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Food Issues on the 100 player map

I have now conquered the majority of north america. I am sitting at around 600 VPs. I am building only infastructure and industrial complexes on food tiles, and have been for a week. But my net food production is.... well below zero.

My army constitutes less than 25% of my food consumption.

My question is this: How is it possible to capture 3300 VPs to win this world map without being -3000 food / hour? It seems to me like the population's food consumption ratios need to be adjusted on this map. I know I am not the only one experiencing this.

215 Replies

By betrayal of an ally to another. In this case Libya let down his ally Turkey.

Basically this map is Asia vs America with the Africans being opportunistic ;)

Texas used to be the nr1 by the way. Then a diplomatic alliance was forged between 8 more countries to declare war on Texas, which resulted in 10 wars for Texas total => 10x -5% => game over...

A map I'm in was exactly that! Asia vs. America with opportunist Africans!

and .. man!!! you have good eyes!!!

_Pontus_ wrote:

and .. man!!! you have good eyes!!!
LOL How is that?

because you saw the South Argentine possessions in Italy.

Oh, it's not that hard to see.

Spoiler

_Pontus_ wrote:

Azkazan wrote:

but looking at your military stats...
@Azkazan: learn to read the stats:

Some top 10 players have great points, but.... gathered them over 60 matches and lost 8 out of 10 provinces they conquered. Should such a player be in the top 100 or 1000 or 10000 even?

My stats show something else. What does this tell you?

Now, concluding, what is it that makes a good player in a war game?

A. This type of guys (see picture below):

Or ...

b. this guy? (see below picture):

To rephrase the question: What matters more in a war game?

A. Lots of points through lots of games in a warped ranking system, but losing 62% (!!!???) of what you conquered? (thus lose games)

OR:

B. Lots of provinces conquered and few (7%) lost?

Now for the big joke: The totally confuddled ranking system puts:

- guy A on rank 10

- guy B on rank 71

Ofc guy B is a much much much better and higher skilled player than the guy A ranking 10...

So, read the stats for what they are worth, not for what they pretend to be worth, especially when you are judging an opponent on a map.

As you can see B conquered about 50% of what A conquered in 25% of the number of games =>

- B is doing 200% of what A achieves.

- B is losing 7% of what he conquers (including purposely not held territories and tactical withdrawals), thus is winning his maps,

- while A loses 62% of anything he ever took, thus can't hold on to anything in any game, except a few lucky shots.

Thank you!

I am proud to have been given the chance to teach you yet another lesson, which hopefully makes you a better reader of the stats and thus a better prepared player :)

Talking about assumptions... I never said the player with a high spot on the ranking is good. Like I said, Joneleth is a good player and he is ranked lower than you. The players that got high ranks thanks to massive economy stats are no threat. Loosing provinces doesn't mean you are bad either. non-core provinces are fairly unimportant and uprisings are very acceptable in general. So is using them as buffer zone. Let the enemy conquer 30, make hi get out of position and strike him wenn he is weak. Player A could be very good. Massive point for economy and only poor point for military suggest you are facing a weak player. He takes long to finish his games, and thus keeps on building --> high economy scorel. Especially if they fight AI all the time before attacking human players the game will drag on. Games could be finished so much faster by killing the oponent.

Spoiler

_Pontus_ wrote:

This thread is about food issues on the 100 player map and got totally derailed by unfounded complaints about crew, bytro and the game. Back to the subject:

My point of view remains: There is no food problem that can't be handled with good planning.

Indochina, nr1, 603 provinces, 2 wars, food situation still manageable.

and:

- no unanswered tickets

- no complaints about the game except the real issues addressed in the appropriate threads, i.e. routing or an occasional bug

- no complaints about Bytro

- no complaints about the crew

- no haxors detected

Yes, this thread and all those dealing with the above listed can be closed.

Forgive me for not bringing up the quote of yourself calling good and implying other players having to learn how to play the game. You make so many posts a day it will take too long to find. But the auote above implicitly implies you think you are a good player and know how to play the game. And anything else is wrong.

Now... Since you don't consider yourself a good player,I think your above made points should be ignored.

