well, that is the game. think ahead...Azkazan wrote:
being forced to invest a lot for a relatively small amount of food production increase that takes ages to pay off and still come to the conclusion that if you didn't conquer any non-core province you would have had more food left for your army.
Food Issues on the 100 player map
I have now conquered the majority of north america. I am sitting at around 600 VPs. I am building only infastructure and industrial complexes on food tiles, and have been for a week. But my net food production is.... well below zero.
My army constitutes less than 25% of my food consumption.
My question is this: How is it possible to capture 3300 VPs to win this world map without being -3000 food / hour? It seems to me like the population's food consumption ratios need to be adjusted on this map. I know I am not the only one experiencing this.
215 Replies
depends what you are writing to whom...Catalin92 wrote:
This is the first time when support team dosen`t exist ... I recive just msg after 3-4 days with famous question if issue persist and enough ... i rewrite back and nothing ...
- devs ofc dont answer noob player questions in whatever game. and i never (except for 1 or 2 rare occasions) got to speak to any devs in any game i played over the past >20yrs . And definitely not on the forums. They would be mad to mingle with all the disgruntled 13yr olds!
- community managers answer community/player related issues. Not noob questions about the game.
- the crew of mods, GO's and SGO's can be friendly enough to pinpoint some issue.
and the forums? they are for the users with some crew input.
When talking about support and care for the player base, this game and Bytro are fantastic. That is if you have a real issue.
My conclusion: you have not yet had a real issue that required support.
(Note: 'support' is not the same as reacting to every unfounded accusation of cheating, hacking, bugs etc.)
_Pontus_ wrote:
AT eats 70 compared to Inf 90...Not much of a saving , is it?
Don't trolling me pls )
I wrote not only about guns.
L.Tanks - 25 p/h
Tanks - 45 p/h
OTher - 50 p/h
And finally one very important thing: you need 500 (350, 250) food to produce one infantry, and 0 for AT guns and other.
When you have issue with food, any savings is important.
The investment in producing the unit is irrelevant compared to its consumption over the unit lyfecycle.
Simple investment economics.
25 p/h or 90 p/h? simple math 
One of the possible causes of food problem:
captured provinces produce only 25% of the resources and their inhabitants consume 100% of food.
I think I think ahead. That's why I made the post about non-core provinces eating easily more food than they produce without massive investments. I started upgrading periferal food production provinces before you came even up with the suggestion. I know Bytro won't adjust it immediately. But to get back to the point. Non-core provincesg more food than they produce without massive investments isn't called balance right? The 25% penalty is made so that players that manage to gain a lot of territory easy early on don't receive a massive advantage over others that might have had more resistance, but still giving a small award of net increase of production ($$$, goods, rares, oil, metal, manpower). But not in grain, it will drop, like it has for all of us posting here. And all of us have invested quite some resources to increase food production in periferal provinces but it still isn't enough to break even._Pontus_ wrote:
well, that is the game. think ahead...Azkazan wrote:
being forced to invest a lot for a relatively small amount of food production increase that takes ages to pay off and still come to the conclusion that if you didn't conquer any non-core province you would have had more food left for your army.
And would you please stop considering yourself a good player? You may play since may, you may have played a lot of supremacy, but looking at your military stats... You fight against AI all the time. For every human player unit you killed you killed 2.5 AI units. Avoiding to fight human oponents, but AI's as much as possible... You didn't even know AT was classified as infantery instead of armored class. Same for AA. How can you think you are a good player? Joneleth for example is a good player.
_Pontus_ wrote:
AT eats 70 compared to Inf 90...Not much of a saving , is it?
_Pontus_ wrote:
depends what you are writing to whom...Catalin92 wrote:
This is the first time when support team dosen`t exist ... I recive just msg after 3-4 days with famous question if issue persist and enough ... i rewrite back and nothing ...- devs ofc dont answer noob player questions in whatever game. and i never (except for 1 or 2 rare occasions) got to speak to any devs in any game i played over the past >20yrs . And definitely not on the forums. They would be mad to mingle with all the disgruntled 13yr olds!
- community managers answer community/player related issues. Not noob questions about the game.
- the crew of mods, GO's and SGO's can be friendly enough to pinpoint some issue.
and the forums? they are for the users with some crew input.
