Attacker vs Defender ground units

It ıs hard to understand why people spam med tanks and moto infantries like crazy

they are totally useless even with doctrine bonuses

Defensive units always better than attacker ones

Because you can destroy enemy units with artillery , rocket , railroad gun , plane and ship

Why you need to produce 999 med tanks and rush everywhere randomly ?

if enemy attacker units are rushing you , put defensive units front of them , if you want rush you have a lot of option to start rush like arty,ship,rocket,plane etc. , is it not basic ?

Why you dont prefer infantries , armored cars and tank destroyers instead of motorized infantries and med tanks

They are cheaper

You can produce more

If your ground army is defensive you have never problem

Because If you want you can attack too

But ıf your army is attacker you cant defense

and you will have always problems

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40 Replies

I don't want really talk against you, because verybody has it own way to fight some are better some are worse but as long as you win i don't care. But i am open for knew ways so if you guys have own tell me!

It is not about winning a discussion, and nobody is right or wrong. Mot infantry could have a place where you need steel for other things.

yet the experience of people favours AC, it is quite simple, and it would be negligent (on your troops and results ;) ) to not take notice because you want to find out yourself.

Gen. Smit wrote:

The point is AC could do that too, and is more robust (defense/HP/anti air), is prerequisite for tank destroyer/any tank, 5 vs 6 levels.
As i said before normaly not against players sometimes stack with AC and most Units on land are unarmoured so why not?

Blackscall wrote:

I don't want really talk against you, because verybody has it own way to fight some are better some are worse but as long as you win i don't care. But i am open for knew ways so if you guys have own tell me!
you can win to game with even spamming light tanks there is no only one way to win game

I just try to say

you can complete to game with 500 units and 35 k/d ratio

and you can complete to game with 200 units and 2 k/d ratio

if you like second option , it is your decision

probably with attacker units you will lose more units , resource and always will have lesser unit than you could have

but you can still win game of course

however we can say with defensive units you will lose lesser unit , resource and you will have more unit always

more unit means more chance to win

Gen. Smit wrote:

It is not about winning a discussion, and nobody is right or wrong. Mot infantry could have a place where you need steel for other things.

yet the experience of people favours AC, it is quite simple, and it would be negligent (on your troops and results ;) ) to not take notice because you want to find out yourself.

Fully right i do like AC very much!!!!

They should be in very Army but thats not the case and thats why normaly Axis i rush with mot. Infantry. And good against AI?

Do you see the use of them?

Undaunted wrote:

Blackscall wrote:

I don't want really talk against you, because verybody has it own way to fight some are better some are worse but as long as you win i don't care. But i am open for knew ways so if you guys have own tell me!
you can win to game with even spamming light tanks there is no only one way to win game

I just try to say

you can complete to game with 500 units and 35 k/d ratio

and you can complete to game with 200 units and 2 k/d ratio

if you like second option , it is your decision

probably with attacker units you will lose a lot of units , resource and always will have lesser unit than you could have

but you can still win game of course

however we can say with defensive units you will lose lesser unit , resource and you will have more unit always

Last game 320 Units 31.60 K/D as Peru HWW so im in the middle and i have much to learn and i will try your idea. I did play some only on AC once with planes but did Struggle against a player only going on heavy tanks and mot. AA and AC and good tac. planes!?

Do you have tips for this scenario thats were i canged to mot. Infa and AC, tac. planes always used.

Blackscall wrote:

Undaunted wrote:

Blackscall wrote:

I don't want really talk against you, because verybody has it own way to fight some are better some are worse but as long as you win i don't care. But i am open for knew ways so if you guys have own tell me!
you can win to game with even spamming light tanks there is no only one way to win gameI just try to say

you can complete to game with 500 units and 35 k/d ratio

and you can complete to game with 200 units and 2 k/d ratio

if you like second option , it is your decision

probably with attacker units you will lose a lot of units , resource and always will have lesser unit than you could have

but you can still win game of course

however we can say with defensive units you will lose lesser unit , resource and you will have more unit always

Last game 320 Units 31.60 K/D as Peru HWW so im in the middle and i have much to learn and i will try your idea. I did play some only on AC once with planes but did Struggle against a player only going on heavy tanks and mot. AA and AC and good tac. planes!?Do you have tips for this scenario thats were i canged to mot. Infa and AC, tac. planes always used.
I couldn't understand exactly to scenario ?

