Doctrines of the Titans- the solution

I think there is a good way to finally get rid of the Doctrine question.

World War Two had six major titans, each with their own doctrine, style and equipment:

France

Japan

Germany

Britian

America

USSR

I think there should be six doctrines, each representing a titan:

Axis- Germany

Allies- America

Comintern- USSR

Pan-Asian- Japan

These doctrines already represent four titans, but the problem can be seen in the Allied doctrine. It is simply too large.

Therefore we can split the Allies doctrine to represent France and Britain:

Commonwealth- Britain

Pan-French- France

This would make Allies less and evenise the field, make the game more historic and fun

In HWW Commonwealth could be extended to:

Egypt

Canada

Australia

New Zea Land

India

South Africa

Maybe even Greece

Etc

Pan-French could extend to:

Canada (It can be either Commonwealth or Pan-French)

Belgium

Poland

Netherlands

Portugal

Denmark

Etc

Doing this would solve the following issues:

The Huge number of Allies in any map, specially 100 p

Historical issues

The fewness of Pan-Asian and to a lesser extent Axis since now Allies is split up and fewer

Funner

Etc

I know this is unlikely but please consider

“I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”
“If you win, you need not explain!”
“What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”
War is Peace
Slavery is Freedom
Weakness is Strength

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Well B was the plan for if London fell. The british government could have easily chosen to skip having a battle in London and just sabotaged all the industries.

I know this thread has been dead for a while now, but I thought of some ideas while it was on my mind.

It also dawned on me that as much as I feel these doctrines should be added, it's hard to do so in a historically accurate way that would actually help/change the game.

Anyway here are my ideas:

Commonwealth:

Option 1:

-25% Research Time

+15% Health

-20% Resource production and/or +25% Upkeep

I am not sure if the 20% reduction in resources is a bit too punishing, but I think that increasing upgrade costs would be worse, maybe it should be a 15% or 10% reduction, I also think that the Upkeep cost would not be a big enough penalty.

Commonwealth would also come with early access to Commandos, Paratroopers, Artillery, and possibly espionage and bonuses to those units

Entente (Pan French):

-25% Construction time

- Maybe an extra construction space (so you could have 2 buildings being constructed at a time in cities)

-15% Sight range

+25% Research time

- Alternatively, All Entente doctrine units get 25% more defence strength when fighting (the opposite of attacking damage)

The problem is that construction isn't really very important, but if you required higher-level buildings for higher-level units, then this doctrine would have something going for it, but I hated that system.

3rd & 4th Options:

There are 2 other options, option 3: to combine these doctrines into one doctrine called "Colonial/Empires", where most air and sea sprites could be British and some land sprites for France/ because the later level stuff for the french research tree would be lacking since France capitulated. Or Option 4 which is no new doctrines and just new research trees and sprites for British and French Units.

Please post feedback.

I dislike option 3/4 for a number of reasons, among others because the French Navy and particularly the British Army played a major role in WW2. The British Army a greater role than the French Army; Somau S35s would be out of place at El Alamien.

And because the Allied doctrine nominally represents Britain and the US. The thumbnails for the battleship and fighter, and rocket arty and commandoes, are all British. Some units, like Bishop SP Arty, Achilles (M10) TD, and Land Mattress, are British design (in Achilles' case, based on US design).

Moreover, a lot of things on the Allied tree, like the Sherman Tank or the P-40, were used by both the US and British Empire. That they use the names and M-numbers implies this. That would complicate things.

I would vote to add a British doctrine, but four doctrines seems good. I'm pretty sure Bytro doesn't need it, however for the sake of discussion:

- Commonwealth would need navy and air buffs. I'd suggest on fighters and heavy bombers. The navy buffs should cover battleships and cruisers IMO as these were historically the RN's strengths.

- Medium tanks ought to be available on day 3 at latest but may be worse than others (IRL British many tanks were pretty good, but the popular narrative is otherwise)

- Mechanised infantry early.

I've even got a list of units down if you're interested.

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

I would be interested in the unit list if you don't mind.

Well, the best idea is to look at what the British did best in the war:

  • The Navy
  • Espionage
  • Aircraft production - spitfires & Hurricanes, lancasters, the first jet, plane production was the country's biggest industry
  • Artillery - the British artillery doctrine
  • Volunteers and subjects from the colonies
  • Tanks - Churchill MkIV, Crusader, the Commet
And then also look at what Britain was bad at during the war

Though the British were great at a coordinated, planned attack against fixed positions, they were notably bad in the exploit phase. There are many anecdotes, when US and British troops worked together, how American soldiers where flabbergasted how, when a first success was achieved and the troops could move on, then British troops wanted to have a cup of tea first. Of course these are anecdotes, but I think the examples are plenty that the British land army wasn't very good in a quick-moving war: being trumped in Africa time after time again by the (relatively) tiny Africa Corps; losing the race to Messina against the Americans on Sicily despite having the shorter route; the many flaws and delays in the XXX corps advance to the encircled paratroopers at Arnhem, the list goes on.

