Forum Memes

This a Thread for making memes relating to the forum, I will post mine here too.

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_Pyth0n_ wrote:

Taffyta Muttonfudge wrote:

I still prefer Infantry. I'm pondering a suggesting that would make Militia better, but don't count on Bytro to implement it.
Militia is usually better, if used correctly. Look at K's Militia thread
I still prefer Infantry. I'm pondering a suggesting that would make Militia better, but don't count on Bytro to implement it.

_Pyth0n_ wrote:

Taffyta Muttonfudge wrote:

Militia is usually better, if used correctly. Look at K's Militia thread
I use Militias a lot for Pan-Asian or Comintern.

Infantry usually later, but still...I have to get over the fact that Pan-Asian actually has the bonuses in Inf and not Militias...but I'm kinda of stuck with using Militias...almost addicted to it.

For Axis and Allies, I prefer Infantry.

I realized the power I held, Power! The power to rule! To make the world grovel at my feet!
We will begin with a reign of terror. A few murders here and there, murders of great men, murders of little men, just to show we make no distinction.
꧋ꦔꦺꦴꦤꦺꦴꦪꦺꦴꦔꦺꦴꦤꦺꦴ꧈ꦤꦔꦶꦁꦎꦗꦺꦴꦔꦺꦴꦤꦺꦴ꧉
Carking's alt.

Militia can also be used very effectively in Axis or Allies, albeait slightly less; all the advantages they have are still there.

Using milita in China is a very fun experience, I’ll say.


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Using milita in China is a very fun experience, I’ll say.
TRUE!

I'm using it rn in ACAI as Nationalist China and it was awesome!

That's when I fell in love with Militias.

I realized the power I held, Power! The power to rule! To make the world grovel at my feet!
We will begin with a reign of terror. A few murders here and there, murders of great men, murders of little men, just to show we make no distinction.
꧋ꦔꦺꦴꦤꦺꦴꦪꦺꦴꦔꦺꦴꦤꦺꦴ꧈ꦤꦔꦶꦁꦎꦗꦺꦴꦔꦺꦴꦤꦺꦴ꧉
Carking's alt.

K.Rokossovski wrote:

Militia can also be used very effectively in Axis or Allies, albeait slightly less; all the advantages they have are still there.
But they mostly focus on Mech. Inf and Mot.Inf.

I would say they're great at that part and inf, but militias in Axis doctrine can be powerful or so in my opinion

I realized the power I held, Power! The power to rule! To make the world grovel at my feet!
We will begin with a reign of terror. A few murders here and there, murders of great men, murders of little men, just to show we make no distinction.
꧋ꦔꦺꦴꦤꦺꦴꦪꦺꦴꦔꦺꦴꦤꦺꦴ꧈ꦤꦔꦶꦁꦎꦗꦺꦴꦔꦺꦴꦤꦺꦴ꧉
Carking's alt.

Militia are one of the units I find myself using in almost every game on the 100p map, no matter the doctrine. The other ones are:

arty (seldom research these after L2-3 though)

AC (all game long)

tacs (start building around day 4-6)

ints (depends on enemy air)

NB's (depends on enemy air)

RA (rarely to L2 though; tacs more or less replace them)

And since you're asking, how do I deal with armor later in the game, that's very situational, and can be anything from simple AT to advanced attack bombers. Same goes for navy.

Karl von Krass wrote:

Donk2.0 wrote:

GreatbigHippo wrote:

Taffyta Muttonfudge wrote:

_Pyth0n_ wrote:

Taffyta Muttonfudge wrote:

I still prefer Infantry. I'm pondering a suggesting that would make Militia better, but don't count on Bytro to implement it.
Militia is usually better, if used correctly. Look at K's Militia thread
I'm kinda new here, who might K be?
A very silly fella who thinks militia is better than light tank/bomber spam
@Karl von Krass? I remember him telling me that if he could only choose one unit to use the entire match, that would be the one.
I love militia
see? he does love them

K.Rokossovski wrote:

Militia are one of the units I find myself using in almost every game on the 100p map, no matter the doctrine. The other ones are:

arty (seldom research these after L2-3 though)

AC (all game long)

tacs (start building around day 4-6)

ints (depends on enemy air)

NB's (depends on enemy air)

RA (rarely to L2 though; tacs more or less replace them)

And since you're asking, how do I deal with armor later in the game, that's very situational, and can be anything from simple AT to advanced attack bombers. Same goes for navy.

dont RA l3 and SPRA l2 have the same stats?

K.Rokossovski wrote:

Militia are one of the units I find myself using in almost every game on the 100p map, no matter the doctrine. The other ones are:

arty (seldom research these after L2-3 though)

AC (all game long)

tacs (start building around day 4-6)

ints (depends on enemy air)

NB's (depends on enemy air)

RA (rarely to L2 though; tacs more or less replace them)

And since you're asking, how do I deal with armor later in the game, that's very situational, and can be anything from simple AT to advanced attack bombers. Same goes for navy.

