Mot Infantry is better for axis. It is way toooooo fast (130 kph!!) and goes better with armour as it can't be countered by AT guns or TDs. Besides, with axis units are more expensive and for this reason Mot infantry tends to be a better choice.C88 wrote:
mechanized infranty is the most balanced unit and a must do for axis.
Best Units Call of War
Name one favorite unit for each unit branch in call of war.
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But that is how axis doctrine is deisgned. Attack Bombers+Mot Infantry+Medium tanks=Good bye enemies.Tribunate wrote:
spamming tac bombers and med tank stacks into your country.
They used to be overpowered in 1.0. They dealt more damage against infantry than almost any other unit. They dealt 100% more damage in mountains and 25% more in cities. They also somehow had less men than any other infantry unit (850 compared to the 1300 required for other infantry units).godofthegame2 wrote:
I love the Commandos
Also, this conversation is close to pointless. You can't really judge a unit as the best. We just end up in circles. SP arties (Heinrici/Tribunate) beat infantry, Mechanized infantry (C8
beat SP arties, Attack bombers beat mech infantry, SPAA beats attack bombers, Med tanks beat SPAA, TD beats Med tanks, and infantry beats TD. Did anyone put SPAA as a favorite? No, but it still has a place and is irreplacable (apart from by AA).
Interceptor, AC, TD perfectly counter this.whowh wrote:
But that is how axis doctrine is deisgned. Attack Bombers+Mot Infantry+Medium tanks=Good bye enemies.Tribunate wrote:
spamming tac bombers and med tank stacks into your country.
mot infranty is just slighty faster then mechanized infranty and anything is worse.. mot infranty is decent vs infranty and weak vs anything else.. meanwhile mechanized infranty is perfect vs infranty good vs light armor and weak vs armored ( but still manage to deal same damage) and good vs air units.whowh wrote:
Mot Infantry is better for axis. It is way toooooo fast (130 kph!!) and goes better with armour as it can't be countered by AT guns or TDs. Besides, with axis units are more expensive and for this reason Mot infantry tends to be a better choice.C88 wrote:
mechanized infranty is the most balanced unit and a must do for axis.
So dude go study some more about units because you clearly dont know this game enough to write about it.
Mot infranty is also weak defending because its stats are even lower while defending.. meanwhile mech infranty is balanced in both attacking and defending and this makes way way better then mot infranty.. do you even read the stats or you just spam whatever came first ?
Anything has a counter but mechanized infranty is for sure the most balanced and versatile even when facing a bad opponent ( like any armored class unit ) it still deal a decent damage and btw attack bombers dont beat mech infranty you got wrong in that point because mech infranty still deal tons of dmg to attack bombers almost 1 to 1 so its closer to a draw in that case and if you put mech infranty in a bonus ground then attack bombers will die as fast as mech infranty .. maybe even faster with equal stacks ( cuz attack bombers dont have ground bonuses and less HP ). Anyway i feel like wasting my time explaining why you guys are wrong.whowh wrote:
They used to be overpowered in 1.0. They dealt more damage against infantry than almost any other unit. They dealt 100% more damage in mountains and 25% more in cities. They also somehow had less men than any other infantry unit (850 compared to the 1300 required for other infantry units).godofthegame2 wrote:
I love the CommandosAlso, this conversation is close to pointless. You can't really judge a unit as the best. We just end up in circles. SP arties (Heinrici/Tribunate) beat infantry, Mechanized infantry (C8
beat SP arties, Attack bombers beat mech infantry, SPAA beats attack bombers, Med tanks beat SPAA, TD beats Med tanks, and infantry beats TD. Did anyone put SPAA as a favorite? No, but it still has a place and is irreplacable (apart from by AA).
