SirMcSquiggles Jr. wrote:
Well I donβt lose that often lol. So when I do encounter a gold spammer, the hit on my k/d ratio is negligible. Also, even when losing a war thereβs still ways to inflict lopsided casualties.That's how you destroy your ratio lol. I really don't think gold users are that big of an issue that people make it to be. Only like 5 percent of people actually spend money on this game, and very rarely has it been an issue. Only in the world maps. Yall need to realize that this is where the company makes its money and its not gonna be changed because that will equal less money. The only other way is to have a subscription that people have to pay to join a game, but then they would probably still lose money.Jchicas the Great wrote:
The guy above me got a point. When someone uses gold I make it a point of not quitting the game at all cost so if can inflict as many casualties on him and ruining his stats. If the casualties k/d ratio is close to 1.0 then I brag about how they needed gold to even have a chance to beat me lol
Gold miners
I know gold is a part of the game and it pays for staff and servers but FFS. This guy in one of the games I am currently in must have spent 100s of dollars on the game so far and we are only in day 15. I dont mind spending a few bucks on the game but its way out of control when you have a player buy the game. Makes it tough to play and to want to play. At this stage I am about to say bye bye and go do something else. I know I am not the only one who has an issue with this. But the last 2 games has been the same. Its a shame too because I do like the game but cant and wont spend that kind of money to have a lot of work done for naught.
29 Replies
Agree that Bytro makes money on goldspenders. I think that if the possibility of spending gold was limited to the playing day (whether by a fixed amount or a percentage of the reward), more players would be involved in spending gold (what would be the point of that). If I know that the maximum possible gold spent is equal to a reward for victory, for example, I'll go for it. As a result, Bytro's potential gains would be greater.
Today, the vast majority of sensible fights with the goldspender give up.
Then there is a huge mass of "players" who have no idea how and why to use gold. And they don't have it, they never buy it or earn it in the game.
A gold abuser doesn't care. They want to WIN. That's all they care about. The way I see it,they Must be OCD and have a fear of losing. Strategy is for losers. Make a crap load of tanks,bombers,and rockets and pummel EVERYONE and WIN!!!
I've had the misfortune of playing against a few of them. No patience. Huge ego. and don't last long,fortunately. Waltz in,buy a bunch of gold,and proceed to wreck everything and over-run everyone. Many more of them during this outbreak with so many not getting out of the house.
The ONLY way to combat them ...is to open your wallet and beat them at their own game,by spending a LOT of gold on units. This takes away from the fun of this game. It also makes it very one dimensional. BEAT THIS GUY. Well,How do you beat someone that's Obsessive ? Someone that NEEDS to WIN. I'm talking,sit there and do NOTHING else but play this ONE game,watch your opponents EVERY move and counter it. Make a force that's "impossible" to beat and overwhelm them.
That's what you're up against.
For ...what,exactly?
No,really. I don't understand Why they do this.
Bytro doesn't mail out certificates of recognition for a win here.
They don't ship out trophies.
They don't give you a badge to show off on your Facebook page...or anywhere else,for that matter.
Not even a sticker.
So... WHY spend so Much money on A SINGLE game,just to win??
And yet....there it is.

That print hurts my eyes, it makes me wish there was a dislike button again....
There was???SirMcSquiggles Jr. wrote:
That print hurts my eyes, it makes me wish there was a dislike button again....
This comment is so underrated. He does not only complain but also gives a solution! And I've learned something new! MacCarthy's 4P's of Product ;D
taylorwohlt wrote:
After 18 months ad 40 odd games of joy from CoW i too am starting to suffer from the annoy of games becoming 'pay to win' instead of the challenge of skill around 'play to win'. Gold divides the community and breaks down trust, any player doing well = 'must be using gold'. This division and dissatifaction comes from having the two very different game philosophies of 'pay to win' and 'play to win' mixed on the same map instead of being given their own separate product. As Bytro remember their 5 years of developments it is obvious they fantastic Tech heads but their marketing strategy seems amateur in mixing these two different markets because the 'play to win' people all eventually giving up in fustration after a while. Maybe someone at bytro should do a Marketing Mix Analysis of MacCarthy's 4P's of Product, Price, Place and Promotion and see how they can best serve the two different market segments of 'pay to win' and 'play to win'? I would suggest1. keep the current version of the FREE to play that has gold. Its free to play and this is a big competitive advantage over a lot other strategy games costing $60 etc to get your hand on them. Free means lots of people to have a go (like i did) and if they like it they will stay. As players get better they will start to realise how gold can be used to buy the win and for people who are happy with that, then the free version is the perfect product! They stay with this version and buy their satisfaction with gold that funds Bytro for providing the game. Indeed Bytro could an even introduce a 'golden buzzer' = hit the buzzer for $100 to buy the win at any time in the game but wait, a 24 hour clock starts an ebay-type auction to give other players a chance to also get the win. How much extra money could Byrto make by introducing this bonus feature that saves all that fiddly play time before someone gets that winning satifisication?
2. For those that start to become disatsified with 'paying to win' and instead want a true 'play to win' challenge, Bytro could introduce a SUBSCRIPTION FEE game that has no gold. Would have to work out a pricing model like either a monthly or a per game fee? A per game fee might also fix the other huge dissatisfaction issue that everyone complains about where about third to one half of every map seem to go inactive very early? The fee would of course have to cover Bytro for the game service they provide but people dont mind paying for something they want.
Recognising that there is TWO different market segments and providing each a customised product that suits their 'use case' is fundamental basic marketing and would make all the customers happier which in turn should also make Bytro more money? Currently the 'play to win' people suffering endless frustration and as i have got better at the game and recognise more and more gold use, i have got the point of dreading rather than enjying looking foward the next game. After surviving any initial invasion attempt against me my strategic analysis know begins with "OK who is gonna be the gold user this game?" as i scan around looking for obvious signs of heavy gold use so that I can try to ally with them or make a decision to maybe try beat them down or too just quit the map before i wast too much time. After 5 games in a row all with a gold user i must confess that as i have having been waiting around for my planes to land and refuel etc i have been searching the web for another Strategy game to play that is based on skill rather than gold spending - that game could still be Call of War if they had a subscription model and i know i am not alone in my thinking. Bytro as part of your 5 year memory can you please think about how your Marketing Analysis and Strategy has also developed?
Sounds like the solution to me! ...taylorwohlt wrote:
2. For those that start to become disatsified with 'paying to win' and instead want a true 'play to win' challenge, Bytro could introduce a SUBSCRIPTION FEE game that has no gold. Would have to work out a pricing model like either a monthly or a per game fee? A per game fee might also fix the other huge dissatisfaction issue that everyone complains about where about third to one half of every map seem to go inactive very early? The fee would of course have to cover Bytro for the game service they provide but people dont mind paying for something they want.
im pretty sure that this isnt the first suggestion of this kindgusv wrote:
Sounds like the solution to me! ...taylorwohlt wrote:
2. For those that start to become disatsified with 'paying to win' and instead want a true 'play to win' challenge, Bytro could introduce a SUBSCRIPTION FEE game that has no gold. Would have to work out a pricing model like either a monthly or a per game fee? A per game fee might also fix the other huge dissatisfaction issue that everyone complains about where about third to one half of every map seem to go inactive very early? The fee would of course have to cover Bytro for the game service they provide but people dont mind paying for something they want.
so i doubt that will ever be a thing, especially when gold seems to be the major source of income for bytro/dorado games
after all the monetization model has now existed for 11 years....
Since we have crossed the line from constructive discussion to insults and criticism, this topic is closed.
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
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