Comitern doctrine overpowered

I always find that the top countries on 1.5 maps are the countries with comitern doctrine. with all other doctrines i find that i have manpower shortages, but with comitern i have enough resources to research build and upgrade units. Comitern also usually has the largest armies on the map and if you survive a few days, you will find yourself with almost twice as many high-level units as other doctrines like axis. When you get this strong, you will be able to defeat almost any other doctrine.

I would suggest you make other doctrines better, or decrease the upkeep reductions, or comitern will be too good. :)

Post a Reply

Please log in to post a reply.

52 Replies

Some might say that but by the time the endgame arrives, there is so many resources on the table (for players who invest in their economy) that it makes a minimal difference that a single medium tank costs 15% less

The main reason why comintern is seen as good is that most players will ignore their economy and for this reason cheap units are seen as best and minimal upkeep provides a larger resource production.

This is first time someone said that comintern is OP

:00008172:

However, fully dissagree with that.

Фарис Синановић, Суна

me to

Good thing with comintern is, that you are able to get rocket artillery pretty early

Balance has changed a lot of whats is say here, comintern wasnt the best but its has their own thing.

I really like being able to see army of thousand units with comintern, other doctrines its really hard to see that unless the game take a lot

"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"

Conquerer74 wrote:

I always find that the top countries on 1.5 maps are the countries with comitern doctrine.

I tend to play each Doctrine in turn so I never see a trend on a specific doctrine leading the map.... :thumbsup: :saint:

I play Comintern because I want to play call of war hard and unforgiving mode comintern seriously is unforgiving if you are new to the game and don’t know anything but becomes a decent doctrine if you know how to control it I’ve been playing and grinding on Comintern for 3 months straight so my skills are pretty good in Comintern but not enough I recommend you learn the Comintern basic because Comintern needs a lot of theory and practice before you play the doctrine it’s powerful only if you know how to play it you can even overpower an axis doctrine with it!

ngl allies are way more op late game

知己知彼,百战不殆

Well unfortunately by the end game when their research is high many doctrines are still stronger axis will literally crush the allied doctrine with the sheer power of its forces only enough to make 100+ dmg with only a few units (up to 10 armored car for example)

Comintern would not win a fight but if they play against the Comintern rules a bit and focus a bit more into research (the forbidden Comintern play style) then they can spew out a ton of infantry with the price of 4k of each resources making around 4 armored car stacks or infantry which would be 3600 wheat in 1 hour 45 minutes because Comintern has an insane infantry speed production bonus buff which is just crazy by the time the allied countries start developing Comintern would already take them out cold blooded.

I reccomend playing Allie’s when you’re really defended because at the REALLY REALLY end game is when they become absolute titans so play safe first is the preffered allied play style

And Comintern is early aggression which is a huge detrimental power gap between Comintern and Allie’s

Be careful and be safe first when playing Allie’s

Sharmie wrote:

I reccomend playing Allie’s when you’re really defended because at the REALLY REALLY end game is when they become absolute titans so play safe first is the preffered allied play style

And Comintern is early aggression which is a huge detrimental power gap between Comintern and Allie’s

Be careful and be safe first when playing Allie’s

Each doctrine has different strengths in different phases of the game. Comintern is my second favorite, but I wouldn't describe it as good for early game aggression. Yes, they get access to rocket arty a day earlier than others, and that is very powerful, but they start with the same amount of units as everyone else and have the damage nerf. It takes a day or so for their cheaper production costs to offset their damage reduction. I would say every other doctrine is better for early game aggression. Axis starts off with each unit stronger even if they also receive the same number of units. Allies have the reduced production and research times so can have a few more offensive units produced on day one than other doctrines. Pan Asian get doctrine bonuses on a lot of early game units.

Comintern is very powerful late game due to a combination of their reduced maintenance and production costs. You just need to find a way to expand and not get overrun when you're vulnerable.

Sharmie wrote:

Comintern would not win a fight but if they play against the Comintern rules a bit and focus a bit more into research (the forbidden Comintern play style) then they can spew out a ton of infantry with the price of 4k of each resources making around 4 armored car stacks or infantry which would be 3600 wheat in 1 hour 45 minutes because Comintern has an insane infantry speed production bonus buff which is just crazy by the time the allied countries start developing Comintern would already take them out cold blooded.
Could you elaborate on what you mean by playing against the Comintern rules? I'm guessing you mean not having advanced units, but don't want to assume.

Comintern can have high level units in the late game, you often need to focus research to a handful of units instead of researching a little bit of everything, but that's true for other doctrines too. Allies is a little more forgiving due to their reduced research costs, and axis sometimes struggles with research costs due to the increased costs of all their units.

You see the Comintern play style is more fitted to using cheaper units like infantry lv1 since they have a production decrease perk which means you can mass produce quicker playing as Comintern you mostly don’t need to research as it takes up more resources, the Comintern lost style is fitted with using weaker units but with a large amount of them Comintern is better if you have a more tactical mindset only to be used with strategies since you have alot of units to control you get a wide range of attacks and different strategies you can flank an enemy with 7 infantry or maybe 5 armored car groups using pincer formations since you have a large and diverse scale of units and amount of them to control.

