i can make do with any doctrine, just the thing that bums me is awkward situation of individual nations
but.. since i am a german general i shall choose axis
Hello everyone, I just wanted to see what people's favorite doctorine to play as are. Please respond to this poll! 
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i can make do with any doctrine, just the thing that bums me is awkward situation of individual nations
but.. since i am a german general i shall choose axis
Pan-Asian on defensive in a country with plentiful forests, hills, or mountains. PA Militia + AT + Artillery + AA (+ forts (optional)) = death to all would-be invaders; few to no armored units required.
hey you misspelled doctrine, it isnt doctorine
I personally prefer Pan-asia, as I've stated before in a few threads, since their speed means you can respond quicker to enemy attacks and can also cover much more ground. Sure, their lowered HP is an issue, but at high enough levels, this influence can be lessened. The terrain bonus also helps a lot, giving a lot of advantage that might even balance out the lowered HP.
Then, there's the navy (BB and CV) and plane (interceptor and naval bomber) buff. In regards to BB, the 10% increased HP basically cancels out the Pan-asia reduced HP penalty, while the increased damage would be deadly for all island nations. The interceptor buff means you can gain air superiority more easily, while the naval bomber buff supports your already strong navy to defeat enemy navies, thus gaining naval superiority as well.
Finally, there's the increased range. This is especially good for ACs, which added with their Pan-asia buffs, allow them to scout a wide area and conquer lands easily. Heck, you can probably overrun a large empire within a single day given you have air superiority to support your ACs and LTs. Overall, the advantages of Pan-asia greatly outweighs the cons they get from the lowered HP.
I prefer axis.
I prefer allies for some reason. The upgrade costs are lower and the production time is lower. Also, Allies have second strongest units in the game. The only problem is unit speed and losing manpower quickly. You won't run into problems with resources, you will only be troubled by manpower.
I personally don't like allies for the low hp. And some units have research in later days
every doctrine have some units avaliable later, also allies does not lose hp, just speedComrade genz wrote:
I personally don't like allies for the low hp. And some units have research in later days
just depend on tthe nattion really
When I choose a nation I honestly don't care about the doctrine. I haven't had a chance with pan-asian or comintern but I have tried a lot of axis and allied and I much prefer axis as it matches my normal play style with medium tanks and mot infantry.
Axis is my favorite bc I like high damage, Allies is good for early game LT rush since you can produce the LTs a lot faster, Pan-Asian Surprise is kinda useless if your using espionage to reveal all enemy armies but the speed can be usefull in certain situations, I don't like Comitern just bc the models suck, you have to fly biplanes and crap tank models the whole game.
Like, they should make the first stage tank a T-34 and second stage a T-54/55. Also would still be accurate if they swapped the biplane for a Yak-3 or La-5.
ahh a fellow modeler, i level troops up just bcos they look cool in the models
Yeah same, if they made different models for each level it would be really cool even though it would confuse some new playersKarl von Krass wrote:
ahh a fellow modeler, i level troops up just bcos they look cool in the models
Actually, since everyone has their opinions on their favorite doctrines, I'll try to give a very brief overview of each doctrine's strengths and weaknesses here as I've played all doctrines at least once:
Axis: preferred units - MT, motor inf, dive bombers, submarines, rockets(?). Generally performs best in smaller maps where their concentration of troops can be maximized to punch through enemy lines, although is more difficult to win in 100p or other large maps.
Allies: preferred units - tac bombers, destroyers, sp arti/aa, heavy armor in general. Is all-round good and performs very well in late-game, but as someone mentioned above, manpower is an issue. Would recommend using faster units to compensate for the speed debuff, or tankier units to protect the slow advancing.
Comintern: preferred units - HT, cruisers, rocket arti (both types work), infantry (must for early game). Fast production means it is extremely powerful for large maps late game, when you have lots of resources to spare from your vast lands. Would fight best against Allies since their reduced production speed somewhat allows them to spam about same amount of troops as Allies with their reduced production cost while increased HP for HT allows them to pretty much dominate the land front. lack of buff in airforce is a problem, but not a big one.
Pan-asia: preferred units - LT/AC, battleship/carrier, interceptor, naval bomber. The perfect doctrine to take out islands or as an island nation. Is pretty terrible for inland wars due to the lower HP and lesser buffs for land units, but superior in island settings. Exploit the speed as best as you can by either outmaneuvering or escaping enemies. Also, speed makes it the most fun as a doctrine.
Doctrine play count (ones I rmb
Axis - 3 (I think Finland, Italy, and Yemen)
Allies - 1 (South US)
Comintern - 3? (Caucasus, Yugoslavia? and Russian Empire)
Pan-asia - 2 (Philippines and Japan)
axis or allies is where I go
allies, u can SPAM
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Lol rboi
Hey, Karl told me to SPAM.Comrade genz wrote:
Lol rboi
Not that spam...
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