Balancing change feedback (2021-11-10)

As you have probably read in the release news, we have released balancing changes today (Nov. 10th 2021). They only take effect in game rounds created after this update.

You can use this thread to give your detailed thoughts and feedback on the changes, if you wish. A list of changes can be found in the linked release news.

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21 Replies

roz2roz wrote:

Not if they are currently performing any action (combat in this case).

That helps avoid some issues, like different reload times in the case of artillery.

Or just randomly merging two armies to happen to walk in the same direction

Bruh I was microing so hard on my last game so my arty stacks would attack pursuing enemies while retreating while also maintaining that they don't stand in the same spot so they don't end up stacking.

freezy wrote:

That was a slightly different thing. We made it so split units in the same location still have a shared stack limit when dealing out defensive damage, to fix the so called "flower defense exploit". But we didnt change how units merge or not merge on the map.
Ok so it only limits defensive dmg, got it.

Well, after months of playing I just learned something new today, better late than never I guess.

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