When talking about support and care for the player base, this game and Bytro are fantastic. That is if you have a real issue.
My conclusion: you have not yet had a real issue that required support.
(Note: 'support' is not the same as reacting to every unfounded accusation of cheating, hacking, bugs etc.)
I will ignore your post
Yeah, no bug reported and no answer ... 2 weeks the same bug on 100 players map. i see my prov like an enemy ... share map like an enemy but nobody answer ...
I reported another bug with one naval fleet who i give an friend for 100.000 money but refuse it... now my ships has gone ... but nobody answer
i sended 2 bug report for that ... 3 message on forum but nobody dont talk
Yeah. no right to make nothing ... waiting for dev answer ...
How you can make Infantery units if barracks are disabled ??? How you can pay 500 food for make infantery, or if we are deficit food ??? i have around 300 units, but just 2 infatery ...
100 AT = 7k
100 inf = 9k yes, you save a loot of food 
I just usually don't build either. XDCatalin92 wrote:
100 AT = 7k100 inf = 9k yes, you save a loot of food
Exactly! Hence, plan ahead ..Kvabar wrote:
captured provinces produce only 25% of the resources and their inhabitants consume 100% of food.
- don't take whatever province that is up for the grab, but plan your conquest (a nice extra dimension to the game in comparison to s1914), because there are consequences to visiting far away places, meeting new people and then ... kill 'm.
- organise your food production according to your situation in a couple of days or even a week ahead. In any case as far ahead as possible.
- and so forth.
This is a 'thinking person's game' as a MMO-commentator of some website once wrote.
You cannot just go about and bash in skulls without paying the price 
@Azkazan: learn to read the stats:Azkazan wrote:
but looking at your military stats...
Some top 10 players have great points, but.... gathered them over 60 matches and lost 8 out of 10 provinces they conquered. Should such a player be in the top 100 or 1000 or 10000 even?
My stats show something else. What does this tell you?
Now, concluding, what is it that makes a good player in a war game?
A. This type of guys (see picture below

Or ...
b. this guy? (see below picture

To rephrase the question: What matters more in a war game?
A. Lots of points through lots of games in a warped ranking system, but losing 62% (!!!???) of what you conquered? (thus lose games)
OR:
B. Lots of provinces conquered and few (7%) lost?
Now for the big joke: The totally confuddled ranking system puts:
- guy A on rank 10
- guy B on rank 71
Ofc guy B is a much much much better and higher skilled player than the guy A ranking 10...
So, read the stats for what they are worth, not for what they pretend to be worth, especially when you are judging an opponent on a map.
As you can see B conquered about 50% of what A conquered in 25% of the number of games =>
- B is doing 200% of what A achieves.
- B is losing 7% of what he conquers (including purposely not held territories and tactical withdrawals), thus is winning his maps,
- while A loses 62% of anything he ever took, thus can't hold on to anything in any game, except a few lucky shots.
Thank you!
I am proud to have been given the chance to teach you yet another lesson, which hopefully makes you a better reader of the stats and thus a better prepared player 
I didnt know for sure.... But how could I come up with the question if that is not what I was already assuming? However, I like to know for sure and am not afraid to ask someone for directions (before complaining).Azkazan wrote:
You didn't even know AT was classified as infantery instead of armored class
You can wait forever then. Devs do not answer your questions. The crew does, if they have an answer and have the time. Unfortunately they are very busy with lots of people complaining about food-issues, haxors and other nonsense.Catalin92 wrote:
waiting for dev answer
[edit: like your reports on posts that you can't handle, because your teenage ego got hurt <= FYI, I am not saying you are a teenager... you do get that? Probably not]
okay, this is 99,99% sure what happenend: your friend didn't have 100k to pay, accepted the offer and thus the transfer was refused.Catalin92 wrote:
another bug with one naval fleet who i give an friend for 100.000 money but refuse it
now, considering the disappearance of the fleet, that is a support question TO THE CREW (again: not to the devs).
However, when the crossing from Uelen to Nome was ruptured in my game on the 100 map a couple of days ago, the fix resulted in some naval units become ownerless (pirates!!!).
Do I complain and write a ton of tickets and attack the devs? No, I couldn't care less and build a few new ones.