I almost rarely use planes, but now I'm now starting to use them in the later game.

I find that LTs are quite good and I also rarely use AC, focusing more on LTs than other tanks...medium is also my second choice if LTs aren't enough or if I need more support.

Arty is a nice choice, it's probably the only unit that I'm not picky enough when I'm playing in any doctrines.

Destroyers and Nav bombers are a must-go when dealing with enemies from the other side of the sea.

People tend to build other than destroyers at the start of the game and mostly level 1 on every single type of naval unit which is a straightforward prey for people who focus on destroyers at the start of the game.

Tactical bombers are pretty op in my opinion and good for adding more flexibility on battlefields, on the other hand...Attack bombers aren't the type of planes that I would use that much...but...it's that helpful for fighting tank spammers. Currently, I'm building attack bombers to prepare to fight Germany which has tanks...everywhere....

I do have the same situation with Interceptor, only building them if my enemies are also having air supremacy as well.

I've almost never used strategic bombers....I rarely see people use them as well...it made me wonder why...

I'm quite picky with units sometimes and almost never touch other than I'm used to...

I wish to know how to use commandos and paratroopers too...but I just don't know how to use them properly and ended them up as....well...waste of resources....

I realized the power I held, Power! The power to rule! To make the world grovel at my feet!
We will begin with a reign of terror. A few murders here and there, murders of great men, murders of little men, just to show we make no distinction.
꧋ꦔꦺꦴꦤꦺꦴꦪꦺꦴꦔꦺꦴꦤꦺꦴ꧈ꦤꦔꦶꦁꦎꦗꦺꦴꦔꦺꦴꦤꦺꦴ꧉
Carking's alt.

Kadeko wrote:

I wish to know how to use commandos and paratroopers too...but I just don't know how to use them properly and ended them up as....well...waste of resources....
Don't try. No matter all the efforts from Bytro, some units are just plain bad. There is a playthrough somewhere here by an advanced user trying to play heavy tanks... still didn't really make them work despite all his skills in this game, on a map over-populated with inactives. Yeah he won, but it would not have required really serious opposition to make him fail. (Wow. Did I just write that sentence??)

When France refuses to negotiate when Germany occupies the Rhineland

My father once said this: “If you don’t know anything, don’t assume you know and don’t say anything you don’t know is true”
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!

NEPTUNE the great wrote:

When France refuses to negotiate when Germany occupies the Rhineland
Lux.

Kadeko wrote:

K.Rokossovski wrote:

Militia are one of the units I find myself using in almost every game on the 100p map, no matter the doctrine. The other ones are:

arty (seldom research these after L2-3 though)

AC (all game long)

tacs (start building around day 4-6)

ints (depends on enemy air)

NB's (depends on enemy air)

RA (rarely to L2 though; tacs more or less replace them)

And since you're asking, how do I deal with armor later in the game, that's very situational, and can be anything from simple AT to advanced attack bombers. Same goes for navy.

Destroyers and Nav bombers are a must-go when dealing with enemies from the other side of the sea.
You don’t really need destroyers unless you know for a fact that your enemy uses subs. The best idea is to only build and upgrade a few in order to spot an enemy, keeping a minimum of destroyers just in case you face a submarine player. Otherwise all they really do is add some health to your stacks and maybe a little melee damage. You could argue that they can catch convoys, but convoys are almost always slower than ships and can be caught by them as well, especially cruisers.

CarKing the 6th of the Abrahamic Caliphate

K.Rokossovski wrote:

Taffyta Muttonfudge wrote:

I still prefer Infantry. I'm pondering a suggesting that would make Militia better, but don't count on Bytro to implement it.

Taffyta Muttonfudge wrote:

_Pyth0n_ wrote:

Taffyta Muttonfudge wrote:

I still prefer Infantry. I'm pondering a suggesting that would make Militia better, but don't count on Bytro to implement it.
Militia is usually better, if used correctly. Look at K's Militia thread
I'm kinda new here, who might K be?
I'm K. Hi there Taffyta.

Militia is already bordering OP, absolutely no reason to buff them. It is not my fault that people neglect it and prefer heavy tanks.

If you want to think up suggestions for bad/underperforming units, consider:

- Heavy Tanks (too expensive, too slow)

- Mechanized infantry (too complicated, too late, building too slow)

- Commando's (designed to have stealth but in practice they don't have it)

- SP units of all kinds (the speed advantage simply isn't big enough)

- Destroyers (barely able to do their main job)

My suggestion isn't to buff them, you'll see what it is soon.

