Depends. Med. Tanks are Sh*te, not gonna lie. Plus, I usually play HWW, so it is all available, and Pan-Asian in HWW is good for navy.6thDragon wrote:
Sorry but that doesnβt sound like a well thought out strategy. With Pan Asian it seams like a speed overkill. You already have the speed buff and the best regular arty in the game. Why would you then go and build SP arty? Plus with SPAA and SP rocket arty. With it not becoming available until day six, it sounds like this is a very late game thing.Cecil Rhodes. wrote:
No, as mantioned in a pervoius thread, I use allies for Air attacks. This I use as Pan-Asian Or Axis, preferrably Axis.6thDragon wrote:
What doctrine do you attempt that with? Allies?If you use all those units in one stack, youβre definitely vulnerable to just about any strategy that doesnβt try to put all their units in one location. Any rush with multiple fast moving units will cause you problems.Cecil Rhodes. wrote:
Sorry I forgot to mention 3 TDs6thDragon wrote:
I use similar, but slightly cheaper 5 SP rocket art, 5 SP arty, 5 SPAA, plus several ACs and TDs. I think it's a little cheaper and requires less research.The downside is you need to be online almost constantly to shoot and scoot and you need to stay grouped in a megastack so taking territory can be slow and tedious.With your group you would be very vulnerable to a tank rush, especially a light tank rush. You have all light armor units and nothing to defend against light armor other than your bombarding units.Cecil Rhodes. wrote:
Honestly, For that, Allies is best. Quickly upgrade, Good economy, it's a perfect Doctrine. Plus the fact that an upgrade from level 1 to level 2 and an upgrade from level 1 to level 5 is the same time+resources is OP. I agree that every doctrine has a counter, but I've found a strat that cant be beat.Just produce 4 SP AA, 4 SP Arty, 3 Light Tanks, 3 SP Rocket Arty, 3 Mechanized Infantry, 3 Motorized infantry, and your'e set. Air cant beat it because of the AA, you have the superiority of 4 SP Arty, Infantry cant harm it because of The Mech. and Motorized Corps, Light tanks kill all armored units, Nukes cant reach it because of AA, and in case of a nuclear rocket, separate the stack so as some can escape. the only Real counter here is navy, but jsut dont let them go near coasts.
With Axis the cost of building would be staggering. Plus why go for TDs and LTs when you could build axis MTs?
Also the research cost and time for that many units must stretch you very thin with both doctrines.
I build my mobile artillery stacks with Comintern only because their air sucks and getting SP rocket arty on day 4 makes it workable. The delayed availability of SPAA causes me a lot of anxiety until about day 8.
But final tought, comitern (In my opinion) is the worst doctrine.