We all know the maps are not yet perfect and that bugs do occur. I said it before: we are in extended Bèta IMO.
The funniest thing: you probably play for free, have a ton of non-issues and shout at the devs like you own the game...
Can't really help it that 90% of players goes inactive on my maps, can I?Azkazan wrote:
You fight against AI all the time.
Maybe they even go inactive because they see me coming? hahahahaha
and again and again: I have NEVER EVER SAID I WAS A GOOD PLAYER!!!Azkazan wrote:
How can you think you are a good player?
stop accusing based on half truths and assumptions and start understanding what is written.
the only thing I am saying is that you are not a good country manager, if you can't manage your economy and that you should thus stop blaming the game.
And now you are not just spouting questions and accusations that are all unfounded, except maybe founded in unwillingness to learn, but... you are also lying... unless 'reporting a forum post' is 'ignoring' in Spanish?Catalin92 wrote:
I will ignore your post
To explain to you:
1. The expression 'acting like a disgruntled 13yr old' is a normal expression, illustrating the behavior of a child or grown-up, when, indeed, that person is acting like a disgruntled 13yr old. Ofc, this expression is mostly used by grown-ups and not kids. Maybe that is why you don't know the expression?
2. 'Noob player', 'noob question' etc are normal MMO vocabulary. A term like Noob serves to express the quality of a player or a question or whatever. Just as Newbie, Pro, etc.
Got it? Good. Now go report yourself for all your nasty, taunting accusations about the crew, bytro and the game.
Besides, Catalin92, why are you complaining in the forums that your tickets go unanswered if your complaint about "13 yr olds and noob" was clearly dealt with within 24hrs??? Lying again then?
From now, I will report on every word you use in post that may be considered insulting.
Note you are the only one I will be reporting on, because I never do that. I can handle my own stuff.
Pontus, this game is yours or you are lawyer ??? IDK why you respond here every time ... Is your problem ??? If you arre aowner... please delete this forum ... and make just 1 thread who every one can put just positive feedback_Pontus_ wrote:
okay, this is 99,99% sure what happenend: your friend didn't have 100k to pay, accepted the offer and thus the transfer was refused.Catalin92 wrote:
another bug with one naval fleet who i give an friend for 100.000 money but refuse itnow, considering the disappearance of the fleet, that is a support question TO THE CREW (again: not to the devs).
However, when the crossing from Uelen to Nome was ruptured in my game on the 100 map a couple of days ago, the fix resulted in some naval units become ownerless (pirates!!!).
Do I complain and write a ton of tickets and attack the devs? No, I couldn't care less and build a few new ones.
We all know the maps are not yet perfect and that bugs do occur. I said it before: we are in extended Bèta IMO.
The funniest thing: you probably play for free, have a ton of non-issues and shout at the devs like you own the game...

Get lost dude ... you are out of minds ... you come here like ...
Idk what is your work ... but get lost ... at 23 years, im director for a 3 school in italy
If someone ask me something ... just me answer at question not my teachers ..... not my students or parents, just me !!!!!
If this escalates any further, I will be forced to close the thread.
Remain civil and on topic.
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War
This thread is about food issues on the 100 player map and got totally derailed by unfounded complaints about crew, bytro and the game. Back to the subject:
My point of view remains: There is no food problem that can't be handled with good planning.
Indochina, nr1, 603 provinces, 2 wars, food situation still manageable.

and:
- no unanswered tickets
- no complaints about the game except the real issues addressed in the appropriate threads, i.e. routing or an occasional bug
- no complaints about Bytro
- no complaints about the crew
- no haxors detected
Yes, this thread and all those dealing with the above listed can be closed.
My question for that match is how North Argentina got land in Italy..._Pontus_ wrote:
This thread is about food issues on the 100 player map and got totally derailed by unfounded complaints about crew, bytro and the game. Back to the subject:My point of view remains: There is no food problem that can't be handled with good planning.
Indochina, nr1, 603 provinces, 2 wars, food situation still manageable.
and:
- no unanswered tickets
- no complaints about the game except the real issues addressed in the appropriate threads, i.e. routing or an occasional bug
- no complaints about Bytro
- no complaints about the crew
- no haxors detected
Yes, this thread and all those dealing with the above listed can be closed.