Yes I agree that the Comintern doctrine is suited tot he late game where they become strong but I also believe that the Comintern is pretty good at early aggression since they have more buffs and perks like Militia perks and infantry prodcution speed buffs.

The militia is pretty strong along with the infantry in the Comintern doctrine only producing at 1h45m which is extremely quick compared to some with 2h45m that’s a -30% production speed bonus.

The militia are stronger on mountains (extremely) while also maintaining the cheap amount to make one.

It has few setbacks like unfortunately the damage nerf which proves very devastating against an axis player (-25% damage gap) but a lot stronger with other units with a small damage nerf like that it really won’t hurt the Comintern doctrine making them a lot stronger.

they have artillery buffs which are pretty good and make them the strongest.

Every doctrine needs to transition to higher level units as the game progresses.

It's imply not practical to fight advanced armies with level 1 units.

You will get slaughtered.

You are very right but preferably level 3 infantry is probably the best low level units are pretty good too if you can spam them and manufacture quickly. Normally I play with lvl2 infantry in Comintern since it’s cheap, cost effective and decent in damage just enough I focus more on arty and rocket arty since they’re more worth it and the infantry is for slacking up damage

Sharmie wrote:

You are very right but preferably level 3 infantry is probably the best low level units are pretty good too if you can spam them and manufacture quickly. Normally I play with lvl2 infantry in Comintern since it’s cheap, cost effective and decent in damage just enough I focus more on arty and rocket arty since they’re more worth it and the infantry is for slacking up damage
blueprint
知己知彼,百战不殆

Blueprints are pretty expensive tbh I am grinding for them but I personally think I won’t be able to do so

Sharmie wrote:

Blueprints are pretty expensive tbh I am grinding for them but I personally think I won’t be able to do so
I managed to collect all blueprints after like, a year of playing.

Sharmie wrote:

Blueprints are pretty expensive tbh I am grinding for them but I personally think I won’t be able to do so
just get the airdrops don’t buy
知己知彼,百战不殆

Sharmie wrote:

You see the Comintern play style is more fitted to using cheaper units like infantry lv1 since they have a production decrease perk which means you can mass produce quicker playing as Comintern you mostly don’t need to research as it takes up more resources, the Comintern lost style is fitted with using weaker units but with a large amount of them Comintern is better if you have a more tactical mindset only to be used with strategies since you have alot of units to control you get a wide range of attacks and different strategies you can flank an enemy with 7 infantry or maybe 5 armored car groups using pincer formations since you have a large and diverse scale of units and amount of them to control.

Yes I agree that the Comintern doctrine is suited tot he late game where they become strong but I also believe that the Comintern is pretty good at early aggression since they have more buffs and perks like Militia perks and infantry prodcution speed buffs.

The militia is pretty strong along with the infantry in the Comintern doctrine only producing at 1h45m which is extremely quick compared to some with 2h45m that’s a -30% production speed bonus.

The militia are stronger on mountains (extremely) while also maintaining the cheap amount to make one.

It has few setbacks like unfortunately the damage nerf which proves very devastating against an axis player (-25% damage gap) but a lot stronger with other units with a small damage nerf like that it really won’t hurt the Comintern doctrine making them a lot stronger.

they have artillery buffs which are pretty good and make them the strongest.

If you're actually suggesting using cheap, low level units then you have no idea how the Comintern doctrine works. Low level units are never the solution for any doctrine. Using weaker units is never ever the solution for anyone.

The whole point of the Comintern doctrine is that you select units buffed for damage/HP or buffed for production speed or to hard counter what the enemy will use. Some units are even buffed for both and are hard counters. The "weak" Comintern units can still stand up to Axis units without an issue if you know how to use them right. A typical mid-level Axis player will spam medium tanks so use Comintern tank destroyers to stop them for a heck of a lot cheaper. Commie TDs vs Axis MTs can win the 1v1 matchup while still being 25% cheaper and being able to afford more.

Or just build AT guns and arty to stop the Axis tanks, and rocket arty to wipe out the infantry (including motorized). Using cheaper, more basic units (those available earlier in the game) like AT guns gives you the option to research those units to higher levels, and upgrade them in the field, where they are needed. Just because you build an AT gun doesn't mean you have to use a level 1 unit all game long. When you bump that AT gun to level 3 and put it in a city, it can stop an Axis MT without the help of fancier, more expensive units like tank destroyers and attack bombers.

One of the biggest mistakes players make is to look at the research tree as a path to fancier units. Foot infantry leads to motorized infantry which leads to mechanized infantry. This leads to unfocused, ineffective research, always using level 1 units. But that's not how you win in this game. You win by making more effective use of manpower, which you can only do with higher level units, since manpower usage grows less sharply by research level compared to fighting strength.

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch