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Food Issues on the 100 player map

I have now conquered the majority of north america. I am sitting at around 600 VPs. I am building only infastructure and industrial complexes on food tiles, and have been for a week. But my net food production is.... well below zero.

My army constitutes less than 25% of my food consumption.

My question is this: How is it possible to capture 3300 VPs to win this world map without being -3000 food / hour? It seems to me like the population's food consumption ratios need to be adjusted on this map. I know I am not the only one experiencing this.

215 Replies

There were only a few nations left to play. Non on the big continent.

I don't blame my food production for the war. I blame the imbalance between food production, civillians consumption and military consumption for creating a situation that penalties conquering your enemy too hard. As explained in previous posts going back too page 1, the civillians use too much food and their upkepe should be lowered, while increasing military upkeep to keep it balanced.

Another thing that's a result of the high food cost of the civillians is that no serious player builds infantery. Does anybody still build infantry after day 2? I know we repair airbases and harbours and infrastructure after conquering provinces to use it for creating our own units, but we don't do it with barracks. Because we can't afford to build infantery. Who has like 40 mechanised/ motorized units? We actually can't even afford the upkeep of barracks. It's just not right. Non-core provinces have a low food production and it should stay that way, but it should be enough to feed the civillians of all those non-core provinces without being forced to invest a lot for a relatively small amount of food production increase that takes ages to pay off and still come to the conclusion that if you didn't conquer any non-core province you would have had more food left for your army.

Joneleth wrote:

Azkazan wrote:

Joneleth wrote:

Food province with 60% morale, Stable at max morale penalty (-39) no upgrades at all, just 100 production below your fully developed.

Very nice stabilisation of that province. The picture you show also shows that neighbouring provinces have 60+ morale (I will spell morale correct from now on :). You have only 1 enemy at this moment. As you know you can't always choose your amount of enemies (you had 4 some days ago). This would increase morale loss by 15 to lower morale of that porvince in the current condition to 45. However all provinces would lose morale and neighbouring provinces influence each other's morale with moral penalties or bonusses. It would probably continue droppig to something very low. I have -10 morale from ongoing wars, some fortifications in distant provinces with morale troubles and it doens't really stabilize at 60% or anything near it.Moving capitals is an option that can help temporarily. If you conquer all of Asia, Europe and Afrika you will have many provinces with -39 morale penalty from distance to capital, regardless where you have your capital.

Not in every game it is easy to make fortresses too level 5 and move your capital. As Alberta (really sucky starting location. Invading any continent means -39 morale) I face a great team of 9 smart players that are trying to win this game as a 'team'. Half of them try some warfare, the rest do silly things and transfer resources to the others. 1 guy lost 270k men in 1 week and proces like crazy. He also uses gold, he made a big in the most advanced nation list. The rest of the world either isn't smart enough to understand that they should attack them since some are out of manpower and army, even after pointing it out. Or they are affraight as 2 have mentioned to play with gold and used it at the start to have some quick kills (they have horrible military statistics anyway).

Still I can't just advance over land because of the morale penalties. The land isn't productive after conquering and won't be. Besides that I need my resources for creating army/research and making some miliary buildings to keep the swarm away. I can't afford spening loads on forts and so far I have lvl 2-3 forts in my core and some lvl 1 outside. Nor can I make peace with them. They wanted to invade and still do.

That doesnt mean the game is unbalanced that means your bad at politics and nation placement.

You said yourself you managed to acquire alot of enemies and chose a remote nation and then you blame food production for your troubles?

What you say ... this game on 100 player map is not every more free to chose... is just to build what game sayd ... on the 10 player map this issue dosent exist ... you can make infantery ... on 100 player maps, you cannot ;)

Azkazan wrote:

the civillians use too much food
Like I have said before, and I will say it again, we need a rationing menu. If the rations are high for civilians, then they will have higher morale. If it is low rations, it should facilitate low morale.

No serious player ever uses infantry regardless of the map, with the single and rare exception of mechanized and commandoes, which you only build to take urban areas.

Joneleth wrote:

No serious player ever uses infantry regardless of the map, with the single and rare exception of mechanized and commandoes, which you only build to take urban areas.
I build infantry so long as I have over 100 grain an hour. If it falls below 100 grain per hour, I switch off my barracks and build tactical bombers, interceptors, light and medium tanks (heavy tanks come too late, are expensive and slow) and SP Arties.

Catalin92 wrote:

If i move my capital my moral will drop on core province and my food prod arrive -700
Listen to what Joneleth said: Build lvl5 forts in your cores and you will be fine when you move the capital to a better place....

Moral management is taking positive action against moral issues.

Moral management is NOT: complaining about it for days and doing nothing about it.

