I'm sorry, I wasn't aware that you tested the mechanics yourself.Azkazan wrote:
Regarding food deficit and negative moral. A small deficit in production doesn't hurt your moral, but a bigger one will.You can't always prevent a big negative food production. If you take over a large oponent who barely manages to put up any resistance you will find the next morening/evening that you food production may have dropped like -50 food an hour compared to when you last checked. If you were -40 food/hour before the war (you prepared with a big army, so you decided to go a little in food production deficit), it means you will be -90 food/hour half a day later (you barely had any casualties, but you conquered a lot of land that don't grow anough food to feed itself). Than it will have effect on you moral. The moral in your food producing provinces will drop, meaning more food defecit and it all starts snowballing untill you lose/sell some troops quickly. Continuing your conquest is not an option because you will be in more deficit.
Bytro labs has to fix the economy system and they will only do if they understand it's broken. So far we can only assume they don't understand it and therefor we need this discussion to progress further than the basic things (build infrastructure, stop making infantery. All that is not the problem/solution) and also keep it based on true facts (not personal Salbalkus) about the game. Hopefully more people will read all above posts, understand them and make hopefully the same conclusion as me and Noblepeasant. If they do it would help if they respond.
Salbalkus please read the text in my spoiler (some posts up) and it mathematicly explains the food problem for the 22-player map which is also/even more relevant for the 100-player maps.
Honestly, this conversation is going to get nowhere. Depending on how you look at Bytro's design work, they are either not very good at game design and therefore unlikely to develop a better solution than we have now, or they don't really give a shit about the quality of the game, so long as it still makes them money. Take your pick, before this post gets deleted. Their community management is excellent, but the fact that the designers will see these issues doesn't really change their ability to fix them. There are larger problems in the game that will continue persist, simply due to the concept in the game itself (see my post here for an example).

