Can I ask you guys for thoughts and opinions on the air force?

I see a ton of players that, in my opinion, over-invest in the air force. They make both attack bombers and tactical bombers in addition to interceptors, but usually have twice as many bombers as they do interceptors. Or in worse cases I've seen as many as 80 bombers, whether it's one or two types, with not even 20 interceptors.

They invest far too much in the air force to do the army's job and it works against the average public player so they think air force is the key to victory.

I just think it's a little foolhardy because what do you do if you come across an enemy who uses AA and has more interceptors than you? I've seen a few players suggest strategic bombers or rockets to hit air strikes, but that can be countered (although it rarely is) and it takes even more research away from the army.

What are your thoughts? Is investing the majority of your military in the air force worth it?

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181 Replies

jubjub bird wrote:

To be fair I think going plane-less can be a reasonable approach, especially when playing as comintern, but having no defense against opponent planes is suicidal against any decent player.

Comintern's nerf to interceptors makes it harder to maintain air superiority, so I think there are some cases where you can just skip planes entirely to save those research resources, investing instead into a ground army (like taking the rares you're saving by not using planes and using them for SPRA instead).

As a Comintern main, you always need interceptors for two key reasons:

1) Anti-air is not enough against a determined enemy air force. Players with 70 tactical bombers aren't an uncommon sight. They can bring 7 stacks of 10 to outnumber the 10 anti-air in my ground stack, and there's little I can do about it. You need interceptor support.

2) To rely solely on anti-air is to throw away any semblance of speed. SP anti-air is also delayed in research for the Comintern and actually deals less damage than regular anti-air until very late in the game, plus the speed gain is very minimal. During offensives it's important to be able to allow the faster units to move ahead under interceptors escorts.

Comintern interceptors aren't as bad as people make them out to be but you do need lots of them. The difference is if you don't bother building bombers then you have an advantage over those that do and you can spam more interceptors than they can.

In addition, if you feel outgunned in the air you can always patrol over an anti-air stack to make your interceptors a lot more formidable.

Fox-Company wrote:

Kinda hard to prove a fact ;)
No, that's actually quite false. Facts are objective and can be proven, which is why they are facts lmao. Theories, ideas, concepts, opinions, and beliefs can be hard to prove but facts are facts because they are proven

Klusey wrote:

Anti-air is not enough against a determined enemy air force. Players with 70 tactical bombers aren't an uncommon sight. They can bring 7 stacks of 10 to outnumber the 10 anti-air in my ground stack, and there's little I can do about it. You need interceptor support.

This doesn't compute. When 7 stacks of 10 bombers patrol an army stack with 10 AA, then all 10 AA fire back against each stack of bombers. The fact that there are 7 stacks of bombers is irrelevant. Each combat is 10 bombers versus 10 AA, plus whatever HP comes from the units stacked with the AA.

Klusey wrote:

To rely solely on anti-air is to throw away any semblance of speed. SP anti-air is also delayed in research for the Comintern and actually deals less damage than regular anti-air until very late in the game, plus the speed gain is very minimal. During offensives it's important to be able to allow the faster units to move ahead under interceptors escorts.

Players who want to cover motorized stacks use SPAA, which is designed for this purpose. Or use army units that have solid AA defense, like Armored Cars or Mechanized Infantry.

Klusey wrote:

Comintern interceptors aren't as bad as people make them out to be but you do need lots of them. The difference is if you don't bother building bombers then you have an advantage over those that do and you can spam more interceptors than they can.

This doesn't work against skilled opponents. They will have more powerful, faster, longer range interceptors. Those will shoot down your Comintern interceptors. Then you're back under AA for cover, minus all the resources and research slots wasted on the destroyed planes.

The more you build, the worse the outcome, as you're fighting from a position of weakness into the enemy's position of strength. It would be throwing Allied Medium Tanks against Axis Medium Tanks, or Pan Asian Cruisers against Comintern Cruisers. These are losing battles. Best to avoid them.

When the opponent is really good, and they have Allied or Pan Asian interceptors, the best thing to do as a Comintern player is not to build any planes. Use the resource savings on other units, and plan your strategy accordingly.

Doctrine is the least important in air battles. When you have inferior fighters, but you STILL manage to get that fatal blow in against refuelers or unprotected bombers, you can win the air battle even when you're technically at a disadvantage. Hiding your forces helps a lot; when your enemy doesn't expect you to have anything and then takes the full blow of an appearing fighter force, you can turn the tables drastically in one or two air battles. That's unlike land battles, where you need to be much more consistent to win. Air battles are all about that one blow, where your enemy least expects it, going in with all that you have.