Joneleth wrote:

This will not be an instant fix all, when all your provinces are already in the gutter morale wise you will need time to raise it again. This is something you do before your morale goes to shit,
and that, my complaining fellow gamers, is what I referred to as managing your food-issues ... Take action in time.

Catalin92 wrote:

Really ? can you put 1 pic with your province and your build just on core prov on food ?
I already put my situation in detail in the thread: (follow link)

Food Resourcing in the 100-Player Game

Joneleth wrote:

No serious player ever uses infantry regardless of the map, with the single and rare exception of mechanized and commandoes, which you only build to take urban areas.
And how many do we build of them? A war game that barely involves infantery. There must definately be something wrong.

A lvl 3 barracks costs 1000 food upkeep a day. If you would active 5 of those to create some mechanised infatery for some days your food production will drop 200/h. It's simply not even possible to make a descent amount of infantery, let alone the discussion wether infantery in general is strong enough or not. Mechanised infantery however counts as armoured class, are fast and have descent damage. They would be really good lategame units, but they simply are not affordable. That can't be balanced right. Why have units in this game that you can't even afford to make?

Late game you are supposed to have developed your grain provinces....

That is what you should do from the beginning of the first slight hint of a possible oncoming shortage of grain in the distant future ;)

I had to put emphasis on steel a couple of days back and immediately have a fall-back in grain production growth. Now switched fully to grain production improvement again. Probably have some 40 builds going on grain, varying from factories to infra to bunkers.

I already made a post about food shortcomings the day this map came out Pontus... Do you really think I havn't develloped my food provinces from the start? I remember you saying you didn't fully devellop your food provinces from the start because you had enough food and there would be no shortage. Later on you did continue to devellop your food provinces because you started to get short on food, which was quite obvious to happen. Plenty of people already complained about it on th forums. I did devellop my food provinces from the start as much as I could afford and as far as it seemed to be affordable and possible (for Alberta there are some limitations).

In the match where I was losing 93 grain/hour, I have developed a few provinces and now am at -50/hour. Within 3 days. It is possible, guys.

Get lost ... is the last game i playing ... low support dont need to put my money in this game ;)

What i see here ... 2 person who think they are Owner of this game and talk to much ... and here nobody from bytro...

Catalin92 wrote:

Get lost ... is the last game i playing ... low support dont need to put my money in this game ;)

What i see here ... 2 person who think they are Owner of this game and talk to much ... and here nobody from bytro...

Who are you telling to get lost?

My brain ... ;) because nobody dont ask nothing ... this game is like Haunted House ... The owner of this game dont say nothing ... we modify or not modify ... To many question and 0 answers !!!

This is the first time when support team dosen`t exist ... I recive just msg after 3-4 days with famous question if issue persist and enough ... i rewrite back and nothing ...

Azkazan wrote:

Later on you did continue to devellop your food provinces because you started to get short on food,
which is obvious. my point is to try stay ahead of any serious problems.

I have a 200hr reserve, which allows me to build up several levels of infra and/or factories and/or ports before running into any trouble. I logically switched to steel production for a short while to enable faster build up of food production later on.

And doing such things is what I try to point out as the obvious neccessity aka managing food issues.

It is not a question if I should do it and if it is affordable. It is a must to grow food production with a growing empire and thus growing consumption, only to stay ahead of problems.

Without this, the maps would be a walk-over for seasoned players and newer players would just be wiped out. It is only good that there constraints to unbridled growth, because it balances the game.

Day 40 on our map.

I have 514 provinces (864 VP) and 423 million inhabitants.

Most of the time in the game I build factories, infrastructure, ports and bunkers in the provinces with food. However, this is not enough. Currently -159 per hour. I buy food from those countries who have little captured provinces.

The same problems have enemies and allies. This game have food issue on 100 player map.

If you do not have, may be you not big enough ;)

And one question - the people in captured provinces, they're eating 25% of the normal amount? Because 25% of production. Answer is NO. Why?

So... if many players have food problems, but a good number of players has none or very little, why is that?

Not because of the starting position, because at this size of empires, that really does not make a difference, unless you are an Island Empire at start (which is just a very bad starting point), but even then you can adjust by moving the capital and building bunkers in your core.

There is a reason though. And the reason is timely preparation and adequate action by a few players, whilst the others are not doing that.

Indochina - nr1 on the 100 map - 900VP - 577 provinces in Asia, Europe and North America.

Big enough?

And further: all barracks are off and we don't train any infantry. Only tanks, АА & AT guns and artillery, mechanized guns, planes, ships :)

Its normal wargame without infantry? (rhetorical)

AT eats 70 compared to Inf 90...

Not much of a saving , is it?

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