I know you are being silly here but...
you got any pictures of these?
List any unit/building ideas that would break the game but would be fun to have anyways. They can be joke units. Here are mine:
ICBM: Nuke but with unlimited range and increased damage.
Super-Heavy Tank: Historically accurate mega tank. Basically a Maus. Counters Heavy Tanks.
Super-Duper Heavy Tank: Historically accurate mega-mega tank. It is called the Landkreuzer p. 1000 Ratte. Counters Super-Heavy Tanks.
Aerial Refueling Aircraft: Non-historically accurate for world war 2 but what if you could refuel your rocket fighters mid air?
Gulags: You can build concentration camps in occupied enemy territory to decrease the morale of the enemy nation. Maxed Gulags instantly send all enemy armies to Brazil.
Mines: You can plant mines in your territory and when a unit hits it they take damage. Would be very useful for people using the turtling strategy.
Transport Planes: Carry your units at high speed in the air instead of on the ground. Units are extremely vulnerable when being transported like this.
Unit Suicide/Kamikaze: Upon activation, your units will get increased stats but in return will die after attacking. Damage is significantly increased for Pan-Asian doctrine.
Wind Cannon: Historically accurate. Wind pushes units away from the cannon.
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I know you are being silly here but...
you got any pictures of these?
ok here they are:Tribunate wrote:
I know you are being silly here but...you got any pictures of these?
ICBM:
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Super-Heavy Tank:
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Super-Duper Heavy Tank:[/img]
Aerial Refueling:
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Gulag:
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Wind Cannon:
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Horse Calvary: “Hey remember how in the First World War we used horses” “Yea it didn’t work well they all died” “How about we do that again”
Coastal Artillery: “So it’s the exact same unit as regular artillery but you can’t move it around and it can only shoot ships” “Yes” “Congratulations your hired”
Helicopters: “Who the hell is playing Fortunate Son it’s only 1941?”
I wrote a thread about this too!Scrappy_ wrote:
- Transport Planes: Carry your units at high speed in the air instead of on the ground. Units are extremely vulnerable when being transported like this
Zombie infantry - converted infantry unit. Speed halved, but when it enters melee combat, the enemy converts to a zombie as well.
Zombie artillery - does the same thing from range.
Zombie tanks - speed reduced to zero as zombies can't drive. Converts other units bumping into them.
Shopping mall - zombies can be produced here.
ICBMs: "The Soviets did WHAT?!"Habo778 wrote:
Horse Calvary: “Hey remember how in the First World War we used horses” “Yea it didn’t work well they all died” “How about we do that again”Coastal Artillery: “So it’s the exact same unit as regular artillery but you can’t move it around and it can only shoot ships” “Yes” “Congratulations your hired”
Helicopters: “Who the hell is playing Fortunate Son it’s only 1941?”
Hitman - "The plot might not succeed." "Actually, it definitely won't succeed." "I don't care, give it a 100% success rate, make it free, and once it succeeds you automatically win.*"
*Must turn setting "Auto Win". Find it at Settings > Gameplay > Game Rules > Victory > Espionage > Sabotage.
Powerlvlboom: When u make this thing u destroy the enemy
Super-Duper Mega Extra-Awesome ICBM - "Once it is launched there is no chance of a recall, not by you, not by your enemies." "But didn't you say the whole Earth would explode when launched." "Yeah, too bad." ***Presses button*** ***Whole Earth Explodes***
Laser Infantry: Infantry, Heavy Armor, and Light Armor won’t stand a chance against a 400°C beam of death. Now equip a whole regiment with these bad boys and your enemies won’t last long enough to shout “OP” and “Unfair”
Doomsday Machine: You build it as a deterrent so that if attacked, the whole world is annihilated, but you don't tell anyone about its very existence....
Pirates: They can ambush convoys, but they are weak against naval ships.
Terrorists: They decrease a country's morale
Agent Orange: Destroys all wooded terrains and decreases enemy morale.
Karens: They annoy managers...
Naruto Runners - "What is this idea of yours?" "Naruto Runners!" "How much would it cost?" "Not much, 100 million manpower." "The speed?" "Pretty slow, 100,000 kph." "The damage?" "A TRILLION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Notice: Don't try this at home.
Shipraiders: The deal less damage than transports and have less HP than destroyers. To make up for being lower than things, the cost can be high.
King's Guard - First, you must choose one of the nations you are addressed as "Shah" or "King" or "Emperor". The name will change based on the nation so it could be called "Shah's Guard" or "Emperor's Guard". This unit can only be constructed in your capital, but first, you must build a building called the "Palace". The Palace does nothing except for lowering morale. The Palace costs 100,000 of every resource and 1,000,000 money. Once your Palace is built, you can now mobilize your King's Guard. The King's Guard costs the same as the Palace. This elite force is volunteer only(no conscripts!), so it will take 10 days to mobilize. One of my favorite things about this unit is that it is an all-rounder! It deals 0.1 damage to every armor class. It can't even stand up to dirty peasants starting a rebellion!
Effectively 1.0 commandos but not really good soldiers.
interesting but then call of war would be no fun with super duper heavy tanks lol
Money Building: You pay lots of money for one building and it puts a $$$$ sign next your name in the Newspaper
Good for scaring enemies!whowh wrote:
Money Building: You pay lots of money for one building and it puts a $$$$ sign next your name in the Newspaper
yes
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