Well B was the plan for if London fell. The british government could have easily chosen to skip having a battle in London and just sabotaged all the industries.
Doctrines of the Titans- the solution
I think there is a good way to finally get rid of the Doctrine question.
World War Two had six major titans, each with their own doctrine, style and equipment:
France
Japan
Germany
Britian
America
USSR
I think there should be six doctrines, each representing a titan:
Axis- Germany
Allies- America
Comintern- USSR
Pan-Asian- Japan
These doctrines already represent four titans, but the problem can be seen in the Allied doctrine. It is simply too large.
Therefore we can split the Allies doctrine to represent France and Britain:
Commonwealth- Britain
Pan-French- France
This would make Allies less and evenise the field, make the game more historic and fun
In HWW Commonwealth could be extended to:
Egypt
Canada
Australia
New Zea Land
India
South Africa
Maybe even Greece
Etc
Pan-French could extend to:
Canada (It can be either Commonwealth or Pan-French)
Belgium
Poland
Netherlands
Portugal
Denmark
Etc
Doing this would solve the following issues:
The Huge number of Allies in any map, specially 100 p
Historical issues
The fewness of Pan-Asian and to a lesser extent Axis since now Allies is split up and fewer
Funner
Etc
I know this is unlikely but please consider
“If you win, you need not explain!”
“What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”
War is Peace
Slavery is Freedom
Weakness is Strength
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I know this thread has been dead for a while now, but I thought of some ideas while it was on my mind.
It also dawned on me that as much as I feel these doctrines should be added, it's hard to do so in a historically accurate way that would actually help/change the game.
Anyway here are my ideas:
Commonwealth:
Option 1:
-25% Research Time
+15% Health
-20% Resource production and/or +25% Upkeep
I am not sure if the 20% reduction in resources is a bit too punishing, but I think that increasing upgrade costs would be worse, maybe it should be a 15% or 10% reduction, I also think that the Upkeep cost would not be a big enough penalty.
Commonwealth would also come with early access to Commandos, Paratroopers, Artillery, and possibly espionage and bonuses to those units
Entente (Pan French
-25% Construction time
- Maybe an extra construction space (so you could have 2 buildings being constructed at a time in cities)
-15% Sight range
+25% Research time
- Alternatively, All Entente doctrine units get 25% more defence strength when fighting (the opposite of attacking damage)
The problem is that construction isn't really very important, but if you required higher-level buildings for higher-level units, then this doctrine would have something going for it, but I hated that system.
3rd & 4th Options:
There are 2 other options, option 3: to combine these doctrines into one doctrine called "Colonial/Empires", where most air and sea sprites could be British and some land sprites for France/ because the later level stuff for the french research tree would be lacking since France capitulated. Or Option 4 which is no new doctrines and just new research trees and sprites for British and French Units.
Please post feedback.
I dislike option 3/4 for a number of reasons, among others because the French Navy and particularly the British Army played a major role in WW2. The British Army a greater role than the French Army; Somau S35s would be out of place at El Alamien.
And because the Allied doctrine nominally represents Britain and the US. The thumbnails for the battleship and fighter, and rocket arty and commandoes, are all British. Some units, like Bishop SP Arty, Achilles (M10) TD, and Land Mattress, are British design (in Achilles' case, based on US design).
Moreover, a lot of things on the Allied tree, like the Sherman Tank or the P-40, were used by both the US and British Empire. That they use the names and M-numbers implies this. That would complicate things.
I would vote to add a British doctrine, but four doctrines seems good. I'm pretty sure Bytro doesn't need it, however for the sake of discussion:
- Commonwealth would need navy and air buffs. I'd suggest on fighters and heavy bombers. The navy buffs should cover battleships and cruisers IMO as these were historically the RN's strengths.
- Medium tanks ought to be available on day 3 at latest but may be worse than others (IRL British many tanks were pretty good, but the popular narrative is otherwise)
- Mechanised infantry early.
I've even got a list of units down if you're interested.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks
I would be interested in the unit list if you don't mind.
Well, the best idea is to look at what the British did best in the war:
- The Navy
- Espionage
- Aircraft production - spitfires & Hurricanes, lancasters, the first jet, plane production was the country's biggest industry
- Artillery - the British artillery doctrine
- Volunteers and subjects from the colonies
- Tanks - Churchill MkIV, Crusader, the Commet
Though the British were great at a coordinated, planned attack against fixed positions, they were notably bad in the exploit phase. There are many anecdotes, when US and British troops worked together, how American soldiers where flabbergasted how, when a first success was achieved and the troops could move on, then British troops wanted to have a cup of tea first. Of course these are anecdotes, but I think the examples are plenty that the British land army wasn't very good in a quick-moving war: being trumped in Africa time after time again by the (relatively) tiny Africa Corps; losing the race to Messina against the Americans on Sicily despite having the shorter route; the many flaws and delays in the XXX corps advance to the encircled paratroopers at Arnhem, the list goes on.
