Cargo ships?

i think adding cargo ships would be a great way of getting resources. Can you imagine having to protect these ships to get more resources, it would also make the game more realistic.

They would come from allied nations and nations you trade with.

I also think that a little bit of your resources should come from other nations, this way we could sanction people realistically.

this would make the game more strategic.

for every loss, i become stronger

8 Replies

And what of Landlocked nations that have no access to the seas? Road convoys? Or nations that had most, if not ALL, of their resources available in country. (mainly the US) Ideas like this are unnecessary and overly complicated for the "sake of realism." Realism that overly complicates the game for no benefit other than realism are pointless.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

Maybe just control points in the oceans, add sea provinces essentially. Put them in the middle of major bodies of water and controlling one would grant you economic bonuses. Navies need more action.

All the tiny island groups in the Pacific (WaW map) already have a city with resources on them, yet they never become the theater of a major naval conflict for some reason. Maybe it is because you also need to bring land troops to do the actual conquest, and the ghastly (dis-)embarking times? But I agree, the navies need more action.

No what I'm proposing is something you wouldn't need land troops to take over, naval units would do since it's not an island, it's a sea province. Just think of it as a little circle in the middle of a sea, like a city in the middle country - a sea's "capital" essentially. Capturing it would give you extra cash income and maybe a small 10% ms bonus for your units in that sea. It shouldn't give vision or ms penalties to unfriendly units like a province tho, that'd be broken.

Having the sea light up a little when you control it and tint with a light red hue when you're at war with the owner would probably be enough to put it right in everyone's face and hopefully spice up the naval part of the game.

As for the islands, maybe adding radars would finally make them worth fighting over. Embark/disembark time should be lowered too considering they did reduce mobilization time for paras.

Back when transport ships were first under discussion I proposed rather than just increasing their speed I also suggested that Embarking/Disembarking times be reduced at different research levels. Not only would this address the main issue with transports, it would also actually encourage players to research transports which since they have been introduced into the research tree is a rare occurrence (edited for clarification). I have myself rarely researched transports until very late game and even more rarely seen other players research them. There is an actually reason to argue for reduced embarking/disembarking times, at least for the Allies, during WWII they improved training, doctrine and equipment thru actions like the Dieppe Raid, Operation Torch and Operation Husky.

My original proposal was

L1 speed 23 normal load/unload

L2 speed 23 5% reduction to load/unload times

L3 speed 30 normal load/unload

L4 speed 30 15% reduction to load/unload times

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

K.Rokossovski wrote:

All the tiny island groups in the Pacific (WaW map) already have a city with resources on them, yet they never become the theater of a major naval conflict for some reason. Maybe it is because you also need to bring land troops to do the actual conquest, and the ghastly (dis-)embarking times? But I agree, the navies need more action.
This is a fairly late reply but it frequently does if an Australasian or East Asian nations fights an American. As in real WWII.
Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

Lord Crayfish wrote:

K.Rokossovski wrote:

All the tiny island groups in the Pacific (WaW map) already have a city with resources on them, yet they never become the theater of a major naval conflict for some reason. Maybe it is because you also need to bring land troops to do the actual conquest, and the ghastly (dis-)embarking times? But I agree, the navies need more action.
This is a fairly late reply but it frequently does if an Australasian or East Asian nations fights an American. As in real WWII.
Well in my experience it doesn't. People either land on the big land masses at the other end (like Alaska, California, Mexico) or the bigger islands off the main coast (Japan, Phillipines, New Guinea), but the small islands are rarely contested (except sometimes snatching them when no defenders are around). As I said, naval combat for their control is pretty rare or non-existant.

K.Rokossovski wrote:

Lord Crayfish wrote:

K.Rokossovski wrote:

All the tiny island groups in the Pacific (WaW map) already have a city with resources on them, yet they never become the theater of a major naval conflict for some reason. Maybe it is because you also need to bring land troops to do the actual conquest, and the ghastly (dis-)embarking times? But I agree, the navies need more action.
This is a fairly late reply but it frequently does if an Australasian or East Asian nations fights an American. As in real WWII.
Well in my experience it doesn't. People either land on the big land masses at the other end (like Alaska, California, Mexico) or the bigger islands off the main coast (Japan, Phillipines, New Guinea), but the small islands are rarely contested (except sometimes snatching them when no defenders are around). As I said, naval combat for their control is pretty rare or non-existant.
I suppose it depends. Sometimes people build fortifications and operate reconnaissance aircraft off them, or place major naval forces near them.

If somebody does have lots of force on one, they can use it to project.

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

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