Blackscall wrote:

Undaunted wrote:

Blackscall wrote:

Last game 320 Units 31.60 K/D as Peru HWW so im in the middle and i have much to learn and i will try your idea. I did play some only on AC once with planes but did Struggle against a player only going on heavy tanks and mot. AA and AC and good tac. planes!?Do you have tips for this scenario thats were i canged to mot. Infa and AC, tac. planes always used.
Heavy tanks--> artillery with tankdestroyer/antitank gun & infantry meatshield or attack bombers

tacticals/ -->interceptors

mot inf/anything armored, tact. bomber, Rocket artillery (with meatshield)

AC anything armored and/or tank destroyer plus attack bombers

So from the use of these four and seeing that in the newspaper I would probably have gone for air force and AC/tank destroyers at choke points. But I am not very tank minded,

Something to note that I don't think has been mentioned, Mot Inf are a day-one research for Axis but are a "level two" unit, in that they require at least a L2 barrack to produce at their minimum production time, which is why ACs are so much more spammable in early game even when playing as Axis (unless you want to spend resources on an upgraded building while economies are still slow, exacerbating the Axis resource issue)

Not to mention that the AC is the perfect counter to the MI.

Even though it's cheaper and faster to produce.

Axis MI attacking an Allied AC: AC wins in every terrain except Urban, where the MI barely wins in 8 rounds.

Any other doctrine, MI has no chance, as it's much weaker.

If we use 2x AC (because they are faster to build) then it's no contest, 2x AC win anywhere/everywhere.

If we use Pan Asian (which get an AC bonus) then again it's no contest, 1x Pan Asian AC wins anywhere/everywhere.

Whoever doubts the numbers, try it out for yourself: http://dxcalc.com/cow

S Schmidt wrote:

Well my actually experience with Axis Motorized Infantry tells me that you cant beat them in the first 4 days of the game as attackers. I have used them and defeated mixed Inf and AC stacks on day 1, I can have at least 4 built and in action with LTs on day 1 as Axis, artillery isnt going to stop them either so your claims they arent worthwhile are invalid as you seem to not have ever used them properly as an Axis player.
it seems your math is bad

What do you do against LT and Mot. Infantry? AC won't win against them! Even with Attelery it would be bad!

AT guns stop LT, and AC stops MI.

Not very complicated.

z00mz00m wrote:

AT guns stop LT, and AC stops MI.

Not very complicated.

Na you attack with LT and you are in 2 hours throug by 1 vs 1 didn't say they are stack together. AT just use planes and they are gone.

Blackscall wrote:

z00mz00m wrote:

AT guns stop LT, and AC stops MI.

Not very complicated.

Na you attack with LT and you are in 2 hours throug by 1 vs 1 didn't say they are stack together. AT just use planes and they are gone.
stop adding in factors to win the argument. The point is that MI is just not a very robust unit, Iand AC user would use tacticals the MI and LT would suffer too.

Back to the main topic!

Like Undaunted i don't really see use in med tanks i see use in MI just because most enemys i fight against have no AC and such.

If they would have i would avoid war till i have LT at border, because i would be...!

AC is the counter to nearly every start Unit and unarmored Units!

Blackscall wrote:

Back to the main topic!

Like Undaunted i don't really see use in med tanks i see use in MI just because most enemys i fight against have no AC and such.

If they would have i would avoid war till i have LT at border, because i would be...!

AC is the counter to nearly every start Unit and unarmored Units!

yes defensive units is slow to expand you can expand your country faster with motorized infantry because most people don't know how to play game but if you come face to face with experienced player when you need to fight against a good player probably he will easily destroy motorized infantries

Yup. Over 80% of experienced players use AC's intensively.

Undaunted wrote:

Blackscall wrote:

Back to the main topic!

Like Undaunted i don't really see use in med tanks i see use in MI just because most enemys i fight against have no AC and such.

If they would have i would avoid war till i have LT at border, because i would be...!

AC is the counter to nearly every start Unit and unarmored Units!

yes defensive units is slow to expand you can expand your country faster with motorized infantry because most people don't know how to play game but if you come face to face with experienced player when you need to fight against a good player probably he will easily destroy motorized infantries
This is a point were i can agree, most of the games i play i win, but if it comes to better player i mostly ally. Or loose like once against sperly! MI is just a big risky unit easy destroyed if you know how to play!

Very defense unit is better than the counter part!

Undaunted wrote:

it seems your math is bad
How did you decide that? I stand 100% behind what I said.
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

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