The best way to represent this in the game would probably be a speed debuff; but the existing "Allies" doctrine already has it. I'd suggest "taking" it from there and give the "American" doctrine a different debuff; but unfortunately, this speed debuff also makes the Allied navy the worst one among the doctrines (there's no terrain or province ownership at sea to create other differences), which is exactly what you DON'T want for the British. Maybe this could be translated to something else, like a 60% (instead of usual 50%) speed penalty in enemy terrain?
I absolutely don't agree with your assessment of British armor, and neither did the commanders at the time. Tank commanders were told to avoid direct confrontations with German tanks after they were usually ass-kicked; doctrine was to have tank destroyers deal with enemy (medium and heavy) tanks. None of the tanks you mention were any match to their German contemporaries, let alone the Soviet designs which they never fought. "Underpowered and undergunned" seems to be the verdict of most historians.
I do agree, another defeat that should have been a victory would have been the Battle of Crete, where the British commanding officer underestimated German paratroopers, and the army was also disorganised and tired (which to be fair was uncharacteristic of the British army with its rigid social class), so maybe there could be a way to implement this?K.Rokossovski wrote:
Though the British were great at a coordinated, planned attack against fixed positions, they were notably bad in the exploit phase. There are many anecdotes, when US and British troops worked together, how American soldiers where flabbergasted how, when a first success was achieved and the troops could move on, then British troops wanted to have a cup of tea first. Of course these are anecdotes, but I think the examples are plenty that the British land army wasn't very good in a quick-moving war: being trumped in Africa time after time again by the (relatively) tiny Africa Corps; losing the race to Messina against the Americans on Sicily despite having the shorter route; the many flaws and delays in the XXX corps advance to the encircled paratroopers at Arnhem, the list goes on.The best way to represent this in the game would probably be a speed debuff; but the existing "Allies" doctrine already has it. I'd suggest "taking" it from there and give the "American" doctrine a different debuff; but unfortunately, this speed debuff also makes the Allied navy the worst one among the doctrines (there's no terrain or province ownership at sea to create other differences), which is exactly what you DON'T want for the British. Maybe this could be translated to something else, like a 60% (instead of usual 50%) speed penalty in enemy terrain?
I absolutely don't agree with your assessment of British armor, and neither did the commanders at the time. Tank commanders were told to avoid direct confrontations with German tanks after they were usually ass-kicked; doctrine was to have tank destroyers deal with enemy (medium and heavy) tanks. None of the tanks you mention were any match to their German contemporaries, let alone the Soviet designs which they never fought. "Underpowered and undergunned" seems to be the verdict of most historians.
I will, however, defend British tanks (partially).
The best British tanks of the war were the Valentine, Churchill, Cromwell, and Comet. The Valentine was a reliable, heavily armoured infantry-support tank used successfully in the desert and by the Red Army as a light tank. The Churchill had heavy armour and good off-road capability, making it well-suited for close-quarters fighting in urban areas. The Cromwell was a fast, manoeuvrable tank with a powerful gun, making it ideal for tank-to-tank combat. The Comet was an improved version of the Cromwell with a more powerful gun.
However, not all British tanks were as good as these four. The Matilda, for example, was slow and had weak armor. The Crusader was also slow and had a weak gun. The A13 series of tanks, which included the Covenanter, Crusader, and Challenger, were all plagued by reliability problems.
Overall, British tanks in World War II were a mixed bag. Some were very good, while others were not so good. The best British tanks were able to hold their own against German tanks, but the British tank force as a whole was not as effective as it could have been.
Here is a table comparing the main British tanks of World War II:
Tank:Armour: Armament
peed:Reliability: Notes:
| Valentine | 76mm | 40mm gun | 24 mph | Good | Infantry support tank, but under-gunned |
| Churchill | 102mm | 75mm gun | 15 mph | Fair | Close-quarters combat tank, not suited to mobile warfare |
| Cromwell | 76mm | 75mm gun | 35 mph | Good | Tank-to-tank combat tank, but weaker amour and guns than their adversaries |
| Comet | 102mm | 77mm gun | 35 mph | Good | Improved version of the Cromwell, but also has some of the flaws |
| Matilda | 76mm | 2-pounder gun | 15 mph | Poor | Slow and weak armor |
| Crusader | 76mm | 40mm gun | 30 mph | Poor | Slow and weak gun, but fast |
So I'll give you the "under-armoured, under-gunned" quote.
Basically, I don't think British tanks were great, but they could hold their own.
And I also think that an increased speed penalty on enemy territory would be a very good idea.
Hier is het. Click to expand:Zaktty wrote:
I would be interested in the unit list if you don't mind.
Spoiler
Commonwealth Doctrine
Infantry Tree
Militia - by year
Infantry - by year
Motorised infantry - by year
Mechanised infantry - by year
Commandoes
???, SAS?
Paratroopers
????
Ordnance Tree
Anti-tank
lvl.1 OQF 3-pdr
lvl.2 OQF 2-pdr
lvl.3 QF 75mm gun
lvl.4 OQF 6-pdr
lvl.5 17pdr 3in gun
Artillery
lvl.1 18-pdr gun
lvl.2 4.5in medium field gun
lvl.3 OQF 25-pdr
lvl.4 BL 8in Mk VI
lvl.5 BL 5.5in gun
lvl.6 BL 7.2in gun
SP artillery
lvl.1 Bishop
lvl.2 Priest
lvl.3 Sexton
lvl.4 ????
lvl.5 ????
