I think allies should always assess the feasibility of betraying somebody, just as they should assess the feasibility and probability of likely attacks.Fox-Company wrote:
Sometimes you think you can trust your ally with your life, right? Wrong, 79% of the time your Ally has thought of betraying you or already has[.]
However, fortunately the above is true. Most of the time.Fox-Company wrote:
7. Your Coalition members can most of the time be trusted, you can count on them

Paratroopers could be added to this for obvious reasons. They can easily take all your cities, build aircraft factories, and continue to take everything in a Yellow Empire-style paratrooper-and-rocket aerial blitzkrieg.Fox-Company wrote:
2. Placing ranged units just within range of your cities. (not much explanation needed)3. Ranged (Flying Bombs, Rockets, Nuclear Bombers, Nuclear Rockets) inside their territory in large numbers but only reach inside their country and yours, this one is decently hard to deem bad, sometimes someone could be indecisive about where to send such mass weapons of destruction, but if they are in stacks of 5-7(3) or more, and seemingly they are going nowhere to any of their front lines, i would be suspicious of such activity.
As Sun Tzu said, Obtain Safe Passage to conquer the state of Guo. However this seems unsustainable in the future; continually attacking your allies in the game will not earn friends, and if you make friends with a more powerful country it doesn't exactly give them an example not to attack you. Although it is better than immediately to die.Fox-Company wrote:
5. "I will hold it down" "i can cover your homeland" "i'm just moving my army through" these are some of the most common ways of telling someone you're moving units through, or to stay, but most of the time that is when someone falls victim to a trap, new players especially, of if they volunteer to 'protect you homeland', that may seem like a nice gesture, but usually not.[...]
(5) If you are still allies you are both probably about the same strength, add another possibly strong player and death is ensured.