Spoiler

_Pontus_ wrote:

_Pontus_ wrote:

Azkazan wrote:

You didn't even know AT was classified as infantery instead of armored class
I didnt know for sure.... But how could I come up with the question if that is not what I was already assuming? However, I like to know for sure and am not afraid to ask someone for directions (before complaining).
Assuming since I mentioned AA is classified as infantery last week... Playing since may and never looking at your units to see what you build?

Spoiler

_Pontus_ wrote:

really, people, you are all just thick or what?

Is it that you just can't handle it that you FF-ed up and thus must insist it is the game?

I am Indochina on world map, have a continental empire stretching from Singapore to Artic Sea and Scandinavia, with provinces in North America...

And all I have is a temporary minus on food production...

Your problems are only caused by NOT developing your grain. I am quite sure almost none of you invest in conquered provinces, because you are either too lazy or believe it is not worth it.

Well, it is simply necessary, as is PROVEN by your food problems, whereas I and several others have NO food problems

_Pontus_ wrote:

Azkazan wrote:

How can you think you are a good player?
and again and again: I have NEVER EVER SAID I WAS A GOOD PLAYER!!!

stop accusing based on half truths and assumptions and start understanding what is written.

the only thing I am saying is that you are not a good country manager, if you can't manage your economy and that you should thus stop blaming the game.

Do you want me to upgrade my eco like you do? Well off course I do upgrade it, but better than you do. 269 tons of goods as Indochina at 900 VP. I got a week faster at 900VP, a week less time to build eco, but with 286 tons of good/day. In my first game I got even more than that wenn I finished it, shame I can't copy it. So no need to suggest improving economy like other like you do.

My food is better accounted for than yours, wenn I read you were almost -100/h it scared the shit out of me. That is in my eyes not a comfortable position btw. Nevertheless does this mean I shouldn't adress the problem that the lack of food that remains available for military consumption becomes less and less as the game progresses? Your army size will be smaller if you controle a big empire than if you would controll a large one. Which countries can field the the biggest armies in reall live: USA/China/Uk/France/Russia or Netherlands/Sweden/Denmark/Canada. In this game it works the opposite around and in this WW2 game infantry rechs are only for show. They are by no means the backbone of your army.

Every thing you post in here for improvement is something I already used beforehand. Only Joneleth had a smart attribution with his capital move after building lvl 5 fortresses. It's something that will also cost you a lot of investments and will take along time to pay off, but might do.

Will read everything else later.

Kvabar wrote:

And further: all barracks are off and we don't train any infantry. Only tanks, АА & AT guns and artillery, mechanized guns, planes, ships :)

Its normal wargame without infantry? (rhetorical)

Yea I end up playing with little infantry, and regret it

you will be surprised how useful they are


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Azkazan wrote:

I got a week faster at 900VP, a week less time to build eco
VPs dont mean a thing early game, do they? Vps dont produce resources, units or whatever...

Azkazan wrote:

My food is better accounted for than yours, wenn I read you were almost -100/h it scared the shit out of me.
Temporarily down due to conquest. Was +50 a couple hours ago. dipping now to -50 because of new conquests. Tomorrow + again. I manage the food issue at day 37 as nr1 on map with 617 provinces

and many others too manage their food issues (i.e. Joneleth).

The fact that you get scared of a minus 100/hr, though, is worrying... On the total production it requires such a small percentual increase, that it should not be a worry.

Now: Do you still insist their is a food issue that can't be managed?

Just asking, because I didn't find anything really about the subject of this thread in your super long post. A post, btw, which seems to entail nothing but you wanting to tell me I am not a good player, which I never said I was. I do maintain that there is no food issue for players who manage their empire well. All that could be derived out of that is that, maybe, possibly, but not for me to judge, that I am a good manager :)

Should you want to start a thread about opinions of what bad, average and good play is, you should do so, but not here.

Spoilerbecause the title of the thread is:

[edit: I forgot that I was taking a capital. food now and I already had a 200/300hr reserve]

Remember the one where I was losing 100/hour? I now make 118/hr.

purplepizza117 wrote:

Remember the one where I was losing 100/hour? I know make 118/hr.
Does that mean you found a stable solution to your food problems?

