which tactics you use to attack Stationary naval stacks to don't get damage your big ships ?
sending flying bomb as a transport ship will work ?
flying bombs might be useful in this situation ?
attack with your naval stack and retreat probably won't help without a meatshield
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26 Replies
17 Jan 2023, 21:25
6thDragon wrote:
But you could include high level subs in a stack that was engaging them in bombardment and the subs will be included in the damage distribution
Of course you can do that, just like stacking things with your arty, but that's what I want to avoid. Just like my arty, I don't like my BBs to get a scratch If I'm fighting arty I send unarmed, if rocket arty, armed, if BBs, subs Managing 3 stacks of cruisers? pfft. I sometimes have 10 or more timers going for different things that need attended.
18 Jan 2023, 09:55
DxC wrote:
I sometimes have 10 or more timers going for different things that need attended.
Actually it would be cool if you could add these to the pins within the game, rather than using external apps to manage these.
18 Jan 2023, 13:41 (edited)
K.Rokossovski wrote:
DxC wrote:
I sometimes have 10 or more timers going for different things that need attended.
Actually it would be cool if you could add these to the pins within the game, rather than using external apps to manage these.
Ten sounds typical with late game encounters overall, I was just talking about one small front.
Maybe they should have another tier of premium account with timers. But like you say with intel snapshots for planes, it's not hard to get your own screenshots or a notepad. Similar with timers.
18 Jan 2023, 15:31
In case it is useful to anyone, I just use the basic google timer and use the search bar to make a note of what the timer is for as indicated by the arrow.
23 Jan 2023, 09:12
K.Rokossovski wrote:
I'm playing a Soviet game currently, and here flying bombs have an attack value of 5.4 against surface ships. That means it needs about eight of them to kill a single 40 HP ship, like an L1 battleship.
You take it from there.
This of course depends on the anti-air capabilities of said ship?
Because when attacking with conventional aeroplane squadrons, surface targets of course deal damage slightly before the attacking aircraft (as you'd know), in theory giving them a distinct advantage. I'd always assumed this is the same for flying bombs, is it?
Aeroplanes are interesting toys but of no military value. ā Marshal Foch A pretty mechanical toy [...] the war will never be won by such machines. ā Lord Kitchener, on tanks
23 Jan 2023, 15:54
Lord Crayfish wrote:
K.Rokossovski wrote:
I'm playing a Soviet game currently, and here flying bombs have an attack value of 5.4 against surface ships. That means it needs about eight of them to kill a single 40 HP ship, like an L1 battleship.
You take it from there.
This of course depends on the anti-air capabilities of said ship?Because when attacking with conventional aeroplane squadrons, surface targets of course deal damage slightly before the attacking aircraft (as you'd know), in theory giving them a distinct advantage. I'd always assumed this is the same for flying bombs, is it?
It is. I just assumed that this little bit of math was enough to distract him from the idea, but it is indeed even worse than that.
Then turned out to become a story about cheap units in transports acting as meat shields...