K.Rokossovski wrote:

Doctrine is the least important in air battles. When you have inferior fighters, but you STILL manage to get that fatal blow in against refuelers or unprotected bombers, you can win the air battle even when you're technically at a disadvantage. Hiding your forces helps a lot; when your enemy doesn't expect you to have anything and then takes the full blow of an appearing fighter force, you can turn the tables drastically in one or two air battles. That's unlike land battles, where you need to be much more consistent to win. Air battles are all about that one blow, where your enemy least expects it, going in with all that you have.
i couldn't agree more, someone drop paratroopers on my parking plane and quickly turn them into truck before sending lots of bomber to get the job done.

i was at war against him, he was leading in term of casualties (190k of his vs 160k of mine)

very active tactical bomber player with decent stat and track record.

passe leading casualties position to me. (it was 2x speed supremacy, i hate fighting highly active players due to lack of playing time myself lol, away from game for minutes and found your 30 Strategic bombers, 20 Naval bombers and 10 interceptor dying)

my territory (Pakistan) stretched from Saudi Arabia in the west to Japan in the east as well as island of Madagascar as a strategic bomber base and wall to block his navy from reaching Indian ocean (this wall soon fall apart) controlling 4 base

he (South Africa) control all of Africa and island of Iceland, controlling 4 base as well.

ꦮꦺꦱ꧀ꦲꦺꦴꦫꦲꦺꦴꦤꦺꦴꦱꦺꦁꦲꦶꦱꦺꦴꦢꦶꦭꦏꦺꦴꦤꦶ
Normal Day in Call of War
World at War Playthrough

K.Rokossovski wrote:

Doctrine is the least important in air battles. When you have inferior fighters, but you STILL manage to get that fatal blow in against refuelers or unprotected bombers, you can win the air battle even when you're technically at a disadvantage. Hiding your forces helps a lot; when your enemy doesn't expect you to have anything and then takes the full blow of an appearing fighter force, you can turn the tables drastically in one or two air battles. That's unlike land battles, where you need to be much more consistent to win. Air battles are all about that one blow, where your enemy least expects it, going in with all that you have.
This is completely true. I can’t tell you how many times I’ve won against superior air forces by outsmarting, baiting, tricking, or more.

CarKing the 6th of the Abrahamic Caliphate

Anybody here is winning WaW solo?

The President

Claudio NVKP wrote:

Anybody here is winning WaW solo?
I wish
“A battle fought without determination is a battle lost.” - Josip Broz Tito

I used to, now I think the end game is too tedious.

I've never tried it, only coalition wins on WaW so far. I need to play more WaWs, need to find the time for actual competitive games

It's the most challenging way to play CoW, that's for sure.

But the end game requires extraordinary patience.

It can probably be done if you get super lucky, most people go inactive, and you quickly kill those who don’t. But late game solo against a full and active coalition is near impossible if the coalition is half decent.


CarKing the 6th of the Abrahamic Caliphate

Oh, I've won against coalitions. Just have to expand quickly, but fly under the radar. Let the coalitions go after each other. Stay neutral. Let them all think you might join them later. When a winning coalition starts to emerge, crush their lead player.

What you can't do is announce your intention to solo the map. Once people understand your coming for them, all of them, it gets very difficult.

Claudio NVKP wrote:

Anybody here is winning WaW solo?
I've tried it before, I don't have time so have to quit in week 2 or 3, which is only time for 1 continent.
"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

i had high hopes of winning my current WaW but my coalition didn't fight hard enough, they got defeated and then now everyone will target me i guess. That's why i left.

The President

K.Rokossovski wrote:

Doctrine is the least important in air battles. When you have inferior fighters, but you STILL manage to get that fatal blow in against refuelers or unprotected bombers, you can win the air battle even when you're technically at a disadvantage. Hiding your forces helps a lot; when your enemy doesn't expect you to have anything and then takes the full blow of an appearing fighter force, you can turn the tables drastically in one or two air battles. That's unlike land battles, where you need to be much more consistent to win. Air battles are all about that one blow, where your enemy least expects it, going in with all that you have.
I am going to have to slightly disagree, some doctrines allow for better Air Units and better ability, Allied gives farther range and faster upgrading, giving you less vaunerability time and allowing you to throw out higher level forces faster, goes with the less research cost, you are better off researching for less and get better units, where as Axis cost alot for everything, limiting their, albeit good units, to smaller numbers.

Stop

Why stop? There's a lot more to add to this discussion.

The President

Rachellreist wrote:

Stop
Stop being childish first.

How bout like Jub said, let’s stop feeding the troll.

“A battle fought without determination is a battle lost.” - Josip Broz Tito

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