About the topic my favorite unit is mech infranty with axis ofc because its the most balanced unit overall in call 1.5 and they did this on purpose because in call 1.0 no one was making this unit ( it was too bad designed )
No motorized infantry is better for axis doctrine.C88 wrote:
Anything has a counter but mechanized infranty is for sure the most balanced and versatile even when facing a bad opponent ( like any armored class unit ) it still deal a decent damage and btw attack bombers dont beat mech infranty you got wrong in that point because mech infranty still deal tons of dmg to attack bombers almost 1 to 1 so its closer to a draw in that case and if you put mech infranty in a bonus ground then attack bombers will die as fast as mech infranty .. maybe even faster with equal stacks ( cuz attack bombers dont have ground bonuses and less HP ). Anyway i feel like wasting my time explaining why you guys are wrong.About the topic my favorite unit is mech infranty with axis ofc because its the most balanced unit overall in call 1.5 and they did this on purpose because in call 1.0 no one was making this unit ( it was too bad designed )whowh wrote:
They used to be overpowered in 1.0. They dealt more damage against infantry than almost any other unit. They dealt 100% more damage in mountains and 25% more in cities. They also somehow had less men than any other infantry unit (850 compared to the 1300 required for other infantry units).Also, this conversation is close to pointless. You can't really judge a unit as the best. We just end up in circles. SP arties (Heinrici/Tribunate) beat infantry, Mechanized infantry (C8godofthegame2 wrote:
I love the Commandosbeat SP arties, Attack bombers beat mech infantry, SPAA beats attack bombers, Med tanks beat SPAA, TD beats Med tanks, and infantry beats TD. Did anyone put SPAA as a favorite? No, but it still has a place and is irreplacable (apart from by AA).
Definitely. Can't stress this enough: Motorized infantry, Medium tanks, SP arties, and SPAA with axis doctrine will beat anything.vietcong2005 wrote:
No motorized infantry is better for axis doctrine.
You aren't wrong. That's such an intimidating stack to fight against. However I have countered that as well simply being more active than the other player but also using COMINTERN counters:
Heavy tank, SP rockets, SPAA and infatnry or militia. SP rockets can take care of infantry and even do great damage against tanks and SP.
lol..what a noobvietcong2005 wrote:
No motorized infantry is better for axis doctrine.C88 wrote:
Anything has a counter but mechanized infranty is for sure the most balanced and versatile even when facing a bad opponent ( like any armored class unit ) it still deal a decent damage and btw attack bombers dont beat mech infranty you got wrong in that point because mech infranty still deal tons of dmg to attack bombers almost 1 to 1 so its closer to a draw in that case and if you put mech infranty in a bonus ground then attack bombers will die as fast as mech infranty .. maybe even faster with equal stacks ( cuz attack bombers dont have ground bonuses and less HP ). Anyway i feel like wasting my time explaining why you guys are wrong.About the topic my favorite unit is mech infranty with axis ofc because its the most balanced unit overall in call 1.5 and they did this on purpose because in call 1.0 no one was making this unit ( it was too bad designed )whowh wrote:
They used to be overpowered in 1.0. They dealt more damage against infantry than almost any other unit. They dealt 100% more damage in mountains and 25% more in cities. They also somehow had less men than any other infantry unit (850 compared to the 1300 required for other infantry units).Also, this conversation is close to pointless. You can't really judge a unit as the best. We just end up in circles. SP arties (Heinrici/Tribunate) beat infantry, Mechanized infantry (C8godofthegame2 wrote:
I love the Commandosbeat SP arties, Attack bombers beat mech infantry, SPAA beats attack bombers, Med tanks beat SPAA, TD beats Med tanks, and infantry beats TD. Did anyone put SPAA as a favorite? No, but it still has a place and is irreplacable (apart from by AA).
Please lets make a 1 v 1 and prove me that.. contact me on game im TheMbare.whowh wrote:
Definitely. Can't stress this enough: Motorized infantry, Medium tanks, SP arties, and SPAA with axis doctrine will beat anything.vietcong2005 wrote:
No motorized infantry is better for axis doctrine.
in classical, mediums, motorised and mech with tacts and armoured car as recon basically melts everything that is on the same class
for 1.5? idk
I would like to remind you that I am talking in terms of axis doctrine. All units here are assumed to be elite.
Mot Infantry deals 30 damage attacking while mech does 27. Mot travels at 137 kph (unreasonable, they should decrease this) while mech travels at 97 kph. Mot costs less in almost every category (Not manpower) and has a smaller upkeep. Mot requires less blueprints to be elite (4 vs 6). Mot also produces in a lot less time.
In addition, mot is much more compatible in armored stacks. If you use mech, AT and TD can wipe out the whole stack while if you were to use mot it would be much harder to wipe out a stack with just AT weapons.