The best way to represent this in the game would probably be a speed debuff; but the existing "Allies" doctrine already has it. I'd suggest "taking" it from there and give the "American" doctrine a different debuff; but unfortunately, this speed debuff also makes the Allied navy the worst one among the doctrines (there's no terrain or province ownership at sea to create other differences), which is exactly what you DON'T want for the British. Maybe this could be translated to something else, like a 60% (instead of usual 50%) speed penalty in enemy terrain?

I absolutely don't agree with your assessment of British armor, and neither did the commanders at the time. Tank commanders were told to avoid direct confrontations with German tanks after they were usually ass-kicked; doctrine was to have tank destroyers deal with enemy (medium and heavy) tanks. None of the tanks you mention were any match to their German contemporaries, let alone the Soviet designs which they never fought. "Underpowered and undergunned" seems to be the verdict of most historians.

K.Rokossovski wrote:

Though the British were great at a coordinated, planned attack against fixed positions, they were notably bad in the exploit phase. There are many anecdotes, when US and British troops worked together, how American soldiers where flabbergasted how, when a first success was achieved and the troops could move on, then British troops wanted to have a cup of tea first. Of course these are anecdotes, but I think the examples are plenty that the British land army wasn't very good in a quick-moving war: being trumped in Africa time after time again by the (relatively) tiny Africa Corps; losing the race to Messina against the Americans on Sicily despite having the shorter route; the many flaws and delays in the XXX corps advance to the encircled paratroopers at Arnhem, the list goes on.

The best way to represent this in the game would probably be a speed debuff; but the existing "Allies" doctrine already has it. I'd suggest "taking" it from there and give the "American" doctrine a different debuff; but unfortunately, this speed debuff also makes the Allied navy the worst one among the doctrines (there's no terrain or province ownership at sea to create other differences), which is exactly what you DON'T want for the British. Maybe this could be translated to something else, like a 60% (instead of usual 50%) speed penalty in enemy terrain?

I absolutely don't agree with your assessment of British armor, and neither did the commanders at the time. Tank commanders were told to avoid direct confrontations with German tanks after they were usually ass-kicked; doctrine was to have tank destroyers deal with enemy (medium and heavy) tanks. None of the tanks you mention were any match to their German contemporaries, let alone the Soviet designs which they never fought. "Underpowered and undergunned" seems to be the verdict of most historians.

I do agree, another defeat that should have been a victory would have been the Battle of Crete, where the British commanding officer underestimated German paratroopers, and the army was also disorganised and tired (which to be fair was uncharacteristic of the British army with its rigid social class), so maybe there could be a way to implement this?

I will, however, defend British tanks (partially).

The best British tanks of the war were the Valentine, Churchill, Cromwell, and Comet. The Valentine was a reliable, heavily armoured infantry-support tank used successfully in the desert and by the Red Army as a light tank. The Churchill had heavy armour and good off-road capability, making it well-suited for close-quarters fighting in urban areas. The Cromwell was a fast, manoeuvrable tank with a powerful gun, making it ideal for tank-to-tank combat. The Comet was an improved version of the Cromwell with a more powerful gun.

However, not all British tanks were as good as these four. The Matilda, for example, was slow and had weak armor. The Crusader was also slow and had a weak gun. The A13 series of tanks, which included the Covenanter, Crusader, and Challenger, were all plagued by reliability problems.

Overall, British tanks in World War II were a mixed bag. Some were very good, while others were not so good. The best British tanks were able to hold their own against German tanks, but the British tank force as a whole was not as effective as it could have been.

Here is a table comparing the main British tanks of World War II:

Tank:Armour: Armament:Speed:Reliability: Notes:

Valentine76mm40mm gun24 mphGoodInfantry support tank, but under-gunned
Churchill102mm75mm gun15 mphFairClose-quarters combat tank, not suited to mobile warfare
Cromwell76mm75mm gun35 mphGoodTank-to-tank combat tank, but weaker amour and guns than their adversaries
Comet102mm77mm gun35 mphGoodImproved version of the Cromwell, but also has some of the flaws
Matilda76mm2-pounder gun15 mphPoorSlow and weak armor
Crusader76mm40mm gun30 mphPoorSlow and weak gun, but fast

So I'll give you the "under-armoured, under-gunned" quote.

Basically, I don't think British tanks were great, but they could hold their own.

And I also think that an increased speed penalty on enemy territory would be a very good idea.

Zaktty wrote:

I would be interested in the unit list if you don't mind.
Hier is het. Click to expand:

Spoiler

Commonwealth Doctrine

Infantry Tree

Militia - by year

Infantry - by year

Motorised infantry - by year

Mechanised infantry - by year

Commandoes

???, SAS?

Paratroopers

????

Ordnance Tree

Anti-tank

lvl.1 OQF 3-pdr

lvl.2 OQF 2-pdr

lvl.3 QF 75mm gun

lvl.4 OQF 6-pdr

lvl.5 17pdr 3in gun

Artillery

lvl.1 18-pdr gun

lvl.2 4.5in medium field gun

lvl.3 OQF 25-pdr

lvl.4 BL 8in Mk VI

lvl.5 BL 5.5in gun

lvl.6 BL 7.2in gun

SP artillery

lvl.1 Bishop

lvl.2 Priest

lvl.3 Sexton

lvl.4 ????

lvl.5 ????

