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Gold miners

I know gold is a part of the game and it pays for staff and servers but FFS. This guy in one of the games I am currently in must have spent 100s of dollars on the game so far and we are only in day 15. I dont mind spending a few bucks on the game but its way out of control when you have a player buy the game. Makes it tough to play and to want to play. At this stage I am about to say bye bye and go do something else. I know I am not the only one who has an issue with this. But the last 2 games has been the same. Its a shame too because I do like the game but cant and wont spend that kind of money to have a lot of work done for naught.

29 Replies

It's occasional, but part of it. I'm sorry you've had a poor experience, but not every game is like that, and it's not completely unstoppable.

Do what I do and take pride in the fact that you made that guy spend hundreds of dollars. :P

I think more than occasional. They should put a limit on how much you can spend per game. make it rationed. then it wont effect the game as much.

A friend mine told me he spent $5/day (13,000 gold) ... Assuming that there may be several hundred players playing every day, that could be enough to cover paying staff and other expenses by the game developers ... 8)

And we know we all go to work so we can make the minimum amount of money necessary.

Gotta LMAO tried another game and low and behold a wallet warrior..Guess i am done thats 3 games in a row. Its no fun to watch as a guy build 10 tac bombers after you blow up his and within 10 mins here they come again...something has to be done or this game will keep losing players. As of now it just lost another one.

Ralph the Octopus wrote:

something has to be done
Spend, spend and spend again mate. This is how all the "free to play" games work, which is fine better than **** like EA, i.e. spend a minimum of $60 on a game to then be forced to spend more $$$ to be able to play the game as it should be and be able to win.
Forum Gang Sergeant Major

Hanz Gunvor
Ace of Spades - Unit IV Alliance Leader

Btw the players could have saved up the gold from previous games and achievements. I saved up over 36k gold once only to blow it all in desperation

Forum Gang Sergeant Major

Hanz Gunvor
Ace of Spades - Unit IV Alliance Leader

No we blew up over 100 units while he was off line my eco score was 3x his and I controlled over 300 prov. he had 102. watch as he rebuild all of them within an hour he spent 100s of dollars all his factories were 5 all airports were 3 he went from 20% research to 35% over night all his units were maxed out so no he opened his wallet.. and this was only day 15

The incessant complaining that a game isn't free enough for you is ridiculous.

/thread

and when two golders go to war...

NOOB1433223 wrote:

and when two golders go to war...
The won with more gold wins. If they have the same, the one with more skill wins.

I understand that for Bytro, gold spenders are a gift from heaven. I know most players are willing to spend some of that gold over time, but it shouldn't go away. It would not be out of the question for Imho to determine the maximum amount of the spend that can be spent in one playing day. For example, some multiple of reward, or according to the size of the map.

After 18 months ad 40 odd games of joy from CoW i too am starting to suffer from the annoy of games becoming 'pay to win' instead of the challenge of skill around 'play to win'. Gold divides the community and breaks down trust, any player doing well = 'must be using gold'. This division and dissatifaction comes from having the two very different game philosophies of 'pay to win' and 'play to win' mixed on the same map instead of being given their own separate product. As Bytro remember their 5 years of developments it is obvious they fantastic Tech heads but their marketing strategy seems amateur in mixing these two different markets because the 'play to win' people all eventually giving up in fustration after a while. Maybe someone at bytro should do a Marketing Mix Analysis of MacCarthy's 4P's of Product, Price, Place and Promotion and see how they can best serve the two different market segments of 'pay to win' and 'play to win'? I would suggest

1. keep the current version of the FREE to play that has gold. Its free to play and this is a big competitive advantage over a lot other strategy games costing $60 etc to get your hand on them. Free means lots of people to have a go (like i did) and if they like it they will stay. As players get better they will start to realise how gold can be used to buy the win and for people who are happy with that, then the free version is the perfect product! They stay with this version and buy their satisfaction with gold that funds Bytro for providing the game. Indeed Bytro could an even introduce a 'golden buzzer' = hit the buzzer for $100 to buy the win at any time in the game but wait, a 24 hour clock starts an ebay-type auction to give other players a chance to also get the win. How much extra money could Byrto make by introducing this bonus feature that saves all that fiddly play time before someone gets that winning satifisication?

