they are already buffed in 1.5
Armoured cars need to be buffed
The armored car is the weakest unit aside from the militia but the militia can be mass produced unlike armored cars which need infrastructure i have 3 suggestions to buff it.
1.Have it transport other infantry units it can have a cap and act alot like a aircraft carrier, and transport antitanks and artillery but this could have a cap of 1 or 2, But the units inside cant be used when in battle there fore you dont have to buff the attack statistics.
2.Just buff the attack stats having them be used for mainly attacking infantry.
3.They could have a chance of breaking through lines without finishing attacking units and just get everything behind the front lines
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Yeah, i just have one of them in all of my stacks to boost the range.WascallywabbitCDN wrote:
Armoured cars are the light cavalry of the game, scout and raid, not stand up fighters. They are fine the way they are, in my opinion.
In the late-game, depending on the map and economy, I would have them as the core (not exactly but a huge chunk) of the army. It's very fun seeing the ACs tear through enemy territory, especially once the arti and airforce has dealt a ton of damage to the enemy armies.Ryan04px2025 wrote:
Yeah, i just have one of them in all of my stacks to boost the range.WascallywabbitCDN wrote:
Armoured cars are the light cavalry of the game, scout and raid, not stand up fighters. They are fine the way they are, in my opinion.
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
I mean armoured cars are good for defending on the outer line, and it would be the best to play with the pan Asian doctrine
See my thread on the vote for doctrines. Added with my previous post and you'll see why I love ACs and the Pan-Asian Doctrine.
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
As the Southern US, I had an armoured car go from Le Havre to Gorki in 2 game days when Germany decided to not defend her core territory and conquered provinces and instead have all her units in her front line in Greece and Turkey. He called me names for it lmao 
I simply do not have time for so many some times. My typical unit producing provinces produce infantry, commando, tanks and 1 province for scout cars, 1 for plane and 1 for navy/infantry. So normally there will be stacks of those combination with only 1/2 arty unless i combine stack which isn't a friend of SBDELittle Racoon wrote:
In the late-game, depending on the map and economy, I would have them as the core (not exactly but a huge chunk) of the army. It's very fun seeing the ACs tear through enemy territory, especially once the arti and airforce has dealt a ton of damage to the enemy armies.Ryan04px2025 wrote:
Yeah, i just have one of them in all of my stacks to boost the range.WascallywabbitCDN wrote:
Armoured cars are the light cavalry of the game, scout and raid, not stand up fighters. They are fine the way they are, in my opinion.
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