote:

CoW actually has much more concurrent players than Hearts of Iron 4
A simple search on steam db disproves this, but it's ok.
I looked up the weekly active numbers of HOI4 on steam db before commenting and compared it with our own weekly active numbers (which you cant see cos they are internal, and I am not allowed to share specific numbers). So if steam db doesnt lie then CoW has more active players than HOI4 by a margin. That's the info I can give you. Make of it what you want. I was not comparing HOIs numbers to CoW's Steam numbers tho (which you might see on steamdb), obviously CoW's steam-only numbers are miniscule, while I assume that the vast majority of HOI players are playing it on steam.
Ive attached the steam charts images, so you can see how many people play the two given games at the current moment.

Cow maybe has that much more outside steam. Yet you cant compare 800-1000 players to 30k players.

If you want to reach those numbers, you need to remove the gold spam thing and Hoi will suck a big one.

Sadly, there you cant pay your win out, so obviously x30 people play it, although the game sucks compared to CoW mechanics. But the gold spam atrocities send everyone away. Add them Gold-limiting rounds and Leagues eventually and you will love me bro, trust me.

Sir Erwin Rommel wrote:

Ive attached the steam charts images, so you can see how many people play the two given games at the current moment.Cow maybe has that much more outside steam. Yet you cant compare 800-1000 players to 30k players.

If you want to reach those numbers, you need to remove the gold spam thing and Hoi will suck a big one.

Sadly, there you cant pay your win out, so obviously x30 people play it, although the game sucks compared to CoW mechanics. But the gold spam atrocities send everyone away. Add them Gold-limiting rounds and Leagues eventually and you will love me bro, trust me.

As I explained, I did not compare it with CoW's Steam numbers, because CoW's Steam numbers are super tiny compared to its actual numbers outside of steam. So of course I compared it with CoWs real active numbers, which are not publicly available.

No, we dont want to reach those 30k because we surpassed them long ago and would have to go backwards. Thanks for the advise, but "trust me bro" is not a compelling argument, sorry.

bump

10/10 best thread on forum

Undaunted wrote:

Sir Erwin Rommel wrote:

Pablo22510 wrote:

Sir Erwin Rommel wrote:

With Ranked Gold-limited Leagues, the game will instantly increase its playerbase from medicore to huge.
As much as we'd both like this to be true, it isn't. This game is a Hearts of Iron IV lite. It's a game to distract you, a stepping stone to deeper stuff. It's never going to have a huge player base.
....
game limit more important than gold spam limitpeople shouldnt join 50 games at the same time
Why would anyone join 50 games???

Gen. Smit wrote:

Undaunted wrote:

Sir Erwin Rommel wrote:

Pablo22510 wrote:

Sir Erwin Rommel wrote:

With Ranked Gold-limited Leagues, the game will instantly increase its playerbase from medicore to huge.
As much as we'd both like this to be true, it isn't. This game is a Hearts of Iron IV lite. It's a game to distract you, a stepping stone to deeper stuff. It's never going to have a huge player base.
....
game limit more important than gold spam limitpeople shouldnt join 50 games at the same time
Why would anyone join 50 games???
exp points

to find a good location maybe he will like it maybe not

at team games you can get free gold without playing ( only 1 min every day )

freezy wrote:

Sir Erwin Rommel wrote:

Ive attached the steam charts images, so you can see how many people play the two given games at the current moment.Cow maybe has that much more outside steam. Yet you cant compare 800-1000 players to 30k players.

If you want to reach those numbers, you need to remove the gold spam thing and Hoi will suck a big one.

Sadly, there you cant pay your win out, so obviously x30 people play it, although the game sucks compared to CoW mechanics. But the gold spam atrocities send everyone away. Add them Gold-limiting rounds and Leagues eventually and you will love me bro, trust me.

As I explained, I did not compare it with CoW's Steam numbers, because CoW's Steam numbers are super tiny compared to its actual numbers outside of steam. So of course I compared it with CoWs real active numbers, which are not publicly available.No, we dont want to reach those 30k because we surpassed them long ago and would have to go backwards. Thanks for the advise, but "trust me bro" is not a compelling argument, sorry.

We would like you to look at this issue from our (player's) point of view.

You start a game, you take advantage of all the mechanics, you upgrade all the buildings and you produce the combat units. You even use some gold to buy resources. Then, after 2 weeks of playing, you see that even though you have used your maximum potential, one or two players have 3 times as many combat units as you, while their economic values are below yours. You can see this exactly in the daily news. And then these players will get together and sweep everyone off the field.

Do you think that's fair?