Joneleth wrote:

purplepizza117 wrote:

Remember the one where I was losing 100/hour? I now make 118/hr.
Does that mean you found a stable solution to your food problems?
Yes.

I have 200k food in reserve for good reasons. As 5 players declared war on me I drop 200/h every day. Fortunately I can milk AI Country capitals that are on my borders/enclaved. I saved them up for this special moment. Conquering a capital means +250 food/h production. So I need 1 almost every day. I'm pretty set for the next week.

#4 player can't stand other pleayers to have a higher rank than him. He convinced other to attack me, while he also sends info of their military units to other players. I pointed it out too #2 of the world, but he still prefered to attack me. I can understand, it was his only chance to become #1. 2 of them already lost all their core provinces, but the war still lowers my moral and thus drop all my production. It's perfectly fine that my moral drops because of wars. Thing is you can't be engaged in so many wars for a long time if you have a big country. It will (only!!!!) hurt your food production, while I have invested more in rising my food production than in all the other resources together.

2 hours ago i have +8 food/hour

now i have +603 food/hour .... without conquer capitals without nothing ....

http://s27.postimg.org/8yg7yfihv/foodissue2.jpg

Thanks for this change ... after i invest all my resource in forts now come and change that ... with barracks lvl 0 now i need to build baracks lvl3 ??? Now i need to change my strategy ??? To research infantery ???

If you got what you wanted (more food) by a game change, then the devs have dumbed down the game for the unskilled that refuse to learn to manage their country.

If that is the case: Thanks...but no-thanks!

I hope it is not a fundamental change! Some mod can enlighten us??

I am now at a useless >1100/hr plus

I do not know how well it's thought the game but not my problem. Staff morale not understand why aive Contact army and not simply put life in units and not moral% ... If developers will really count another thing that can be expressed in percentages how well trained are your troops. which account for infantry units and industrial infrastructure complex for airport aircraft tanks ... etc ... if you max all levels in all provinces to have 100% bonus if you only atack ... to have only 20 of 100 20% of atack ... I know that during the war he was famine ...but was more infantry ... and please dont say but was 18.000 tanks ... vs 5 mil infantery 10 mil 29 mil ...

If I have 1000 provinces that are not allowed to have 1,000 units, and one that has 100 provinces can have 200 units ... not that it's right? As more provinces gather the less army I can afford?

Personally I think it can introduce another system to count and how well they are developed, but directly affect the fighting power units. Is not global regions. Depending on how you developed industrial occupied territories more quickly to accept you if you're not developed you have a chance to loose by population because reject you.

Check what happened in the Crimea when the entire population wanted to go to another camp without war. And the army surrendered just as citizens have decided that it is better for them to escape a ruined country and join somewhere where life is more developed.

Of course this all part of false propaganda. And they were entering Russia burned well :)

Really, i dont know who win WWII but not just 3 country ... why you dont give the posibility to make and World Alliance to finish the game how we want ... If someone want to make US vs Europe/Rusia to make 2 Alliance and see who is strong ... But to be counted like an Global Alliance not more like 5 players and chance to change alliance just 1 time or just when alliance was disbanded...

My first reaction was: "Wow that was an awesome capital capture." But then I noticed I had great food income on another map as well... That's strange... Thanks for lowering the food consumption of the civillians (I think that changed).

But curious as I am, I wonder how the mathematical balans is at the moment. I did some calculations in the past, but I don't feel like doing it again. :P Can you guys share it with us?

Azkazan wrote:

My first reaction was: "Wow that was an awesome capital capture." But then I noticed I had great food income on another map as well... That's strange... Thanks for lowering the food consumption of the civillians (I think that changed).

But curious as I am, I wonder how the mathematical balans is at the moment. I did some calculations in the past, but I don't feel like doing it again. :P Can you guys share it with us?

They didnt lower the consumption they increased the production, I produce over 110k food per day now. Congratulations all noobs you managed to stupify the game more.

Congratulations, you are a consummate architect. If he wins a war without troops only buildings ... Game ever gave you the possibility to 3-400 provinces can keep an army with only minimal industrial upgrade. With 800 provinces it does not seem normal to have the same rudimentary army as well one with 200 provinces :)

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