Anti-air

lvl.1 QF 2-pdr pom-pom

lvl.2 Bofors 40mm

lvl.3 QF 3.7in AA

???

SP Anti-air

????

Tanks Tree

Armoured car

lvl.1 Rolls-Royce Armoured Car

lvl.2 Morris CS9

lvl.3 Daimler Dingo

lvl.4 Ferret Armoured Car

lvl.5

Light tank

lvl.1 Cruiser Mk.I

lvl.2 Covenanter

lvl.3 Crusader

lvl.4 Cromwell

lvl.5 Comet

Medium tank

lvl.1 Vickers Medium II

lvl.2 Matilda II

lvl.3 Valentine

lvl.4 Valiant

lvl.5 Centurion

lvl.6 Chieftain

OR (As in Comintern, cruiser tanks appear on both medium and light tank trees)

Light tank

lvl.1 Cruiser Mk.I (Or Vickers Mk. VI)

lvl.2 Covenanter

lvl.3 Crusader

lvl.4 Tetrarch/Harry Hopkins

lvl.5 Comet

Medium tank/

lvl.1 Vickers Mk.II/Matilda I

lvl.2 Matilda II

lvl.3 Valentine

lvl.4 Cromwell

lvl.5 Centurion

lvl.6 Chieftain

Heavy tank

lvl.1 TOG II

lvl.2 Churchill

lvl.3 Black Prince

lvl.4 Conqueror

Tank destroyer

lvl.1 Deacon

lvl.2 Archer

lvl.3 Achilles

lvl.4 Challenger

lvl.5

lvl.6 Tortoise

Air Tree

Interceptor

lvl.1 Hawker Hart

lvl.2 Hawker Hurricane

lvl.3 Supermarine Spitfire Mk.I

lvl.4 Supermarine Spitfire Mk.X

lvl.5 Hawker Typhoon

lvl.6 Gloster Meteor

lvl.7 De Havilland Vampire

Tactical bomber

lvl.1 Bristol Blenheim

lvl.2 Handley Page Hampden

lvl.3 Vickers Wellington

lvl.4 De Havilland Mosquito

lvl.5 ??

lvl.6 ??

lvl.7 English Electric Canberra

Attack Bomber

lvl.1 Vickers Vildebeest

lvl.2

lvl.3 Bristol Beaufighter

lvl.4 De Havilland Mosquito

lvl.5 Hawker Tempest

Strategic bomber

lvl.1

lvl.2 Short Stirling

lvl.3 Avro Lancaster

lvl.4 Handley-Page Halifax

lvl.5 Avro Lincoln

lvl.6 Handley-Page Victor

lvl.7 Avro Vulcan

Naval bomber

lvl.1 Short Singapore

lvl.2 Fairey Swordfish

lvl.3 Bristol Beaufort

lvl.4 Short Sunderland

lvl.5 Fairey Firefly

lvl.6 Hawker Sea Fury

lvl.7 Avro Shackleton

Naval Tree

Destroyer

lvl.1 Town-class

lvl.2 A class

lvl.3 Tribal class

lvl.4 C class

lvl.5 Hunt class

lvl.6 Daring class

Cruiser

lvl.1 Leander class

lvl.2 Dido class

lvl.3 York class

lvl.4 County class

lvl.5 Fiji class

lvl.6 Tiger class

Battleship

lvl.1 Iron Duke class

lvl.2 Queen Elizabeth class

lvl.3 HMS Hood/Admiral class

lvl.4 Nelson class

lvl.5 King George V class

lvl.6 Vanguard class

Aircraft Carrier

lvl.1 Courageous class

lvl.2 Hermes class

lvl.3 Ark Royal

lvl.4 Illustrious class

lvl.5 Implacable class

lvl.6 Colossus class

Transport

lvl.1 SS Ranchi

lvl.2 SS Cathay

lvl.3 HMS Rawalpindi

lvl.4 HMS Jervis Bay

Secret Tree

Rocket artillery

lvl.1 ???

lvl.2 Land mattress

SP Rocket artillery

????

Railway Gun

BL 14in gun

Flying Bomb

Rocket

????

Nuclear Bomber

lvl.1 Avro Lincoln

lvl.2 Handley-Page Victor

lvl.3 Avro Vulcan

Nuclear Rocket

????

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

In fact doctrines of the titans are very likely part of Call of War. I also agree with the table about British tanks of World War II

___________________________________________

https://remont1.pl/oferta/remonty-domow/

Zaktty wrote:

So I'll give you the "under-armoured, under-gunned" quote.
Exactly (although my quote was "under-powered", not "under-armoured"). No reason to buff them. Much can be said about all those designs, but I'll give you just one observation: The Comet tank was the first British tank who could match the Panther (German medium tank) on the battlefield. It was introduced in january 1945. The Panther was introduced in early 1943.

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