Not only does this make no sense, you answer all your own questions and this is more of a rant.
Air and Secret Units Effect to Economic Power
factories need rare material , some crazy people even level up factories at non-core provinces to have good economy
for example he needs goods so he spends his rare material to level up factories at non-core goods cities to get more goods
he can have many infantry anti-tank artillery anti-air etc. and goods can give more manpower too with recruit stations
If you have 80 planes at the middle of game will you have a good economy ?
If enemy produced many anti-air how can you win this game ?
What will you train If you lose all planes ? probably you cant produce anything because you didn't develop other resource types
Will you always pray to god please god no anti air ?
It is same for other unit types if you lose your all units which needs rare
If you lose your all medium tanks you will be in same situation
not only planes we can add them commandos , paratroopers ,railroad guns , rocket artilleries which ones needs rare
why people produce rocket artilleries at the beginning of game ?
do you need really them ??
to have 1 rocket artillery you will spend 5k rare at the beginning and will wait 1 day
Comintern players love to producing rocket artilleries med-heavy tanks , Allied players love to producing tactical bombers , Axis players love to producing medium tanks and attack bombers
probably the doctrine which spends least rare material to units is pan asian so I guess they can have better economy especially if they are not island country and if it invaded most of asia
Goods and Food mostly for units
Oil Iron Rare mostly for factories
btw need goods for infastructures , fortifications , recruit stations too
Goods is the key of win the game with rare for factories
Infantry wins battles, logistics wins wars '' General Pershing ''
every lost unit produced with rare will destroy your economy and power but if you lost units which produced with other resource types you can reproduce it faster
tank plants , aircraft factories , secret labs all of them need rare material , you cant develop every building with rare at the same time while producing units with rare
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I see rocket artilleries medium tanks everywhere and I wonder why people keep to do this , even they know it is not goodFox-Company wrote:
Not only does this make no sense, you answer all your own questions and this is more of a rant.
many player have level 1-2 factories at day 10 mostly their production cant be more +500 hourly for each resource
I do not know anyone who only has level 1-2 by day 10, atleast all my factories are lvl 3 by day 11-12 if possible, and med+rocket arty is a horrible combo, just do Lt+Arty and that beats the heck outta it, something my tactic is made to counter.Undaunted wrote:
I see rocket artilleries medium tanks everywhere and I wonder why people keep to do this , even they know it is not goodmany player have level 1-2 factories at day 10 mostly their production cant be more +500 hourly for each resourceFox-Company wrote:
Not only does this make no sense, you answer all your own questions and this is more of a rant.
research something is not important , you can wait 3-4 days without research something but you have limited time to level up factories and your factories must be in construction always 1-2-3-4-5 when one level is completed keep with other level , if you go med tanks tank plants secret labs rocket artilleries you cant level up your factoriesFox-Company wrote:
I do not know anyone who only has level 1-2 by day 10, atleast all my factories are lvl 3 by day 11-12 if possible, and med+rocket arty is a horrible combo, just do Lt+Arty and that beats the heck outta it, something my tactic is made to counter.Undaunted wrote:
I see rocket artilleries medium tanks everywhere and I wonder why people keep to do this , even they know it is not goodmany player have level 1-2 factories at day 10 mostly their production cant be more +500 hourly for each resourceFox-Company wrote:
Not only does this make no sense, you answer all your own questions and this is more of a rant.
if you spend your rare at the beginning for them you wont have factories and you wont have high level buildings for these type of units
most of players try to produce med tanks from level 1 tank plants because they spent all of them at beginning and they cant produce enough rare too to develop these buildings
Not only does this make no sense, you answer all your own questions and this is more of a rant.Undaunted wrote:
research something is not important , you can wait 3-4 days without research something but you have limited time to level up factories and your factories must be in construction always 1-2-3-4-5 when one level is completed keep with other level , if you go med tanks tank plants secret labs rocket artilleries you cant level up your factoriesif you spend your rare at the beginning for them you wont have factories and you wont have high level buildings for these type of unitsFox-Company wrote:
I do not know anyone who only has level 1-2 by day 10, atleast all my factories are lvl 3 by day 11-12 if possible, and med+rocket arty is a horrible combo, just do Lt+Arty and that beats the heck outta it, something my tactic is made to counter.Undaunted wrote:
I see rocket artilleries medium tanks everywhere and I wonder why people keep to do this , even they know it is not goodmany player have level 1-2 factories at day 10 mostly their production cant be more +500 hourly for each resourceFox-Company wrote:
Not only does this make no sense, you answer all your own questions and this is more of a rant.most of players try to produce med tanks from level 1 tank plants because they spent all of them at beginning and they cant produce enough rare too to develop these buildings
i disagree, the first thing you should do is research your 2 target units then make your production structures then do resource production last.Undaunted wrote:
research something is not important , you can wait 3-4 days without research something but you have limited time to level up factories and your factories must be in construction always 1-2-3-4-5 when one level is completed keep with other level , if you go med tanks tank plants secret labs rocket artilleries you cant level up your factoriesif you spend your rare at the beginning for them you wont have factories and you wont have high level buildings for these type of unitsFox-Company wrote:
I do not know anyone who only has level 1-2 by day 10, atleast all my factories are lvl 3 by day 11-12 if possible, and med+rocket arty is a horrible combo, just do Lt+Arty and that beats the heck outta it, something my tactic is made to counter.Undaunted wrote:
I see rocket artilleries medium tanks everywhere and I wonder why people keep to do this , even they know it is not goodmany player have level 1-2 factories at day 10 mostly their production cant be more +500 hourly for each resourceFox-Company wrote:
most of players try to produce med tanks from level 1 tank plants because they spent all of them at beginning and they cant produce enough rare too to develop these buildings
You only need to build one or two level 1 secret lab at the start and just keep it producing RA. I don't find that rare are any more troublesome than any other resource. It just depends on the production of your particular country and on the market. In general, rares are pretty easy to get from the market. I do tend to prioritize factories in rare provinces though, since I use a lot of rare.