I don't use any of the units you mentioned (with the exception of SPRA, which I am currently using effectively to fight a slew of inactives.

Stay Sweet!

Taffyta Muttonfudge wrote:

K.Rokossovski wrote:

Taffyta Muttonfudge wrote:

I still prefer Infantry. I'm pondering a suggesting that would make Militia better, but don't count on Bytro to implement it.

Taffyta Muttonfudge wrote:

_Pyth0n_ wrote:

Taffyta Muttonfudge wrote:

I still prefer Infantry. I'm pondering a suggesting that would make Militia better, but don't count on Bytro to implement it.
Militia is usually better, if used correctly. Look at K's Militia thread
I'm kinda new here, who might K be?
I'm K. Hi there Taffyta.Militia is already bordering OP, absolutely no reason to buff them. It is not my fault that people neglect it and prefer heavy tanks.

If you want to think up suggestions for bad/underperforming units, consider:

- Heavy Tanks (too expensive, too slow)

- Mechanized infantry (too complicated, too late, building too slow)

- Commando's (designed to have stealth but in practice they don't have it)

- SP units of all kinds (the speed advantage simply isn't big enough)

- Destroyers (barely able to do their main job)

My suggestion isn't to buff them, you'll see what it is soon.

I don't use any of the units you mentioned (with the exception of SPRA, which I am currently using effectively to fight a slew of inactives.

Well what is the suggestion

K.Rokossovski wrote:

Kadeko wrote:

I wish to know how to use commandos and paratroopers too...but I just don't know how to use them properly and ended them up as....well...waste of resources....
Don't try. No matter all the efforts from Bytro, some units are just plain bad. There is a playthrough somewhere here by an advanced user trying to play heavy tanks... still didn't really make them work despite all his skills in this game, on a map over-populated with inactives. Yeah he won, but it would not have required really serious opposition to make him fail. (Wow. Did I just write that sentence??)
Well, I got guilty once of not knowing how to use Commandos and Paratroopers....

I think I should focus on the units that are recommended for their doctrine and situation rather than forcing into using something that's expensive, and pricey without the knowledge to use them I guess?

I realized the power I held, Power! The power to rule! To make the world grovel at my feet!
We will begin with a reign of terror. A few murders here and there, murders of great men, murders of little men, just to show we make no distinction.
꧋ꦔꦺꦴꦤꦺꦴꦪꦺꦴꦔꦺꦴꦤꦺꦴ꧈ꦤꦔꦶꦁꦎꦗꦺꦴꦔꦺꦴꦤꦺꦴ꧉
Carking's alt.

Carking the 6th wrote:

Kadeko wrote:

K.Rokossovski wrote:

Militia are one of the units I find myself using in almost every game on the 100p map, no matter the doctrine. The other ones are:

arty (seldom research these after L2-3 though)

AC (all game long)

tacs (start building around day 4-6)

ints (depends on enemy air)

NB's (depends on enemy air)

RA (rarely to L2 though; tacs more or less replace them)

And since you're asking, how do I deal with armor later in the game, that's very situational, and can be anything from simple AT to advanced attack bombers. Same goes for navy.

Destroyers and Nav bombers are a must-go when dealing with enemies from the other side of the sea.
You don’t really need destroyers unless you know for a fact that your enemy uses subs. The best idea is to only build and upgrade a few in order to spot an enemy, keeping a minimum of destroyers just in case you face a submarine player. Otherwise all they really do is add some health to your stacks and maybe a little melee damage. You could argue that they can catch convoys, but convoys are almost always slower than ships and can be caught by them as well, especially cruisers.
I usually put destroyers and battleships for range support and attacking land units.

It's just that I'm sticking to destroyers and battleships too much...I don't think it's separable anymore at this point...

I realized the power I held, Power! The power to rule! To make the world grovel at my feet!
We will begin with a reign of terror. A few murders here and there, murders of great men, murders of little men, just to show we make no distinction.
꧋ꦔꦺꦴꦤꦺꦴꦪꦺꦴꦔꦺꦴꦤꦺꦴ꧈ꦤꦔꦶꦁꦎꦗꦺꦴꦔꦺꦴꦤꦺꦴ꧉
Carking's alt.

what?

WednesdayAddams wrote:

what?
?
I realized the power I held, Power! The power to rule! To make the world grovel at my feet!
We will begin with a reign of terror. A few murders here and there, murders of great men, murders of little men, just to show we make no distinction.
꧋ꦔꦺꦴꦤꦺꦴꦪꦺꦴꦔꦺꦴꦤꦺꦴ꧈ꦤꦔꦶꦁꦎꦗꦺꦴꦔꦺꦴꦤꦺꦴ꧉
Carking's alt.

what are you talking about?

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