In addition to those initial training costs, it could cost a lot of Oil and RM to drop a Paratrooper. If you want to cause an issue for economy, just make it somewhere close to how expensive nuclear weapons are, and you will cut spamming down by a large degree. People can't maintain that kind of RM in the beginning, and if they try to get around it, they aren't building and repairing IC, meaning that they are really killing themselves in the long run.MontanaBB wrote:
As I have said on other occasions, airborne infantry were elite specialized units, and while they had certain advantages (like the ability to be dropped behind enemy lines), they also had certain disadvantages too (no real armor, not motorized on the ground, light AT capabilities, vulnerability in the air). No airborne infantry were motorized or mechanized (see above), which meant they were not as mobile on the ground as most other infantry -- most western infantry was motorized by the end of the war. And as elite units, they could not be "spammed" because they were expensive and time-consuming to be trained and maintained, and they could not fully replace faster-moving motorized or mechanized infantry (again, see above).King Draza Mihajlovic wrote:
being costly doesn't mean that people wont spam them, for example, the planes in COW are costly to mass produce, but people still mass produce them, because their quality, once people start to steamroll in one map,So, how do we create an "elite" airborne infantry unit that cannot be spammed in the game? Well, for starters, they should require at least twice as long to produce as regular infantry units, they should cost two to three times as much (more money, plus oil for training and transport and rare materials for silk) as regular infantry, they should have fewer hit points than regular infantry (say 12 or 13 instead of 15), and they should be slightly weaker against armored units (but not against other infantry). In-game unit production should require a level 2 or level 3 barracks (specialized training facilities) and a level 1 air base (duh, obvious), together with a level 1 industrial complex, in the same province.
Moreover, the number of airborne units in any given should be capped in some fashion. Even the United States, with all of its vast resources and available manpower, only had four operational airborne divisions (12 to 16 regiments), and could not deliver more than two airborne divisions (6 to 8 regiments) at any given time because of the vast number of transport aircraft required to deliver them. Hell, the U.S. Army had one airborne division that never saw combat for that reason.
Bottom line: airborne infantry were "elite" formations and the number of in-game airborne infantry regiments needs to be capped as (a) percentage of total infantry units in a given army (say, 10 or 15%) or (b) a maximum number of 6 yo 8 regiments. I NEVER want to see a game where someone is able to gold-spam 30 or 40 airborne infantry regiments, because I KNOW that will be outrageously DISRUPTIVE to COW game play and balance -- just as previous detractors have suggested.
For those of you who are newbies to these discussions of proposed new airborne units, I urge you to review the many older threads on point. There is a lot of wisdom in those older discussions, where most of the pros and cons have ben previously discussed in the context of COW's existing game dynamics.
Yes, I want airborne units added to the game, but just as importantly I want them to work in the context of the game.
Also make a Oil and RM upkeep, as that often makes a unit more valuable in some scenarios.
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could be broken up into six pieces for easier transport. Again, credit goes to Military Factory because I just basically plagiarized them. However, the Mountain Gun could be used as light Airborne artillery.

, stay relaxed, this is as always only Restrisikos personal rational opinion 