This is how i made over 1 mil in leftover resources, mainly Food and Rare, i prioritize those after Iron and Oil, and then i get huge sums and sell it for little under the lowest price so mine are always bought first, that game got low as heck prices for everything, food was at 5.2 and goods at 1.9, and rare was 1, everyone had good economy that game because of me lolDxC wrote:
You only need to build one or two level 1 secret lab at the start and just keep it producing RA. I don't find that rare are any more troublesome than any other resource. It just depends on the production of your particular country and on the market. In general, rares are pretty easy to get from the market. I do tend to prioritize factories in rare provinces though, since I use a lot of rare.
you start to game with how much rare ?DxC wrote:
You only need to build one or two level 1 secret lab at the start and just keep it producing RA. I don't find that rare are any more troublesome than any other resource. It just depends on the production of your particular country and on the market. In general, rares are pretty easy to get from the market. I do tend to prioritize factories in rare provinces though, since I use a lot of rare.
If you have 1 rare city + 1 rural rare province probably you produce +240 at hour at the beginning
2.3k research cost 1.7k secret lab 4k
750 tank plant 1050 research cost 1.75k
5.75k is gone only for med and rocket artillery with building and research
if you start to produce med tanks 490 for each one and to produce rocket artillery 1200 for each one
1.69k cost for every production from both of them
but you produce only 5760 rare for day so what can you do with this daily production ??
will you produce more med tanks and rocket arty ?
will you build more tank plant secret lab maybe airfactories ?
will you increase levels of tank plant and secret lab ?
will you build factories ?
comintern players has many advantage about costs but they spamming med tanks and rocket arty like crazy and forget to factories , it cause to lose economic power race at next days
I don't think there's anything special about Rares management relative to other resources. You just have to learn to balance it.
You have similar issues with Goods-heavy doctrines like Pan Asian. It becomes very difficult to get manpower up because you're constantly short on Goods, spending them on ints and artillery and ACs. Just gotta invest early and play for mid-late game.
rare oil and iron management is different from others because to increase production of resources you need them you cant increase your resource production with food or goodsjubjub bird wrote:
I don't think there's anything special about Rares management relative to other resources. You just have to learn to balance it.You have similar issues with Goods-heavy doctrines like Pan Asian. It becomes very difficult to get manpower up because you're constantly short on Goods, spending them on ints and artillery and ACs. Just gotta invest early and play for mid-late game.
to increase your manpower production you need goods and foods
so step 1 rare oil iron goes to factory ( keep to unit production with good and food )
step 2 more goods and food comes
step 3 goods and food goes to recruit station
step 4 and finally you have high resource and manpower production
if you spammed armored cars ships planes tanks rocket arties at the beginning you cant develop , at least before others
I guess in the limited sense where you're talking about industry, sure. Rares, oil, and steel are needed to build industry, which is needed to produce more Rares, oil, and steel. I'm thinking about it in terms of the full economy, that you need both resources and manpower, and from that perspective they're all similar, you have to balance investing for later vs producing units now.
I'm just trying to say you can still produce units while leveling up factoriesjubjub bird wrote:
I guess in the limited sense where you're talking about industry, sure. Rares, oil, and steel are needed to build industry, which is needed to produce more Rares, oil, and steel. I'm thinking about it in terms of the full economy, that you need both resources and manpower, and from that perspective they're all similar, you have to balance investing for later vs producing units now.
it is not about balance , you need oil rare and iron for factories not for other things especially at the beginning
you can still spam units with goods and food , especially artillery is main weapon for everyone
you don't need rocket arties attack bombers or med tanks to win battles
if you build air factories tank plants secret labs and research useless things there is no balance here
resource production +250 air factory wants 1700 secret labs wants 1700 both of them spent your 14 hours production
I said these resource types different because factory needs only them
if you spend goods or foods it wont effect to other resources it wont effect even itself production because factory doesnt need it
People tend to overlook the effect of the conquests of small AI's in the early days of the game, especially the looting. For conquering major powers you'll get one city's income of each resource, but the smaller nations have only one or two cities and it disrupts the natural balance of resources, because you will have the extra loot (several K of res for each small AI, which is quite a lot in the early days) for some resources and not for others. In my experience, this also means that the "problem resource" in the early game doesn't depend so much on doctrine, but on the geography of your nation and the early conquests you do; and also on the units you're building in the early game (a landlocked country is completely different from a naval power, etc); and it certainly isn't "always rares". Both industry and manpower are important to build up in the long run, so you can focus your economic expansion either way depending on the availability of the various resources. It should always be tailored to your specific situation, there really aren't any standard templates you can always use (other than "start building industry and resource centers early").
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