2. For those that start to become disatsified with 'paying to win' and instead want a true 'play to win' challenge, Bytro could introduce a SUBSCRIPTION FEE game that has no gold. Would have to work out a pricing model like either a monthly or a per game fee? A per game fee might also fix the other huge dissatisfaction issue that everyone complains about where about third to one half of every map seem to go inactive very early? The fee would of course have to cover Bytro for the game service they provide but people dont mind paying for something they want.

Recognising that there is TWO different market segments and providing each a customised product that suits their 'use case' is fundamental basic marketing and would make all the customers happier which in turn should also make Bytro more money? Currently the 'play to win' people suffering endless frustration and as i have got better at the game and recognise more and more gold use, i have got the point of dreading rather than enjying looking foward the next game. After surviving any initial invasion attempt against me my strategic analysis know begins with "OK who is gonna be the gold user this game?" as i scan around looking for obvious signs of heavy gold use so that I can try to ally with them or make a decision to maybe try beat them down or too just quit the map before i wast too much time. After 5 games in a row all with a gold user i must confess that as i have having been waiting around for my planes to land and refuel etc i have been searching the web for another Strategy game to play that is based on skill rather than gold spending - that game could still be Call of War if they had a subscription model and i know i am not alone in my thinking. Bytro as part of your 5 year memory can you please think about how your Marketing Analysis and Strategy has also developed?

Introducing:

The Alliance World Cup Gold Free Competition

taylorwohlt wrote:

2. For those that start to become disatsified with 'paying to win' and instead want a true 'play to win' challenge, Bytro could introduce a SUBSCRIPTION FEE game that has no gold. Would have to work out a pricing model like either a monthly or a per game fee? A per game fee might also fix the other huge dissatisfaction issue that everyone complains about where about third to one half of every map seem to go inactive very early? The fee would of course have to cover Bytro for the game service they provide but people dont mind paying for something they want.
Thats good idea.

Btw. It's really frustrating that after three weeks and tens of hours of playing, you come across a moron in the game who makes over 100 rockets in five minutes ...

Ralph the Octopus wrote:

This guy in one of the games I am currently in must have spent 100s of dollars on the game so far and we are only in day 15.
Oh you lucky, now prove yourself worthy of this rare opportunity to do something good for your game and for all of us.

The longer you keep up your fight against the financier, the happier everyone will be in the end, you, the gold player,

the operator and therefore all of us -- Glory & Honor for You

Chuck wrote:

Forum attachment

If someone encounters a gold player (a financier) in his games, it should be self-evident

to give this noble donor a good fight as hard and as long as possible, uncomplaining, also

even if the own doom is clearly foreseeable.

Know: There is hardly any better feeling than a hard fight, no matter who wins in the end.

And it's no shame to honorably lose against an inexhaustible superiority, but a shame to

complaining about it.

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

The guy above me got a point. When someone uses gold I make it a point of not quitting the game at all cost so if can inflict as many casualties on him and ruining his stats. If the casualties k/d ratio is close to 1.0 then I brag about how they needed gold to even have a chance to beat me lol

The Conqueror of Worlds

Jchicas the Great wrote:

The guy above me got a point. When someone uses gold I make it a point of not quitting the game at all cost so if can inflict as many casualties on him and ruining his stats. If the casualties k/d ratio is close to 1.0 then I brag about how they needed gold to even have a chance to beat me lol
That's how you destroy your ratio lol. I really don't think gold users are that big of an issue that people make it to be. Only like 5 percent of people actually spend money on this game, and very rarely has it been an issue. Only in the world maps. Yall need to realize that this is where the company makes its money and its not gonna be changed because that will equal less money. The only other way is to have a subscription that people have to pay to join a game, but then they would probably still lose money.

SirMcSquiggles Jr. wrote:

the company makes its money and its not gonna be changed because that will equal less money. The only other way is to have a subscription that people have to pay to join a game, but then they would probably still lose money.
Good point! My pa (RIP) once told me that nothing in this world is free. And you are not going to find code developers working for free- they earn $50,000 to $100,000 per year in most developed countries ... :thumbup:
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