While your points are all valid just to add some perspective Iβm going to say that in allied doctrine elite mech deals 28 (infantry) damage while elite mot does 27 (infantry) damage also on top of that elite mot infantry only has 65 health while elite mech has 85 health. So of course motorized more economical then mech using axis since its buffed but I would say that mech infantry can have a place with in other militaries as a stand alone unit.whowh wrote:
I would like to remind you that I am talking in terms of axis doctrine. All units here are assumed to be elite.Mot Infantry deals 30 damage attacking while mech does 27. Mot travels at 137 kph (unreasonable, they should decrease this) while mech travels at 97 kph. Mot costs less in almost every category (Not manpower) and has a smaller upkeep. Mot requires less blueprints to be elite (4 vs 6). Mot also produces in a lot less time.
In addition, mot is much more compatible in armored stacks. If you use mech, AT and TD can wipe out the whole stack while if you were to use mot it would be much harder to wipe out a stack with just AT weapons.
Now people focus on comparing mot with mech for the same role as your main offensive unit but I think thatβs unfair since mechβs main strength is that itβs offensive and defensive stats are the same. Mech infantry should be used separately from the main force for tasks like defending a border since they can hold off attackers and then launch a counter offensive or used to flank around and hold areas behind enemy lines since they have the attack power to reach their objective and the defensive power to hold it helped by itβs extra HP. So in conclusion no one would use mot as their main defensive unit because itβs stats arenβt built for that so why are you using mech for something itβs stats arenβt built for.
Kid you really are that bad? i mean how can you not see that mot infranty get nuked by Air units , light armored units and armored units. Mot infranty should never be raised to lvl 2+ because they are weak in anything but speed.whowh wrote:
I would like to remind you that I am talking in terms of axis doctrine. All units here are assumed to be elite.Mot Infantry deals 30 damage attacking while mech does 27. Mot travels at 137 kph (unreasonable, they should decrease this) while mech travels at 97 kph. Mot costs less in almost every category (Not manpower) and has a smaller upkeep. Mot requires less blueprints to be elite (4 vs 6). Mot also produces in a lot less time.
In addition, mot is much more compatible in armored stacks. If you use mech, AT and TD can wipe out the whole stack while if you were to use mot it would be much harder to wipe out a stack with just AT weapons.
Of corse feel free to upgrade mot infranty and keep loosing all your matchs ( of corse im not talking about matchs where everyone went inactive or vs newbies )
Feel free to contact me in game whever you want you and beat me with your Infranty mot.. please do that i would really enjoy to teach you something about the game
motorised alone? that sounds... wrong, to say the least
motorised is just a shield so your armour doesnt get ripped appart
I would like to just ooint out that I never said mot alone.NOOB1433223 wrote:
motorised alone? that sounds... wrong, to say the leastmotorised is just a shield so your armour doesnt get ripped appart
Axis right now is my favorite doctrine. I suck at all the others so far.
Especially COMINTERN nations. I need extra guidance on how to use them properly.
Guess he doesn't understand how the armored class works. Mot INF have disadvantage when attacking AC even.C88 wrote:
Kid you really are that bad? i mean how can you not see that mot infranty get nuked by Air units , light armored units and armored units. Mot infranty should never be raised to lvl 2+ because they are weak in anything but speed.Of corse feel free to upgrade mot infranty and keep loosing all your matchs ( of corse im not talking about matchs where everyone went inactive or vs newbies )whowh wrote:
I would like to remind you that I am talking in terms of axis doctrine. All units here are assumed to be elite.Mot Infantry deals 30 damage attacking while mech does 27. Mot travels at 137 kph (unreasonable, they should decrease this) while mech travels at 97 kph. Mot costs less in almost every category (Not manpower) and has a smaller upkeep. Mot requires less blueprints to be elite (4 vs 6). Mot also produces in a lot less time.
In addition, mot is much more compatible in armored stacks. If you use mech, AT and TD can wipe out the whole stack while if you were to use mot it would be much harder to wipe out a stack with just AT weapons.
Feel free to contact me in game whever you want you and beat me with your Infranty mot.. please do that i would really enjoy to teach you something about the game
I make lower ranked Mot INF when I capture cites on the front line with barracks in them, they can extend a breakthrough nicely.
I usually like to use medium tanks as they are fast and if leveled up enough do lots of damage and railroad guns are good for support
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