Not fair and very annoying. We put a lot of time into this game and it turns out to be completely unnecessary. And now it's becoming more and more common for golden whales to turn up. It happened in my last two games. Because of that, I'm going to stop playing for a while because it's completely discouraged me. All I can do is keep a list of these golden whales and not enter any game where I see their names.

We shouldn't ruin this game because of them.

papirfeju wrote:

freezy wrote:

Sir Erwin Rommel wrote:

Ive attached the steam charts images, so you can see how many people play the two given games at the current moment.Cow maybe has that much more outside steam. Yet you cant compare 800-1000 players to 30k players.

If you want to reach those numbers, you need to remove the gold spam thing and Hoi will suck a big one.

Sadly, there you cant pay your win out, so obviously x30 people play it, although the game sucks compared to CoW mechanics. But the gold spam atrocities send everyone away. Add them Gold-limiting rounds and Leagues eventually and you will love me bro, trust me.

As I explained, I did not compare it with CoW's Steam numbers, because CoW's Steam numbers are super tiny compared to its actual numbers outside of steam. So of course I compared it with CoWs real active numbers, which are not publicly available.No, we dont want to reach those 30k because we surpassed them long ago and would have to go backwards. Thanks for the advise, but "trust me bro" is not a compelling argument, sorry.
We would like you to look at this issue from our (player's) point of view.

You start a game, you take advantage of all the mechanics, you upgrade all the buildings and you produce the combat units. You even use some gold to buy resources. Then, after 2 weeks of playing, you see that even though you have used your maximum potential, one or two players have 3 times as many combat units as you, while their economic values are below yours. You can see this exactly in the daily news. And then these players will get together and sweep everyone off the field.

Do you think that's fair?

Not fair and very annoying. We put a lot of time into this game and it turns out to be completely unnecessary. And now it's becoming more and more common for golden whales to turn up. It happened in my last two games. Because of that, I'm going to stop playing for a while because it's completely discouraged me. All I can do is keep a list of these golden whales and not enter any game where I see their names.

We shouldn't ruin this game because of them.

Thats exactly what happens to me lately, lets say I farm 2-3 wins, then some chap with x10 the armies shows up, doing nothing at all, all game. And everyone leaves, including me. Then go new one, roll the dice, etc. But whats the point of these mechanics, to ruin the game for lets say 60-70-80 people and force them to leave a round, just because the game allows some brazilian slave owner to invest 300 euros in the round, because he can.

Imagine playing some RTS, RPG, League of Legends or whatever popular competitive game and some guy to just instantly level up with cash to 15, when everyone else is lvl 1. Why would anyone continue playing that round/game, etc.

Anyway, they'll fix this eventually and game will become a gem, I've faith. Its against the laws of Nature, etc.

Sir Erwin Rommel wrote:

papirfeju wrote:

freezy wrote:

Sir Erwin Rommel wrote:

Thats exactly what happens to me lately, lets say I farm 2-3 wins, then some chap with x10 the armies shows up, doing nothing at all, all game. And everyone leaves, including me. Then go new one, roll the dice, etc. But whats the point of these mechanics, to ruin the game for lets say 60-70-80 people and force them to leave a round, just because the game allowed some brazilian land ownder to invest 300 euros in the round, cos he can.

Imagine playing some RTS, RPG, League of Legends or whatever popular competitive game and some guy to just instantly level up with cash to 15, when everyone else is lvl 1. Why would anyone continue playing that round/game, etc.

Anyway, they'll fix this eventually and game will become a gem, I've faith. Its against the laws of Nature, etc.

That why I suggested to make non-gold games for payment, that would resolve the discusion on loss of income, because despite the loss of revenue by selling gold to whales they would gain revenue by creation of games that are gold free. Would that stop people from looking at pubs? Maybe a few, but free games can still be entered and a few gold pieces or card spend over there, or maybe for "sandbox experiments" (in private games) to get to the test fast. So I would not skip the pubs.

Thank you Bytro...your game is broken. When winning can merely be bought by spending gold then there is no point in me playing this game. Like I said earlier, I will gladly pay gold to enter games where NO gold is allowed or at least limited, lets say 15-20k per player max. Until then...I'm out, Goodbye!

Sometimes you run into a player who spends quite a bit of gold and you can tell directly.

Many other times you run into a player with a much larger economy and producing far more units than you and you blame gold because their activity level and unit production is just so much higher.

Having a per round spending limit basically says spend it all in the first hour of play because that is when gold matters the most.

Would you also restrict free gold from being spent?

For a game that runs 20 days a player can spend over 50k gold just form ads alone...

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