Anti-air
lvl.1 QF 2-pdr pom-pom
lvl.2 Bofors 40mm
lvl.3 QF 3.7in AA
???
SP Anti-air
????
Tanks Tree
Armoured car
lvl.1 Rolls-Royce Armoured Car
lvl.2 Morris CS9
lvl.3 Daimler Dingo
lvl.4 Ferret Armoured Car
lvl.5
Light tank
lvl.1 Cruiser Mk.I
lvl.2 Covenanter
lvl.3 Crusader
lvl.4 Cromwell
lvl.5 Comet
Medium tank
lvl.1 Vickers Medium II
lvl.2 Matilda II
lvl.3 Valentine
lvl.4 Valiant
lvl.5 Centurion
lvl.6 Chieftain
OR (As in Comintern, cruiser tanks appear on both medium and light tank trees)
Light tank
lvl.1 Cruiser Mk.I (Or Vickers Mk. VI)
lvl.2 Covenanter
lvl.3 Crusader
lvl.4 Tetrarch/Harry Hopkins
lvl.5 Comet
Medium tank/
lvl.1 Vickers Mk.II/Matilda I
lvl.2 Matilda II
lvl.3 Valentine
lvl.4 Cromwell
lvl.5 Centurion
lvl.6 Chieftain
Heavy tank
lvl.1 TOG II
lvl.2 Churchill
lvl.3 Black Prince
lvl.4 Conqueror
Tank destroyer
lvl.1 Deacon
lvl.2 Archer
lvl.3 Achilles
lvl.4 Challenger
lvl.5
lvl.6 Tortoise
Air Tree
Interceptor
lvl.1 Hawker Hart
lvl.2 Hawker Hurricane
lvl.3 Supermarine Spitfire Mk.I
lvl.4 Supermarine Spitfire Mk.X
lvl.5 Hawker Typhoon
lvl.6 Gloster Meteor
lvl.7 De Havilland Vampire
Tactical bomber
lvl.1 Bristol Blenheim
lvl.2 Handley Page Hampden
lvl.3 Vickers Wellington
lvl.4 De Havilland Mosquito
lvl.5 ??
lvl.6 ??
lvl.7 English Electric Canberra
Attack Bomber
lvl.1 Vickers Vildebeest
lvl.2
lvl.3 Bristol Beaufighter
lvl.4 De Havilland Mosquito
lvl.5 Hawker Tempest
Strategic bomber
lvl.1
lvl.2 Short Stirling
lvl.3 Avro Lancaster
lvl.4 Handley-Page Halifax
lvl.5 Avro Lincoln
lvl.6 Handley-Page Victor
lvl.7 Avro Vulcan
Naval bomber
lvl.1 Short Singapore
lvl.2 Fairey Swordfish
lvl.3 Bristol Beaufort
lvl.4 Short Sunderland
lvl.5 Fairey Firefly
lvl.6 Hawker Sea Fury
lvl.7 Avro Shackleton
Naval Tree
Destroyer
lvl.1 Town-class
lvl.2 A class
lvl.3 Tribal class
lvl.4 C class
lvl.5 Hunt class
lvl.6 Daring class
Cruiser
lvl.1 Leander class
lvl.2 Dido class
lvl.3 York class
lvl.4 County class
lvl.5 Fiji class
lvl.6 Tiger class
Battleship
lvl.1 Iron Duke class
lvl.2 Queen Elizabeth class
lvl.3 HMS Hood/Admiral class
lvl.4 Nelson class
lvl.5 King George V class
lvl.6 Vanguard class
Aircraft Carrier
lvl.1 Courageous class
lvl.2 Hermes class
lvl.3 Ark Royal
lvl.4 Illustrious class
lvl.5 Implacable class
lvl.6 Colossus class
Transport
lvl.1 SS Ranchi
lvl.2 SS Cathay
lvl.3 HMS Rawalpindi
lvl.4 HMS Jervis Bay
Secret Tree
Rocket artillery
lvl.1 ???
lvl.2 Land mattress
SP Rocket artillery
????
Railway Gun
BL 14in gun
Flying Bomb
Rocket
????
Nuclear Bomber
lvl.1 Avro Lincoln
lvl.2 Handley-Page Victor
lvl.3 Avro Vulcan
Nuclear Rocket
????
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks
In fact doctrines of the titans are very likely part of Call of War. I also agree with the table about British tanks of World War II
___________________________________________
Exactly (although my quote was "under-powered", not "under-armoured"). No reason to buff them. Much can be said about all those designs, but I'll give you just one observation: The Comet tank was the first British tank who could match the Panther (German medium tank) on the battlefield. It was introduced in january 1945. The Panther was introduced in early 1943.Zaktty wrote:
So I'll give you the "under-armoured, under-gunned" quote.
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