This deserves more attention! Great job DxC!
ahem.. here's the quote:
"We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light."
I've been working on a battle calculator for the game. It should be a useful tool for learning what units do and exploring new scenarios. Go check it out.
Please log in to post a reply.
This deserves more attention! Great job DxC!
Do you have a sense of blast radius for a nuclear weapon? It appears to impact units 3KM away in your calculator. Any idea what the actual range is?
50kmF. Marion wrote:
Do you have a sense of blast radius for a nuclear weapon? It appears to impact units 3KM away in your calculator. Any idea what the actual range is?
50km?
I would like to believe that. Do you mind sharing how you got that number?
Essentially, what I am looking at is using the time/distance/speed formula to target cities that are being approached by enemy forces. This allows the Nuclear Bomber to score a hit and cause damage with reduced risk of being shot down by mobile AA.
Yes, there is some math involved in making this happen. At least it is more interesting than the two trains leaving Chicago crap of my youth. Now it is some variation of:
"What time do you need to launch your nuclear bomber if it flies at 600 km to a target 372 km away and it needs to arrive at the target when an enemy force, traveling at 25 km is only 10 km from the city. The enemy force is currently 42 km from the city."
(I made up all those numbers so don't expect it to work.)
Asking those who created the game.F. Marion wrote:
50km?I would like to believe that. Do you mind sharing how you got that number?
Yes according to an old News update the radius is 50 km. I don't remember, but it sounds like I didn't add that to the calc. I will try to add it, but for now just simulate it by making sure all stacks are within 3 km of target stack. You should be able to simulate 4 stacks like this at positions 0 1 2 3. I can add the ability to include more within melee range stacks if needed.
edit: Actually you can add stacks at the same position for a total of 10 stacks. For a nuk this should be no different than having them at 0 1 2 etc. For a nuk the damage is probably proportional to the distance though so I will try to allow for that later.
Cool. Thanks guys.
Seems to be bugged here, probably confused by the zero-quantity lines. After I figured out how to delete the units and stacks I didn't need, it worked as intended.
(I plugged in this example out of frustration having made this attack on some AA guns and hit him for 1 instead of 15)

For the Axis stack you have the target specified as "Allies 1". Target means attack target, but AA can't attack planes, it can only defend, thus the "this stack has no attack strength against target" message. If you changed "Allies 1" to just the "Target" header it should work.
I assume you meant 10 instead of 15 HP on the AA? Anyway, in case you didn't notice, by default it will calculate multiple rounds until battle is resolved. If you want to see the result of a single plane attack specify Max Rounds = 1. Besides that, as you know, there is random variance in the game, while here the goal is to estimate the expected value based on attack values, terrain etc. In general, the variance may be shifted towards less damage and the "expected" value may actually be higher than the mean damage, however this should be true for both sides so the expected value should still give you an idea of sort of the average relative damage. Buildings may also spread damage and I intend to add this as an option eventually.
edit: oh, I see, by 15 you mean strength of two lvl 4 TAC vs INF. Yea, I agree just getting 1 out of 15 is pretty extreme, but it does seem to do that quite a bit. I assume there wasn't a fort? How about other buildings?
How to put the Attacking or the Defending
Nothing. He was walking down the road in my empty province (hills) to capture the province center (which he did, thanks to my miserable luck. My second attack only hit for 7 or something, so in two fly-bys I hit him for 8 when it should have been 30.) These were direct attacks by the way, not patrol "ticks"DxC wrote:
edit: oh, I see, by 15 you mean strength of two lvl 4 TAC vs INF. Yea, I agree just getting 1 out of 15 is pretty extreme, but it does seem to do that quite a bit. I assume there wasn't a fort? How about other buildings?
Of course that's either luck... Or it's some kind of hidden modification, like unbeknownst to us AA units are programmed to only take 1/3 damage from air.
Yea, based on my observations there is some weirdness with AA vs planes, at least when other units are in the stack. Currently the calc does give less air damage to AA if there are other units in the stack, but maybe it applies to isolated AA also.
http://dxcalc.com/share/cow.info.html#targetJackson wrote:
How to put the Attacking or the Defending
I don't understand it
So if something is Targeted its Defending
yepJackson wrote:
So if something is Targeted its Defending
Hey guys. For those interested I updated the battle calculator with the new unit changes shown in For more variety on the battlefield! and Warfare Modifications. Could be fun to test out some of the new values before we waste time building the wrong stuff. Let me know if you notice any funnies.
Thanks for your devotion to this project, DxC. On several occasions, I have found the calculator to be a lifesaver.
This calculator is Awesome!!!. Really helped me out when an enemy was sending 4 stacks against me from different directions and I could calculate which stacks to hit with bombers and which to let come against my ground troops.
I am now a believer in fortifications.
I did notice some minor variation in actual losses, which I assume is due to either the X factor, or improper use of the "morale" input. Which number are we supposed to use for morale? The overall condition of the stack? The condition of each unit type? Or maybe the State Based Damage Efficiency number?
The morale of each unit type. In a multi-unit stack this can be found in the "condition" section when you click on the unit. You can either use the percentage value shown or calculate it with (HP_current / HP_max * 100). SBDE is calculated based on morale and troop count before each round.VorlonFCW wrote:
Which number are we supposed to use for morale? The overall condition of the stack? The condition of each unit type? Or maybe the State Based Damage Efficiency number?
Please log in to post a reply.